Posted by Killing During Battle? (600+ supports!)

Arista Light (#31020)

Angelic
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Posted on
2014-10-11 04:49:28
I had an idea! So, what if, during NPC battles in explore, you have a 15% (% may be changed to whatever) To kill the animal, instead of it escaping/fleeing every time? Example: If I won a battle against the rhino, and I killed it instead of letting it flee, I would get a message alog the lines of 'This animal was too weak to defend itself any longer! You killed it and gained ___ carcass (or skull).'

Tell me what you think!
(I'm sorry if this has already been suggested, I just never found anything like this, so I thought I would suggest.)

Edit: Drongo suggested that we should have a 50% chance to be able to land a 'killing blow'. I think, that if you are lucky enough to gain this, instead of having the option to bite, you should have the option to ,'Kill'. And, when you kill, only THEN do you have a 15% chance to gain something, such as a skull, a rib bone, or the carcass of the animal you had just killed!

Another edit:

J suggested "If a Male lion kills during a battle - should he get items like a skull, rib bone, and such. I think that's fine. Most people hoard or sell those to the monkey shop I think.

For Carcasses, they should be one use carcasses.. like if you kill a Rhino, in the event.. it's what.. 13 uses? If the Male kills it, the carcass amount of uses should be reduced significantly.. so that hunting stays important.

It also would cut down on the amount of SB one gets and the value of the carcass when selling, if people are worried about inflation."

And Klare suggested "that if you manage to land a killing blow you can get a higher percent chance of a carcass. Then, you could glean the carcass for bones, fill your hunger a tad, but not get the carcass. Since in reality, you won't just get a skull. You'll get a body, and if you want a skull, you can take it out by having your main lion eat some, or of course you could keep the carcass for food"

Heulog suggested:
After you won the fight, the fighting menu's options would switch, with a message about the opponent being too weak to flee.

You would have 3 options:

Kill quickly - you end your opponent's sufferings without any delay. This would get you good karma.

Kill slowly - you take all your time, torturing your weakened opponent until it dies. This would get you bad karma.

Hide until it dies - you decide to hide until your opponent dies by itself. This option would be neutral.


The options would have the same rewards. The only difference would be the karma.



This suggestion has 722 supports and 5 NO supports.



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Edited on 28/02/17 @ 22:03:09 by AristaLight (#31020)

prism (#34264)

King of the Jungle
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Posted on
2014-10-11 04:50:34
Ooh, support ^^
Would be really helpful <3



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Leopardfire
🏳️‍🌈
(he/they) (#17545)

Witch
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Posted on
2014-10-11 04:51:40
Support.



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eros (#29654)

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Posted on
2014-10-11 04:52:19
oh, this sounds cool



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Edited on 11/02/18 @ 21:55:46 by eli (#29654)

Cryptika (#6836)

King of the Jungle
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Posted on
2014-10-11 04:53:09
Support. I never understood why we always let them run off. I mean we can kill fuzzy little aardwolves (for negative karma) but we can let that trespassing lion go?



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WhiteFang1 (Floods
is Love) (#42892)

Scourge of Lions
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Posted on
2014-10-11 04:53:48
This has already been suggested.



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EasyPlesi (#23249)

King of the Jungle
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Posted on
2014-10-11 04:56:10
I can see how this would be a problem, but I can also see the benefit.

Con;
- Execs of carcasses and skulls lead to selling them to the monkey, SB gain and in turn increases price range of GB (especially in smaller prides)

- Eliminate need to hunt



Pro;

- More food for larger prides




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Arista Light (#31020)

Angelic
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Posted on
2014-10-11 04:57:39
I agree, I just thought, that for prides like mine (MANY LIONSS) it could be helpful! :3



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Spectre [CLEAN Pied
Spectre] (#8680)

Majestic
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Posted on
2014-10-11 05:29:20
Support if it were a rare chance like getting scars from battles. I mean there's already rhino and elephant carcasses implemented from past events.



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Drongo (#37683)

Incredible
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Posted on
2014-10-11 05:30:47
What about something like....

You can choose to "kill" an enemy once a day?

Or maybe have it be random? Like 10% chance you can get a skull, bone, or carcass from a "kill"?



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eros (#29654)

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Posted on
2014-10-11 05:37:32
I agree with that Drongo but exept you cant kill an enemy if you have 19% Of energy or less. The random drop would be better as well.



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Arista Light (#31020)

Angelic
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Posted on
2014-10-11 05:38:35
Drongo> I like that idea too, but the only problem I see is that I would like to be able to get more carcasses than one a day, you know? But, it would be really cool (taking some of your idea lol) if when your lion has the option to kill (this option is rare, and only when the opponent has 'failed to escape') or allow the animal to live? This could also have a good karma (allow animal to flee) or bad karma (killing) boost!



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brairleo (#5248)

King of the Jungle
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Posted on
2014-10-11 05:43:30
I support the idea but it should be rare!



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Arista Light (#31020)

Angelic
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Posted on
2014-10-11 05:46:13
Brairleo> as I said, the percentage can be changed :)



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Drongo (#37683)

Incredible
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Posted on
2014-10-11 05:48:22
I'm thinking a little and had an idea to add.

What about in a battle, you have a 50/50 shot of being able to land a 'killing blow' by choice?

If your killing blow is successful, you have a 10-15% chance of getting a prize? A rib bone, skull, or a carcass?



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Arista Light (#31020)

Angelic
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Posted on
2014-10-11 05:51:22
Drongo> Oooh! I love that!! Adding



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