Posted by Stat gain idea

Jian89 [Side] (#12938)

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Posted on
2013-12-02 03:26:27
I guess many of us, including myself, aren't really happy with the new stat gain system.
as training lionesses doesn't really have any use anymore, if they barely get stats.

I see admins saying: "you can now hunt twice/hour, so you can gain 2 stats / hour."
yes, and? 1 lioness can still only hunt 10 times a day, which is still 10 stats a day, which wasn't any different from when it was still 1 hunt / hour.

while I am still a fan of the old stats gaining system, this is may idea of the admins want to keep it 'low.

----------

Idea 1:
Gaining stats is a lucky strike and random.
you at least always get +1 stat. but what if gaining more stats would be possible, but simply rare?
like this:

+1 stats = very common
+2 stats = common
+3 stats = uncommon
+4 stats = rare
+5 stats = very rare

it's still not much, but at least a little bit higher then now and it's about luck.

----------

Idea 2:
Make stat gain related to the prey.
Now that prey have rarities (like a Rino and a Hippo being rare, with a Gazelle being common) stat gain could be linked to them.

a common prey would only give you +1 stats
(reason: it's a prey that they can catch frequently, so their knowledge how to catch it is high, so it's easy to catch. in which they don't really 'learn' anything)

a rare prey would then give you +5 stats
'reason: it's rare, so your females don't come across with it every day, in a matter of speaking.
getting one down needs more skills, so when they 'killed' such a prey, they learned more = more stats)



This suggestion has 102 supports and 0 NO supports.



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Jian89 [Side] (#12938)

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Posted on
2013-12-05 21:10:51
well Axel, my lionesses didn't get back empty handed. now thay do!! then maybe it was just bad luck on your hands, but I always got more then +2 stats each hunt, even my lvl27 females.

I can only hunt maybe 5 times a day, YES, even with this new update that you can hunt twice an hour. we are not all game freaks!
the previous system was perfect for people with not so much time, for this new system, you need to be online the entire day if you want to reach something. and I don't want to turn ym plans in only breeding colors ... then it's just another stupid breeding game.

I hate this system now. I had ruined my gameplay because why should I come online to barely get 5 stats anyway.

but nevermind. I simply decide to take a break for this game, hoping when I ever return, to see a better system.

for me the admins have taken away one of the best aspect in this game. so my interest in this game is currently lost. as the line between low stats and high stats are now only gonna grow between the people that have time and no time, meanly schoolgoing kids vs people that need to work all day long.
as you say you hunted the 10 hunts in the old system, I can imaging how much time you must have.
imaging how much I can do in barely 2h playing a day. catch my point here?



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Lollygag1 | G1 3.7k
Pie Ra (#7740)

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Posted on
2013-12-05 21:21:47
Supported.

I also totally agree with your last post. I'm not spending near as much time on lioden as I used to.

I mean that's sort of to be expected, because I'm in the middle of a busy period at school, but I really don't *care* to send my lionesses out to hunt anymore. I honestly haven't been using the 10 free hunts. It makes me sad, because I loved lioden. :(



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Nynke2 {+1200 Fiery} (#13009)

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Posted on
2013-12-05 21:52:55
Axel, I'm sure skill does something, but when I asked if it did something I was ignored.

And how is this system different OR better, if it's giving me the same results as the previous system was giving you? The best you can say is that neither system is any good and their should be consideration for a next one.

EDIT; and like GotaCacel says, it took the fun out of the game for me.



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Edited on 06/12/13 by Nynke2 {+1200 Fiery stud} (#13009)

Axel (#6627)

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Posted on
2013-12-05 22:26:29
You also cannot assume that random statting worked for everyone the same way. It can be only a theory as it is mine that it indeed meant for some less stats. It is your experience, mine is different. Nothing can be done about it, now can be?

And if fun on this game meant that you could stat your lionesses to the extreme, then please ignore stats for a week and try the other aspects of gameplay too. This game is very much fun without stats as well. Yes, they add to it somewhat, but it isnt the main feature. The game itself is about more than stats.

And Nynke, did you try the helper hub at the modbox? They surely will answer there. Chat is rarely reliable when it comes to questions.



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Friskusis (#8834)

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Posted on
2013-12-05 23:13:27
It'd be interesting to know how many stats we used to gain, compared to how many we get now. I for one, know for sure that I got way more than 10 stats a day from the old system, and it varied from lioness to lioness. A few didn't get anything, while other's got 6 stats all at once. The next time around, the ones who didn't get anything got something. In the end, I think 5 hunts would cover twice the amount that we get now.

My biggest fear is that they'll change it to this system with patrolling as well. With the "1 stat per patrol" there too. That'd definitly demotivate me, considering I really want to get to a point where I can breed 1000 stat cubs. I'm not anywhere close to that now. I'm only halfway, and I've played for 4-5 months now, struggling to up their stats, playing on days I had proper Internet access to acquire as many hunts as possible etc.

I've stopped spending SB for extra hunts. I refuse to pay 10 SB for a stat that'll never be passed down to my cubs anyway. True, if I buy many extra hunts for the same lioness we'll get somewhere, but I can't use my entire bundle of SB to do just that!

Full support for this system, it'd really help to have the chance of gaining more stats per round. Both ideas are wonderful, I'd love to see them one day!

Axel@: Enrich me, what more is this sim than stats? You can't sell cubs based on how pretty they are, unless it's a special coated cub with 2+ special markings on it and with 200+ stats. You can't sell anything if it's not up at 500 stats at least, and even then they won't be sold. The sim is strictly speaking ALL about stats these days.



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Edited on 06/12/13 by Friskusis (#8834)

Axel (#6627)

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Posted on
2013-12-05 23:29:56
According to what an admin said, that statgain was slowed in order to make sure to even out the gameplay for everyone and see how low it sinks. It is this way because they want to add more significance to stats and levels, but it is hard to find the base value if stats are growing so fast. They had to slow it down.

I guess the new question is: Do we want to simply get stats without much work and be happy that you barely can use it for anything or do we want more uses for them to be implemented? With many lions being 2000 stats and level 45 is isnt easy, while the norm is 500-1000 stats and level 20-30.

There are many other aspects one can enjoy. You can for example use your imagination and roleplay your pride. Like I do it. Imagine their everyday life and play it. Write bios for them and make journals. This is a unique aspect of the game. Roleplaying.
Experiment within your own pride and see what amazing colors and marking combinations you get from breeding. Only for yourself, not the market. I enjoyed doing that and still do. Just to see what you get without using the scrying stone.
You can explore, chat, roleplay with others, hunt only seeing what kind of carcasses you get on the tiles -since now there are more-, etc etc etc.

It all just takes that you open your eyes and start seeing the fun around you. It is there, offered, you are just concentrating on statting is all.



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Friskusis (#8834)

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Posted on
2013-12-05 23:51:13
I agree that the statgain need to be slowed down somehow, although it's a little late now when people have lionesses in their 3000s. It'll take ages before we're back down at a normal level.

My only issue with this, is the enourmous gap. Which will remain enourmous, now that no one can get anywhere close to having 3000 stats any longer because of the new system. If they try to do that, they'd need months/years of hard work and heavily planned breeding.

Sure, I write bios and journals for my lions. Whenever I have a spare moment, I sit down and write. Because it's enjoyable. You can make a lioness your OC if you want to, but the point is that your gameplay becomes a lot more interesting if you've got those high stats, and you're able to breed those cubs that can compete within the current market. Not saying that RPing is a complete waste, I really enjoy it, but there's been such a big focus on stats lately. I even kept a lioness I don't find remotely beautiful, and that I don't have any connection with, just because she has good stats.

Not everyone plays the sim for RPs either. Some play purely because of the game. Sell, buy, pretty up their lionesses and become famous as the person with the highest statted, best lionesses. I've tilted that direction lately, playing solely for the stats and looks that people want. We have different ways of playing.



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Axel (#6627)

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Posted on
2013-12-06 00:26:10
I know exactly what you mean. I myself didnt understand the update first, but you know, the meaning of stats will change now through time.

I know it is late, and perhaps other updates are coming to ensure an even field, like giving back rapid statting until you reach a certain amount of stats to catch up with the rest, but please consider that those who played for a long time now have a natural advantage that would be unfair to take away.

So, stats will simply have different meaning. We are used to rapidly gaining stats and it will be strange to gain this little, but we will get used to it. Soon the new record of statting wont be 2000 stats a month, but just 500 or 1000 stats. Soon we will think that gaining just 500 stats in a month will be worth just as much as if in the old system you gained 1000. Values change and stats will mean far more. A 500 stats lioness will be as much worth as right now a 1000 stats is. Because it needs the same work.

I know the gap seems scary, however with the old system it wasnt more different.

Example (just an example, no real numbers):
You managed to get a 1000 stats last month. You are happy, because last month the highest level lioness was 1000 stats!
Now after this month you look at the highest stats lioness and see that she has 2000 stats now...
See? The lioness gained equally as much as you did. Or perhaps ended up being more lucky and had more.
Now with this system the gap didnt change at all, just the statting pace is slowed.

Sadly this gap cannot be overcome.... it can only be held in place and in control. And without random stats what truly matters isnt luck, but activity and how much SB you are willing to pay, which in turn is a question of how much you explore. Kind of like they are starting to build a base gameplay, where things depend on your work.

I know many say that it is unfair towards those who cannot play as much. But please note that the game values activity. Who can invest more time into the game will obviously gain advantage. It is the case in all games you play which has grinding and levels.



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Edited on 06/12/13 by Axel (#6627)

Friskusis (#8834)

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Posted on
2013-12-06 03:22:10
I do realise the oldest members always will have that advantage, of having been able to level/stat their lionesses since they started. But I still think that if they'd started with a system that gave less stats, instead of inventing a new one after a long time of using the old system.

Actually, I'd prefer to see lions with 500 stats as the absolute highest stats that you can see around. That was what I was used to on another sim I was at. It can't be compared to LioDen, but I'd love to see NCLs be worth something as well.

Hopefully the gap will close itself eventually, because I honestly dislike how the poor new players see the leaderboards with no chance/hope of ever getting that far. Such a demotivation! I believe that it'll close eventually, or get closer to one another since cubs can't be raised and trained 1000 stats as easily as earlier.

Mmm, my view on the new system is actually changing. I don't mind it that much any longer, even though I'd love to see a system like the one suggested on this thread. Would be more interesting if you had a chance of gaining more stats, even though the chance should be small.



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Axel (#6627)

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Posted on
2013-12-06 05:16:23
I think NCL's stats should be adjusted accordingly instead, let them start out perhaps with 50 stats in total, +/- 10, and perhaps add more chance for low statted lionesses to gain more stats only. Just a way to speed up the 'catch up' progress. because really, if you give back more stats and random stats to high statted and high level lionesses too, they will just keep getting greater. The gap will never close.



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🌸 Flareon 🌸 (#17896)

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Posted on
2013-12-06 05:20:04
I personally really love idea 2. It makes so much sense. I mean, if you did some difficult task, would you be more or less experienced for the effort? I think we all know the answer! c:

I love, love, love the idea! I totally supported.



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Friskusis (#8834)

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Posted on
2013-12-06 05:24:23
Agreed, Axel. Maybe it could work like our lion's impression progress? The higher the level, the less stats you gain. Or there'll be a smaller chance for gaining 4-5 at least. P:

Just looked at one of my females that turned 2 years today and had her first round of hunting. So far I've gained 7 stats on her, and I've spent almost all my hunts. Statting sure takes a lot more time now... But I guess we'll get along with the new, lesser-stats-per-hunt system eventually.



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