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Posted by | Ability to Freeze Dynasty Lion(esses) |
PlaguedRuby (#24652) Bone Collector View Forum Posts Posted on 2015-10-09 12:34:54 |
I changed the original topic from being able to keep mutations on kings to this, as I think this would be a nice compromise. I'd like to suggest that you can choose a lion or a lioness from either of your dynasties and be able to freeze them (I.E. put them in your den as a trophy). You will still need The appropriate amount of frozen slots, as well as the Turritopsis Jellyfish, if not a brand new, more expensive jellyfish to freeze them with. They will not be able to do anything, as it is with any other frozen lion(ess). If you choose a previous king of yours, he will be made into a submale. I am not suggesting that we have immortal lions that can still earn stats, or whatever. These will be exactly the same as frozen lions now - only we'll be able to freeze previous lions we've had before the update as well! Pros- - People can freeze mutated lions that have had mutations prior to the freezing update - Nice for looks - Still costs GB to use Cons- ??? |
Midnighteh {Tree Guardian} (#31869) Fearsome View Forum Posts Posted on 2015-10-09 12:44:25 |
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Tea Stealer (#71102)
Resurgent View Forum Posts Posted on 2015-10-09 12:46:26 |
Panda (#66351)
Aztec Knight View Forum Posts Posted on 2015-10-09 14:36:23 |
No support. There's no point in my eyes. A foldie king isn't 'rare' only because the mutation itself is common. So why wouldn't kings have a mutation that is common? People just charge more for mutations but that's the fee in itself. You took the time to breed the mutation so you can just raise the stud fee up if you feel he is worth more since he has the mutation. I also feel this would give the 'richer' players an advantage over the players who can't buy GB on a basis. 0 players like this post! Like? |
Qetzel (#36420)
Pestilent View Forum Posts Posted on 2015-10-09 14:36:32 |
At first I was going to give no support, mutations are supposed to be rare and if this was implemented they'd be much more common in kings, but then I read the rest and I agree, mutations are just another way to make the lion look cool, and don't really affect gameplay much anyway. 0 players like this post! Like? |
PlaguedRuby (#24652)
Bone Collector View Forum Posts Posted on 2015-10-09 14:42:45 |
Gnar - If people want to believe a stud is worth more because he has a mutation, that's their business. It provides no strategical advantages. And how would this possibly give "richer" players an advantage over people who don't buy GB? It's not monopolizing anything. I can very easily earn 15 GB before one of my kings dies, and I can assure you, I'm a 100% free player. I suppose it just depends on your play style. Anywho, I don't have mutated kings myself at all. I don't really partake in buying/selling/studding, it's my own personal way of playing the game. I do every now and again, but I would like this feature, and not because of studding reasons? The point of it would be because if you already bred said mutation, there really is a moot point in going and breeding it again and again, over and over. In a way, it really just supports mass-breeding. "A foldie king isn't 'rare' only because the mutation itself is common. So why wouldn't kings have a mutation that is common?" I don't understand what you're saying here? Can you please try to explain a little better? Qetzel - Thanks for considering reading the entire suggestion! 0 players like this post! Like? |
Panda (#66351)
Aztec Knight View Forum Posts Posted on 2015-10-09 14:50:55 |
If a gene is very common, like the Foldie mutation, why would you pay more GB to keep it? It's a type of gene, and as such it would stay with the lion. You shouldn't have to spend SB/GB getting a pretty lion, customizing said lion if she isn't pretty enough, spending more GB/SB on studs if you don't have one, then, when you finally get the mutation, you have to pay 5GB more because it is a mutation. Plus, I wouldn't consider it mass breeding because lions have the mutation too. Should you pay a fee when your lioness dies to keep the mutation? It's the same logic. Also, if mutations don't affect gameplay what's the problem? Why pay more for a mutation on a king that doesn't even affect gameplay? 0 players like this post! Like? |
PlaguedRuby (#24652)
Bone Collector View Forum Posts Posted on 2015-10-09 14:54:51 |
Gnar - I just used the foldie as an example... What if you bred something like the leopon, that can't be bred, and is 'very rare' from what I've been hearing? Would you be able to just as easily replace it as well? And no, it's not the same logic, because lionesses can be frozen and can't be retired like kings have to be. I'm not saying you have to pay GB upon kinging the cub... I'm saying, when you're about to retire the lion, that you have the option to keep the mutation if you either keep the previous looks or possibly just add it onto the new heir's marks. Does that clear up any confusion? 0 players like this post! Like? |
Qetzel (#36420)
Pestilent View Forum Posts Posted on 2015-10-09 15:48:40 |
Well I do agree with that...like dwarfism is rare and should cost more to keep than folded ears, just stuff like that 0 players like this post! Like? |
PlaguedRuby (#24652)
Bone Collector View Forum Posts Posted on 2015-10-09 15:52:07 |
Qetzel - You really can't put a set price on certain mutations, because then that starts putting a 'base price' on mutations. You know how newbies always claim "Well 1 GB = 150 SB in the oasis!". I'd fear that doing something like that would cause people to be like "Folded ears are worth 2 GB and dwarfs are only worth 15 GB!". Does that make sense? 0 players like this post! Like? |
Qetzel (#36420)
Pestilent View Forum Posts Posted on 2015-10-09 15:54:09 |
It makes sense which was why I didn't suggest a way to solve it. There isn't really one. Its a nice suggestion but I don't really see a way of making it work that well. Though who knows :) good luck 0 players like this post! Like? |
Panda (#66351)
Aztec Knight View Forum Posts Posted on 2015-10-09 16:04:32 |
If that's the case then I really can't support. Lioden can't gauge the price like that. You could end up having a generation of dwarf kings if this were to be implemented. The players could just say "Yay, I bred a dwarf. Now to king him and make a dwarf king bloodline." The Lioden players could just keep the dwarf mutation on all of their kings. Especially if you could transfer the mutation to an heir? 0 players like this post! Like? |
PlaguedRuby (#24652)
Bone Collector View Forum Posts Posted on 2015-10-09 16:21:58 |
Gnar - It's not like there's a benefit other than aesthetics? I really don't get what the big fuss over it is, other than "keeping it rare". 15 GB per retirement isn't exactly cheap. 0 players like this post! Like? |
sad seiko (#53527)
King of the Jungle View Forum Posts Posted on 2015-10-09 16:28:42 |
No support because this will be near impossible. Mutations are tied to the stats of your lion, not his looks. So you'd also be paying to keep the stats of your lion along with his mutation. This can cause major problems in the market if you're keeping a kings stats, improving them, and then being able to do it over again. Not that I wouldn't like to see it in place, just that it's impossible at this time to my knowledge. 0 players like this post! Like? |
PlaguedRuby (#24652)
Bone Collector View Forum Posts Posted on 2015-10-09 16:31:07 |
seiko - Could you tell me where exactly it was said that mutations are tied solely to stats? 0 players like this post! Like? |
Qetzel (#36420)
Pestilent View Forum Posts Posted on 2015-10-09 16:35:28 |
Dwarf and Leopons I know have stat decreasing qualities, not sure about anything else 0 players like this post! Like? |
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