Posted by Inbreeding {rethinking the idea}

Celticwolfie (#45055)

Sapphic
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Posted on
2015-12-17 12:52:18
So, a friend and I were talking. We talk about a lot of things. And I know people bring this up, but they don't really expand on the idea much. Inbreeding is a realistic thing that happens with lions. Mainly the ones that aren't centered around mane mutations, like the Botswana(maned lioness) lions.

Anyway, my friend and I were talking about how the inbreeding could cause a fertility drop to the next of kin. Whether it be as drastic as 20% or as little as 5%. (or smaller if need be) Just like how it isn't common for a lioness to give birth to four cubs, the higher fertility drops will be rarer as well.
And/or
Another way it can effect the lions, which many will not agree I understand why, is that it may give you a higher chance of a lethal mutation. Only by a very small percent though. It can only bring it up by 0.01 or 0.001%. So if you have a cub that is 100th generation of inbreeding you would have a 1% chance of a lethal mutation or a 0.1% chance of a lethal mutation. Though, the perk chance can be lowered if need be. The mutation chance percentage will actually start to stake as the inbreeding continues each generation.

If you use a male outside of the pride the next gen, will not have any of the inbreeding boost. You will loose all of the negative perks. The same goes with the inbred male or main male breeding with a lioness outside of the pride. Unless the lioness is related, the perk will be lost.
Please.... I love new ideas and questions. <3
If you have any suggestions or questions, I am willing to edit this so that it may be clearer or be harder to take advantage of. x3 Sorry.
Please point out the flaws or anything you are confused by. It will help.

Other ideas/ adaptations
Make the mutation boost higher, lethal mutation a bit higher than the average. Make infertile lion/lioness that can't be changed. Inbreeding could cause stillborn or miscarriages
-37899

Lowers stats in the next of kin or next generation.
-31503



This suggestion has 134 supports and 7 NO supports.



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Edited on 21/12/15 @ 19:13:59 by Celticwolfie (#45055)

KnittyMermaid (#76228)

Deathlord of the Jungle
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Posted on
2015-12-17 16:31:46
Man, I"m conflicted here.

I like this, but...

I think if this kind of idea is implemented, the mutation percentage should be bigger. I mean, after all, if I take the time and months of breeding to make sure my family tree looks like a mobius strip, it should be a higher percentage that my babies will be mutated.

But the problem is that it would be complicated to implement. I mean.. for humans, we can talk about degrees of relationship pretty easily (scroll down to the chart!) pretty easily, but for lions it gets more complicated. The database doesn't seem to store a lot of information about relationships... and it seems to me that programming in things like identifying 'double first cousins' would be complicated! but 25%--equal to an aunt/uncle-niece/nephew relationship--is certainly significant.

and how do you deal with this over generations? surely a father breeding with daughter is 'better' than:

c32840bf4b86012f96262940de334f63.png

I mean.. that cub? WHOOOO. She is literally, if I have done my math right, 96.8% of her father's blood. She totally has a greater mutation chance than her ancestors did.

But that's some complex calculations... especially once you start bringing in aunts and uncles and grandparents and cousins and so forth etc.

I mean. Imagine how complicated the high stat boys family tree would be! "Every lion the light touches is your cousin." It's be like dating in the Southern US.

I mean, if you want to powergame: a male lion lives 16 years. Every day's a month. He starts at 3, in the most ideal circumstances. 16 minus 3 is 13 years, times 12 months.. so a single king has 156 days of sweet, sweet cub making.

So I have a side account. I only log in my main king once per weekish to to accept the 15+ish stud requests my side sends to him. That is potentially 156 generations of inbreeding. Per each lioness. leading to this massively huge pile of inbred ... I don't even know what they would be after 156 generations of being bred to daddy. They are probably some sort of strange 100-legged lion spiders by this point.

And then, Daddy can hand off the crown to his furry spidery son who eyeballs his caterpillar sister, meows enticingly from all three muzzles, and begins the process anew.

Man, I just don't know. XD

The lower fertility would be good. Maybe reduced smarts?

The 'best' answer would probably to have some hidden list of recent ancestors, that is compared when a breeding occurs, and the more matches there are, the higher the percentage of mutation chance.

but man, I just don't know.



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Isabella Lena (#49545)

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Posted on
2015-12-17 21:18:02
I like the idea. Rudicing fert is a good way. Maybe also higher change on lethals??



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Celticwolfie (#45055)

Sapphic
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Posted on
2015-12-18 03:43:33
@KnittyMermaid
I realize that it will be some complex coding there there be. I understand that. x3
Bringing the mutation percentage perk is optional. If it ever comes around, I do recommend making the fertility drop so that it will be harder to make the lioness pregnant and a certain generation would be sterile.

Lowering the smarts stat would be a great idea, as well as having a hidden ancestors list.

I do understand why you aren't sure. I actually enjoyed reading your thoughts on this. It really does help. ^-^
If you don't mind, I could add some things you had suggested?
Also, the reason I didn't make the percentage any higher is that the mutations won't lose their rarity.



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Edited on 18/12/15 @ 12:04:05 by Celticwolfie (#45055)

Celticwolfie (#45055)

Sapphic
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Posted on
2015-12-18 03:45:22
@Isabella Lena

Thank you. ^ ^
It may give a very small percentage perk that does stack. It is an optional thing.



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Victoria De La Lune (#45650)

Deathlord of the Jungle
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Posted on
2015-12-18 04:16:20
I really like this idea. Full support!



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Celticwolfie (#45055)

Sapphic
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Posted on
2015-12-18 05:24:47
@Victoria De La Lune

Thank you. ;u;



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KingCaleb (#37899)

Usual
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Posted on
2015-12-18 07:23:04
No support.
Change wouldn't add that much to the game for all the coding it takes.



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Celticwolfie (#45055)

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Posted on
2015-12-18 09:45:21
@ThatWhovian103
Alright. ^-^ Thank you for the opinion.
Feedback is always a great thing. ^-^
Do you, by chance have any suggestion to help me in thinking of ways where this could make it more significant?



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KingCaleb (#37899)

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Posted on
2015-12-18 10:17:08
Personally I've always felt that it's weird you can do crazy inbreeding and there are no consequences.
I think that inbreeding should increase the chance of all kinds of mutations, but it increases the chance of lethal mutations a lot more than the funner ones.

A different possibility is that it creates the chance of incureable infertility - Lionesses that cant breed no matter what kind of leaves ya shove down their mouth, could also happen with male cubs as well.

Plus, with this, very low fert lionesses are worth A LOT of money. This would make it possible for people to pretty much crap out a bunch of 1% fert lionesses by violently inbreeding.

So, my basic points are:
1. Inbreeding should have some effect on a game, but more than this.
2. Inbreeding should slightly increase the chance of regular mutations (Maybe 1-2%), But it should increase the chance of deadly mutations a lot more (6-8%)
3. Inbreeding should have big chance to create completely infertile lions/lionesses that cant breed even with special items.
4. Inbreeding should increase the chance of having stillborn cubs/miscarriages.



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Celticwolfie (#45055)

Sapphic
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Posted on
2015-12-18 10:34:06
@ThatWhovian
Considering that lethal mutation probably already has a lower chance than the other mutations That may help a bit more. You do need to keep in mind there are others out there that want to make sure that mutations are rare. That's why I have kept the mutation boost, which stacks in each generation, low.

Though, those are all great ideas. I hope you don't mind, but maybe I can add some of the ideas? I do like the stillborn and miscarriages the most and give more infertile lions. If you want I can change the percentage thing for mutations as it is a flexible number. It is only an idea/concept after all. x3 Anyway, thank you.

If it is okay with you I will credit you for those ideas that you stated. ;u;



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KingCaleb (#37899)

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Posted on
2015-12-18 10:56:42
Ahh yes, I am fine with that c:
I'll change my vote as it could be a great idea with a few small changes ^^



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Celticwolfie (#45055)

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Posted on
2015-12-18 12:05:48
@ ThatWhovian103
Alright.
I'll add a few things and a small section. ^-^



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Isabella Lena (#49545)

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Posted on
2015-12-18 22:07:17
I think the most affect would be:
Son and mothers
Father and dauthers
full siblings


I think that if you have one of these 3 combinations your idea should work. If you go futher, it is become harder in coding and in remembering with you can not breed with eatchother



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Seiden (#31503)

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Posted on
2015-12-18 22:09:41
I'm not sure increasing the mutation chances is a good idea, but it would have some kind of logic indeed.
so, yeah, we may increase the chance of mutation and decrease the fertility, but I think we should also decrease the stats as inbred animals usually are weaker and less healthy than not-inbred ones.



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Isabella Lena (#49545)

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Posted on
2015-12-18 22:12:20
Seiden@ You are right, with that last line
decrease the stats as inbred animals usually are weaker and less healthy than not-inbred ones.
About the mutations: like i said before, have change on lethal mutations higher than non lethal ones. Decrease fert is also a good one.



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