Posted by Territory for stats

Ave Ravenmoon (#9375)

Divine
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Posted on
2016-02-18 09:55:28
Just a small suggestion (although probably a pain to incorporate/code)

When dens reach 40 territory, we cannot attack for more territory, even though the option remains available.

What if that changes to stats once a lions territory reaches 40?

The amount of stats would be reasonable (5-10 stats per successful fight) could be more or less, as it would be up to admin.

Just a suggestion/idea for those of us already at 40+ territory



This suggestion has 99 supports and 6 NO supports.



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Thalath {Offline} (#41669)

Wanderer
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Posted on
2016-02-18 09:59:11
I actually quite like this idea.

Because I know the "it'll cause too much stat inflation" comments are going to come eventually: Remember that you can only attack for territory (or in this case, stats) once per day, and you won't even be successful every time. The amount of stats given could also be lower (2 minimum, and 5 max, sort of like sparring).

Kings don't usually rapidly gain stats like submales are able to through patrolling, they only gain stats from leveling up (which can take forever), sparring (which is pretty uncommon in my experience), and through Sharpen Claws (maximum of +2, I get 0 stats commonly), and Dreamboat bonus (maximum of +2 as well, takes a while). I'm not including items here because those are not part of daily gameplay in most cases.

I think it's a nice little bonus for those that have the max amount of territory slots.



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Edited on 18/02/16 @ 17:01:15 by Thalath (#41669)

Ave Ravenmoon (#9375)

Divine
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Posted on
2016-02-18 20:24:44
Thanks for the support guys, feel free to share your thoughts. :)



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Mosse| trans gremlin (#133941)

King of the Jungle
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Posted on
2020-06-22 12:10:08
Yes I love this idea!

This can help people in many ways but again people are going to talk about stat inflation, but as long as the number of stats you gain stays low I think it’ll be fine



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Edited on 22/06/20 @ 12:11:08 by 🐉Dragønair🐉 1/350 (#133941)

Ave Ravenmoon (#9375)

Divine
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Posted on
2020-06-22 12:20:48
It would be a chance to gain a little extra stats once a day 😉.



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Ave Ravenmoon (#9375)

Divine
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Posted on
2020-06-23 08:55:19
It is a great way for new players and noob side accounts to get their 100 stat king's a bit more stats while they are working on leveling and building impression.

It also helps all king's to gain a few extra stats once a day.

I'm sure clean breeders, players with the rolled beginner king's and players who are aiming for stats and have stat goals for their king's can appreciate having another way to earn more stats.



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🏒SC87|G2|TR|Splas
h|Hyacinth (#149724)

Heavenly
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Posted on
2020-06-23 18:39:29
Wait aren't skills stats?



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Moon(side)-Clean
Orchid Shreds (#210153)

King of the Jungle
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Posted on
2020-06-23 18:41:14
I agree with Thalath that the amount of stats given should be lowered, and I think it should be restricted to once per day, whereas territory attacks are only limited to once per hour.

Neither support nor no support from me.



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Ave Ravenmoon (#9375)

Divine
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Posted on
2020-06-23 18:43:07
Yes and no.. when breeding, skills don't really count towards cub stats, in essence, when breeding, they are "empty" stats that do not go towards cub stats. Skill is great for NPC fights, but aren't useful for anything else (hence why all Cubs born only start with 1 skill stat instead of reflecting the skill stats of both parents.



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Edited on 23/06/20 @ 18:44:05 by Isra*Ave* (#9375)

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h|Hyacinth (#149724)

Heavenly
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Posted on
2020-06-23 18:44:03
oohhhh okay tyty



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Ave Ravenmoon (#9375)

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Posted on
2020-06-23 18:50:56
@ moon, I'm definitely suggesting that the stat option would be 1 time a day, as for amount I was aiming for slightly more or at least equal to the boaball stats.



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