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Posted by | Kill moves (battle system change) |
![]() bluekat13 (#17890) ![]() Good Natured View Forum Posts ![]() Posted on 2016-03-02 07:26:50 |
I'm going to keep this short and simple as possible. We are all old enough here to realize that death is a real thing. There's a reason that the age min is 16 after all. When you are battling an animal, I think as the end nears, you should have a choice to kill the animal, or only scar it for life, letting it flee. Sort of like finishing move, or fatality. Sort of like claiming, I think maybe even if you select the killing move, there's a chance they still get away. As I thought about this, I developed the thought that maybe your "finishing moves" could be different depending upon personality. I feel like this would also effect Karma. Well, that's all I think. I would love to hear suggestions. Sorry if there is already an idea for this out there! *Umar Xylax's minion (#1901) Suggested the finishing moves to take more energy, much like when you run away it takes 10 energy. So these could be -10, -15 or maybe some inbetween number. |
Cryptic Coyote (#58143)
![]() Scourge of Lions View Forum Posts ![]() Posted on 2016-03-02 07:32:28 |
I like this idea, to be honest. I always found it kind of weird that every time you battle something in explore, it always just flees at the end of a battle. That's especially grating during this months event, since the aim is to stop poachers, but even though you repeatedly claw at their soft skin they always manage to flee! You don't get the satisfaction of killing a scumbag poacher. I'm not a coder, so I'm not sure how hard this would be to include, but I could see this being a relatively simple thing to add. Maybe just add another button that only shows up when you've emptied your enemy's life bar. Overall I like the idea~ ![]() |
Mad Hyena (#29080)
![]() Necromancer View Forum Posts ![]() Posted on 2016-03-09 05:05:58 |
Support! It's kinda weird when you fight an enemy like rabid animal to "end the poor thing's suffering" and it just runs away after the fight. XD ![]() |
bluekat13 (#17890)
![]() Good Natured View Forum Posts ![]() Posted on 2016-03-12 04:04:59 |
Im glad to see people agree with me. ANd yes, I would be very satisfied with killing poachers. :D ![]() |
Umar Xylax's minion (#1901) Divine View Forum Posts ![]() Posted on 2016-03-12 04:09:37 |
I love this idea! Since letting the animal run away still takes 10 energy, I think 15 should be used to kill the animal; or, like, 12 or something. It should be higher than usual. ![]() |
bluekat13 (#17890)
![]() Good Natured View Forum Posts ![]() Posted on 2016-03-12 04:10:46 |
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