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Posted by | Finding bones after finishing a carcass |
![]() Roseadi (#54389) Sapphic View Forum Posts ![]() Posted on 2016-03-11 07:24:28 |
I don't believe this has been suggested before but I apologize if it has. I'm not sure how many of you like your bones and skulls that you find while exploring. I know I really like them. I tend to sell the expensive ones and have my lions play with the cheaper ones. You can never have enough toys for your lions to play with to keep their mood up. I never seem to find enough skulls to keep my lions satisfied, and I explore a lot. My idea was that after finishing off a carcass, you have the chance at finding a bone or skull. If you think about it, where do the bones go? We know our lions eat the meat of the carcass, but they can't possibly devour the bones too can they? That's why I was thinking it would be a good idea to have the chance to find a bone or skull after finishing a carcass. Maybe it can be like a 20% chance of finding something. Or maybe a bigger chance for the smaller animals and smaller chance for the bigger animals. For a better understanding, you can only find bones or skulls that are meant for that animal. So say your lion finishes off a rhino carcass, then they have a chance of finding a rhino skull. Or if they finish off a meerkat, they could find a meerkat skull. Perhaps even every carcass could have the chance to have a rib bone found inside. I'm not sure how much coding this would take, but I thought it would be a good idea for those who never seem to have enough bones and skulls. |
shenanigans - [semi-hiatus] (#23653) View Forum Posts ![]() Posted on 2016-03-11 08:17:52 |
How about random item drop chances when consuming carcasses and other objects? For example, playing with a skull might produce "bone shards" on occasion. Of course, this shouldn't happen too often, but it would be nice to have a little surprise now and then, wouldn't it? I notice many underused items in Toy Bundles that I think would be nice drops. I believe Xylax posted a thread about NPC / Enemy / explore encounter item drops as well. Perhaps personality flavor text and lion interaction could be added too! ![]() |
GonnaGetBanned (#79897)
Mean View Forum Posts ![]() Posted on 2016-04-21 23:36:26 |
I support, but not chances. I think there should be something out of every carcass. Not every use, just the carcass when it is finished. It would make the carcasses less "wasteful". ![]() |
Roseadi (#54389)
Sapphic View Forum Posts ![]() Posted on 2016-04-26 01:01:00 |
Yeah it would give them a new value and there wouldn't be as much expiring food I'm sure. ![]() |
F.ABLE (#74790)
King of the Jungle View Forum Posts ![]() Posted on 2017-01-01 03:55:15 |
I really like this idea! Thank you for coming up with it. I also agree with Sam, I think you should get at least something from every carcass, not including scraps like small/medium/large meat chunks. As far as chances go, maybe the skulls could have more of a chance since they usually value more, but the ribs be more common, like on every carcass and only replaced with a skull on chance? Just a thought. ![]() |
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