1 2 |
|
---|---|
Posted by | Breeding overhaul: sliding shade scale |
🐶 FlipicusPup main [S2D] (#22800) Punisher View Forum Posts Posted on 2016-05-14 00:07:48 |
Okay so the news post says it should be easier to breed for specific colours, but no matter which way I look at it, this update has made things more difficult, not more easy :/ If you want you can skip to the conclusion, but you may not understand why I'm proposing my changes. Point 1: Dark x light breeding only give medium. Only. Gives. Medium. Not even medium x medium makes all medium, so if you're breeding for a medium base, your best shot is to.. Not keep any mediums in your pride?? That's a bit ridiculous, if I'm breeding for a medium base, chances are I want to keep some of the lions with it around. Point 2: Breeding medium to medium only gives you 50% medium. Wow, us medium shade lovers are getting a little screwed over, there's no guarentee it'll get either parents base. Something important to consider here is the base rates of 'super-specials' where one parent has to be that base, all mediums in this catagory have now had their chances HALVED, even if you use a second parent of the same base. This includes lilac, inferno and hematite. Lilac is notorious for it's low pass rate anyway, and a lot of people didn't bother with inferno because of the large number of golden fails in the old system. Point 3: Logically, the way it works doesn't make sense, having all mediums from dark x light pairings suggests a sliding scale, which means medium x medium should make all medium bases too. Having medium x medium only give half medium bases suggests an entirely different system all together. It's baffling me what process is supposed to be going on with the shades, is it like mixing paint, or is it like a co-dominant gene? --------------------------------------------------------- Conclusion: Hopefully you now understand some of my concerns, so my proposed changes are these. - Make it a sliding scale of colour, putting the same shade together produces same shaded cubs. Medium x medium needs to be 100% medium if dark x dark is or light x light 100% the parent's shade. - Make the genetics for shading work 50/50 for light/medium and dark/medium pairings still. - Make Dark/light pairing produce either 40% dark, 40% light and 20% medium, or a 33/33/33, or 20/20/60 split. I would like this as even as possible to go with the sliding scale idea. - Do not keep it all dark/light as producing all medium so it is impossible to get the parents base, it ruins the variety you'd want from picking polar opposite parents, which is what we had with the old shading system. Post link to another suggestion (from someone else) just for that is HERE in case you don't agree with the medium x medium changes. For someone who looked at the propsed models and thought medium would be great to specialise in, this is more than a little disappointing, I really hope it will be changed to become easier too breed only what we want. If you have any other points to bring up, I'd love to hear them, and suggestions for improvement are always welcome ^^ Flip X |
Bezthiel 🍉 (#81210)
Lone Wanderer View Forum Posts Posted on 2016-05-24 10:13:09 |
I'd be okay with light/light and dark/dark throwing mediums and opposite shades too, as long as those chances weren't huge. Then medium/medium not always throwing mediums would feel a bit more fair. Right now it feels like the medium/medium (and light/dark honestly) breeding chances were kinda just tacked onto the old model without too much thought. 0 players like this post! Like? |
1 2 |
---|