Posted by Rogue Male Attacks and more

JAX | 2.19.25
RTL|13BO|🫏 (#98288)

Divine
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Posted on
2016-11-06 01:36:29
One thing I always found strange about Lioden is the attacking system; Lions with territory, simply put, do not attack other lions with territories unless they're neighbors and have some sort of beef. Attacks come from Rogue Males, generally looking to steal territory. The idea I propose is both in keeping to that and gives a bit more a reason for people to bother with Submales.

As I once saw someone say, Submales that aren't heirs are basically useless. However! If there were rogue males around, looking to cause trouble, they could actually be worth spending GB on slots. My idea is as follows:

-A territory has an overall security rate that ranges from Poorly Guarded, Well Guarded, Heavily Guarded. Your King as the (presumably) strongest Lion provides the majority of the pride's protection. Submales provide additional protection. The security of a territory is determined overally by how strong the males are and how vigilant they are.
-Aside from a "Territory Security" meter, there would also be a "Intimidation" meter. In keeping with real lions, males with darker colored manes (Black, Onyx, Brown, Dark Brown, ect.) would add a few extra points of intimidation to the overall meters. If the intimidation rate is high, the chance of attack is low.
-Players who are new or who don't have much territory to spare will be safe from attack until they reach a certain level or territory size.
-Submales have a health bar which replenishes overtime but only if their hunger is above a certain percentage. Submales can be kept as active territory guards regardless of health, however once they drop below 50%, the player will receive a message urging them to deactivate that male. If a Submale's health reaches 0%, they will be automatically deactivated and placed in a state called "Death's Doorstep". A Lion on death's doorstep has a chance of dying on the next rollover. Perhaps males have a extra stat called "Tenacity". A Lion with high tenacity has a greater chance of surviving this state. Other things that can help are having 0% hunger, items could be implemented, Lionesses could have a new class as "Healers" (similar to broodmothers), ect.
-Submales who have a loyalty meter which interacts with the mood meter. If a King is the strongest lion in pride (has the highest stats overall) it generally stays at or around 100%. However, if a Submale is stronger than the King, there is a chance the loyalty may drop. A Lion with low loyalty may eventually leave the pride. He will also preform poorly (sleep on the job, be generally apathetic, not give his all in a fight, ect.) A lion with low loyalty AND low mood will try and usurp your King by fighting you. If you win, you get a hefty sum of EXP, but if you lose, you lose impression (Being defeated by a Submale doesn't look good for your image) and your other submales lose loyalty has well.
-Rogues come in several kinds:
*Cheeky Upstart - A young adolescent that's in over his head.
*Double Trouble - A pair of young upstarts looking to start trouble.
*Three's a Crowd - A Trio of young upstarts looking to cause trouble.
*A Couple of Kids - An Adolescent Male and his like-aged mate. (Alt: An Adolescent Male and his like-aged sister.). If your submales defeat the male, they also take the female. If the female is a sister, she will not join the pride unless her defeated brother does (who would take a male slot).
*Wanderer - Average rogue male.
*Blustering Fool - Weaker rogue male looking to cause trouble.
*Border Stalker - A lion who scavenges off the kills of your kingdom. He is an experienced fighter used to deal with prides and kings.
*Challenger - A rogue looking to test your might.
*Wandering Warrior - A battle-hardened male looking to pit himself against your lions.
*Twosome - A pair of average males.
*Thieving Rogue - A male looking to poach in your lands.
*Ambitious Rogues - A pair of ambitious lions.
*Troubling Trio - Three wandering males.
*Pair of Thugs - Two no-good bastards with foul agendas.
*Traitor - A male that was once part of the pride, who left. One occurs if a pride has a disloyal lion who leaves. If encountered, Submales will drag him before the King. Players are given the option to Spare him or Kill Him.
*Brute - An enormous male lion looking for a fight.
*King Slayer - A storied rogue lion known for defeating Kings and their males. Defeating a Kingslayer gets one an achievement. Kingslayers can also be adopted into the pride, but their loyalty is very finicky.
*Hail of Paws - A Sextet of rogues looking to make war with your males. Hail of Paws automatically uses the joint effort of all Submales instead of any of them alone.

- Players would receive a message when attacked detailing the event. It would include what Kind of rogue attack, which submale dealt with it, if they won or lost and how much damage was done. The message would also include any items acquired along the way (Lion Skulls, Skin of the Unworthy, Lion Pelt, ect. and [much more rarely] Lion Meat and Lion Testicles.)
-Submales would each have a count of how many battles they won or lost. They would also deal with the rogues based on their own personalities. Evil submales will kill rogues, Good submales spare them, and Neutral rogues may do either or. Territories prone to killing rogues will be labeled as "Infamous" and will attract more dangerous opponents while repelling weaker ones. "Famous" territories will unlock the option of talking a rogue out of an attacking.
- Could work in tandem with this idea: http://www.lioden.com/topic.php?id=304429245982&page=2 . Kings could toughen up their submales by having them spar with each other.
-Submales could be pair or divided and set to guard certain areas of the Kingdom (north, east, west, south).

-If a rogue wins a fight, a Submale is badly injured. Food from the Pride's hoard may also disappear. Cubs that are not adequately protected by a Lioness or Majordomo have a chance of being killed. Rogue can also slip by submales, but can only steal food if they do, not kill. In both cases, a male slipping by will damage the overall mood of the pride. A male may also mate with any lioness he finds to be in heat.

Hmmm...That's all I got for now. Tell me what you think and feel free to suggest some things!
------
AMENDMENTS TO THE ABOVE:


-Males with higher stats than the King may not listen to the King. His vigilance will be lower than normal, he may sleep on the job, he may reject guarding fullstop. The loyalty is a sub-bar to the mood bar. Low/no loyalty doesn't result in a lion leaving, just not cooperating.
-Rogue males can only mate with lionesses that have low mood. If they try will a lioness with high mood, she will fight him off and gain a stat bonus to her skill/strength. Rogues will not steal whole food, only uses of food (1 use of an item vs. the whole item)
-Famous prides are ones with good Karma. They can talk their way out of fights. Males may also ask the King to breed with a lioness, giving the player the chance to look over their marks/stats/base/ect before saying yes or no.
-Infamous prides attract less competition, but the ones they do attract tend to be more dangerous (Mod-High<)
-Rogues will sometimes drop items such as poached kills. Base drop rate is 30%, increases 10% with each high difficulty.
-Submales can gain quirks. (i.e Submale with the "Finagler" quirk has an extra 10% chance of getting an item drop from a rogue attack.)
-If Male is not exploring when an attack happens, he also gains EXP and Impression points.
-Group sparring raises the EXP and IMP of all lions who participate.

*I maintain the Death's doorstep idea. Your lion would only get to this place because of EXTREME neglect on your part.

On the subject of healer lions, I'm thinking they can either be a jack of all trades, master of none (so ok in a bunch of areas, but the best at nothing-- general healers) or they can have one thing they excel at while other things are average or even low.

-Setting bones
-Wound Care
-Infection Prevention
-Infection Treatment
-Venom Treatment
-Poison Treatment
-Emergency Care (Death's doorstep specialist, excels at getting lions off death's doorstep. Longest type to train.)



This suggestion has 58 supports and 91 NO supports.



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Edited on 30/09/17 @ 17:19:41 by Jaxter [PentaFulvCleanPrimal] (#98288)

Jack | G2 Jellyfish
Prion (#98461)


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Posted on
2016-11-06 01:44:46
Ooooo, nice! Some adjustments would need to be made most likely, but I do like the idea!



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solo(side)-Tired (#28080)

Lone Wanderer
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Posted on
2016-11-06 01:48:49
This is simply fantastic, Full support. I do suggest that when sparing males they would in some way "level up" and gain stats similar to the way beetles do.



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Maiq the Hoarder (#92244)

Sensual
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Posted on
2016-11-06 01:53:27
Um, NO.

I would be PISSED if the stat-heir I spent $$ GB on randomly walked off on an invisible dice roll while I was training him.



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Tale (#68023)

Mean
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Posted on
2016-11-06 01:54:57
First of all; this should be moved to the suggestion board and not put here in free-for-all. Second; I wouldn't support this idea, sorry. There are many reasons I wouldn't support this. I work very hard to keep enough food to feed my clan and if some annoying NPC causes me to loose food and therefore makes my lionesses run away and in turn makes me spend all my hard earned sb on catching them again - I'm not okay with that - and sure I could just beef up my "security" but then I'd have to spend my very hard earned GB on more male slots that I really don't want (more mouths to feed). Furthermore these rogues would likely have looks comparable to NCLs... I also work very hard on my breeding projects and I use my lionesses' heats very stratigically. If some awful looking male sneaked into my territory and wasted one of my ladies last heats or something I'd be furious! Sure I could CRB but what if it was the day before her 14th birthday? Last heat would be completely gone. Of course CRBing also costs GB and to up my "security", so this wouldn't happen, would also cost GB. For those reasons I don't think this would be a good addition to the game. I'm sorry.

Edit:: M'alq makes a great point too. If we spend our hard earned currency on a sub-male who's going to be heir then there should not be the threat of loosing him randomly - and even if there was an item that could protect him from leaving it too would likely cost GB.



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Edited on 06/11/16 @ 08:59:30 by Tale [evil] (#68023)

Jack | G2 Jellyfish
Prion (#98461)


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Posted on
2016-11-06 02:01:06
Alright, sorry, but I actually change my mind... Tale and M'aiq have very good points. I no longer support.



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JAX | 2.19.25
RTL|13BO|🫏 (#98288)

Divine
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Posted on
2016-11-06 02:18:59
Sparring and fighting off rogues would, naturally, level up a male. I'm also thinking that lions could acquire random effects of a battle such as:

*Limp - Your lion has a limp in his leg! His speed has been reduced, for the time being.
*Bad Limp - Your lion has a nasty gash in his leg! You should get him to a healer, stat!
*Permanent Limp - Your lion has a bad limp in his leg. Walking will never be the same [permanent speed reduction]. (Only occurs if a Bad Limp is not taken care of in three rollovers).
*Battle High - Your lion is pumped up from winning 3 battles in a row! [Temp. Strength and Speed Boost]
*Vigorous - Your lion has a knack for battle, always up for a challenge! [Permanent Strength and Speed Boost]
*Tenacious - Your lion has survived three brushes with death itself. He's a pro at this, by now. [Base 70% chance of surviving death's doorstep]
*Hard to Kill - Your lion has survived 5 brushes with death. [80% base chance of surviving death's doorstep]
*Laughing in the Face of Death - Death? No problem. [90% base chance of surviving death's doorstep]
*Tough - Your lion has won ten fights and toughened up as a result [Defense+]
*Battle-Hardened - Your lion has won 25 fights and is a hardened combatant. [Defense+, Stamina+]
*Stalwart - Claws and teeth do not dissuade this male. [Defense++, Stamina+]
*Infected - That nasty rogue gave your male an infection! [Temp. Random Stat Reduction]
*Recurring Virulence - The infection has been in your lion's system so long, it is there for good now. Occurs if not healed in three rollovers. [Permanent Stat Reduction]
*Half-Blind - Your male caught a stray claw and now he's got no depth perception [Adds blinded scar, reduces skill, agility, and vigilance]
*Broken Limb - Is that supposed to bend that way? [Lion auto-deactivated, speed/agility reduction when limb heals, chance of permanent limb, heals in two rollovers]
*Hesitant - After a defeat like that, can you really blame him? [May occur after lion returns from death's doorstep, lowers vigilance, temp. lowers loyalty, temp. lowers skill. Can be removed by deactivating male for 1 rollover or winning a fight/not being attacked that day]
*Skittish - Being that close to death has it's Ill effects... [May occur after 3rd death's doorstep occurrence, drastically lowers vigilance and skill. Can be removed by deactivating male for 2 rollovers]
*Coward - Trauma has taken it's toll on this male... [Male may refuse to patrol or be deployed in parts of the territory. All Stats reduced considerably. If deployed, will likely not fight and lose if he does. However, if he wins he will become...]
*Underhanded - Fighting fair is overrated anyway. [Occurs if a Coward wins a fight. Agility and Skill rise drastically. Chance of getting items increases. Whatever personality that have will be replaced with Underhanded (Evil)]



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JAX | 2.19.25
RTL|13BO|🫏 (#98288)

Divine
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Posted on
2016-11-06 02:29:00
@Mai'q - You would be warned before he left. Honestly, it would be no different than if you didn't feed the male/his mood was low. It's got nothing to do with an "invisible dice roll" and would be pretty much something you're already used to. Heirs could be afforded special protection, since, well, they're the heir. There doesn't really seem to be a whole lot in the game itself concerning the term (except for those little icon markers), which is odd considering how widespread it is. Prides should have an heir slot. Heirs would not be able to leave. This should not cost GB.

@Tale - As a large pride owner who often has food problems, I can see where you're coming from. Maybe, then, Submales could have a fairly high chance of getting poached kills out of the rogues they fight? The rogue mating thing was a bit risky, I admit. They don't have to implement that.



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Maiq the Hoarder (#92244)

Sensual
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Posted on
2016-11-06 02:58:28
You don't suggest any way to raise loyalty again should it drop and my heirs have All been better than the current king. So yeah, it would be random.



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solo(side)-Tired (#28080)

Lone Wanderer
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Posted on
2016-11-06 02:59:09
I still support, However I dissagree with the prospect of losing stats, Simply because It is hard enough to obtain them and to back track on what could be days or patroling and GB spent would really piss alot of people off.

As for the Ide of the Rogues breeding your females theat should be an option not a definate thing. For example you would get a notification saying "Rouge male seems interested in Lioness name here""Will you allow him to attempt advances on your female?"(She may become pregnant). and you can see an image of the male and click allow or Slap which would initiate a battle or simply chase them away.

As for subs running away of Dying NO. they simply should not be allowed to do anything without being fed and played with similar to when you attempt to breed"Sub must have 50% of more hunger to blank"



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JAX | 2.19.25
RTL|13BO|🫏 (#98288)

Divine
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Posted on
2016-11-06 03:15:17
@Mai'q did you not read the part of the post where it says that a lion's loyalty would CONSISTENTLY stay at or around 100% if the King was the strongest lion? Or the part where I said that a lion's loyalty would interact with it's mood? Maybe I was unclear, but a lion's mood is high, his loyalty would also be.

@Solo Most of stat loses are temporary, as seen in the brackets. Also, stats GAINS are also possible. It's a fight, of course there are possibilities of a loss. And most of them only occur after they lose. There should be consequences to losing, Lioden is far to complacent and consequence-less in my opinion.

Sorry, but that makes no sense. It's a rogue male. He doesn't care if you say yes or, if he's of the particularly scummy variety, your female says yes. If he was going to ask, there would be no point in him sneaking in. However, maybe some could ask, you could say yes or no, then send them on their way. However, this would get in the way of studding, unless most of the males were unappealing.

And I maintain dying and running away. Like I said, this game needs consequences.



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Lorelei (#56625)

King of the Jungle
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Posted on
2016-11-06 03:27:00
It sounds cool, but I can't support, not the way it is. So I have a few suggestions that I think would improve it.

-Prioritizing certain mane colors, which would make other mane colors unwanted. I know that in nature, darker manes mean healthier males, and while this IS a simulation, we also have purple/pink/blue lions.
Idea: Take it out, maybe have protection ratings based on stats, like battling.

-Issue with submale death. Say I only have one submale, and he's badly injured, so I take him off duty so he doesn't die, and I don't have a healer. That would cut my 'protection' rating, and I'd be more open to the consequences.
Idea: Have maybe a 'stamina' rating. When it reaches 0, your sub-male must take one day (as in two rollovers) to completely recover, and his protection skills take a hit, maybe half.

-The 'loyalty' meter in it's current form. Submales can be stronger than someone's king, stat-wise. I don't like the idea that a 600 stat Submale has a beef with his 350 stat father.
Idea: I do like the idea of a loyalty meter though. Cubs have training bars, what if submales had a loyalty bar? You increase the loyalty bar by interacting with them, perhaps instead of a 'mood' bar. As long as you pay attention to them, they'll remain loyal. A submale with low loyalty may be lazy, or not patrol, but will otherwise be the same as a lioness with low mood.

-Consequences of losing. I don't like the idea of losing my food, or my cubs, or my lionesses' heats.
Idea: Maybe a point system? Like, if you win against a rogue, you get a certain amount of points depending on how strong they are. Losing means several points are deducted, again based on strength of the opponent, (but you can't go past 0 points.) Then have a place in explore where you can 'turn in' your points for small items, such as food bundles or nesting materials, so it's a thing people would want to participate in.

Idea: Make everything optional. People can turn the monthly events on and off, so this could be an optional thing as well.



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Maiq the Hoarder (#92244)

Sensual
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Posted on
2016-11-06 03:28:18
Are you not reading the part where I said that *ALL* of my heirs have been higher stat than the king they were replacing? Improving upon what I already have is the point.

(I have two prides, this being the younger one, so this isn't just a comparison to starter lions.)



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solo(side)-Tired (#28080)

Lone Wanderer
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Posted on
2016-11-06 03:31:53
@Jackster
True It would be nice to have more realism and of coarse it the lion runs away there would be 7 days from the time of the notification to reclaim them. Which is reasonable since even if you are inactive the game does not rollover without you logging in and hitting a button.

Purhaps If the lion gets ready to die you can use the healers to heal them a certain % each day? that way the dieing is not 100% involentary? like they can have 1% health and your healers care for them increasing their "servival chance"and health each day and if you fail to care for them then they die?.

As for breeding yes, it can be a random event with loyalty of females playing a part in whether or not she accepts an advancing male?



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solo(side)-Tired (#28080)

Lone Wanderer
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Posted on
2016-11-06 03:40:23
also as for stats involving subs. I think there should be a completely seperate area that determines the protection % for your males. Purhaps a Loyalty bar tat increses when you play with them AND a seperate " protection % bar" which levels up after several battles like anExp bar. the bar would stay attatched to your king making it his "defense stat" rating if kinged.

In this aspect it is possible to have a sub or heir with a higher protection rating than the king however the kings accumulated loyalty from the other subs would counter this because the subs would be loyal to the king not the rouge or challenging traitor.



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Edited on 06/11/16 @ 10:46:49 by solo(side)- *Loading....* (#28080)

Jack | G2 Jellyfish
Prion (#98461)


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Posted on
2016-11-06 03:43:21
I'd support it if this was changed to be more similar to Lorelei's ideas.



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