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Posted by | -LOCKED - Base Genetics? |
Jerry Manger (#84325) Resurgent View Forum Posts Posted on 2016-12-05 12:55:44 |
As of my understanding of base genetics, I’d like to show an example of it just so I know that I am correct (Cuz honestly, the forums I’ve been reading have been a bit confusing) please tell me if it’s correct! So, there are four variables that’ll cause a base to be one color or another. These are; - Color (Black, Red, Gold, Cream) - Tint (Dark, Medium, Light) - Shade (Solid, Countershaded) - Rarity (Common, Special) I’m using umbrella terms (Color group, Tint, Shade, and Rarity) for simplicity! So, the percents of each variable are basically 50/50 until you get to rarity. There is a 15% chance of getting a special, doubled if both parents are special (30%). So, for reference… For Color Groups: Different Colors A Color x B Color | 50% A Color 50% B Color 0% C Color 0% D Color Same Colors A Color x A Color | 100% A Color 0% B Color 0% C Color 0% D Color So, if I just substitute the variables (A, B, C, D) With the parent’s color group whether they be same or different, they would create a cub that is either of the parent’s own colors. Which, is the same with Tint and Shade. Tint and Shade Examples: Different Tint A Tint x C Tint | 50% A Tint 0% B Tint 50% C Tint Same Tint B Tint x B Tint | 0% A Tint 100% B Tint 0% C Tint Different Shade A Shade x B Shade | 50% A Shade 50% B Shade Same Shade B Shade x B Shade | 0% A Shade 100% B Shade As such, the first three variables are easy. However, the last variable, Rarity, is a bit different. Special bases only have a 15% chance for each Special parent. So… Rarity Examples: Different Rarity Common x Special | 85% Common 15% Special Same Common Rarity Common x Common | 100% Common 0% Special Same Special Rarity Special x Special | 70% Common 30% Special Is this correct? Are there any exceptions or am I wrong at all? I’d like to know, just so I know exactly what I need help with! 0 players like this post! Like? |
😸 Chonk 😸 (#54568)
Deathlord of the Jungle View Forum Posts Posted on 2016-12-05 15:10:35 |
The tint section is inaccurate. Breeding light/dark will give 25% chance of light, 25% chance of dark, and 50% chance of medium. Medium/Medium = 25% dark, 25% light, 50% medium. Ultra rare specials that require one parent to have the base color in order for it to pass have lower chances of passing than 15%. Those include all bases applicable with applicators, sepia, celestial, lilac, sidereal, skyward, kimanjano, and pearl. Here is a handy breeding calculator if you are interested. 0 players like this post! Like? |
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