Posted by Inbreeding mechanics

Berenos|On hiatus (#84593)

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Posted on
2017-04-02 04:03:52
Yes. Inbreeding. That thing that many players go "Why do you avoid it it does nothing anyways" about. But please read it all before hitting the "NO support" button; I'd love to hear your thoughts, but please hear me out first.

Inbreeding Mechanics



In real life, inbreeding will often cause malformations, mutations and a general detriment of the offspring's health if done to the extreme, and is used to conserve certain desirable traits in animals. We already have the second part easy enough - many breeding projects use the tactic of breeding the son that has the desired trait/s to his mother, or the contrary with a father and his daughters, to produce more lions with those same traits -, but I think it would be interesting to add a bit more complexity to Lioden. What if there was a set system that added a higher chance of miscarriage for each shared relative, with an added, smaller chance of producing a lethal cub, and generally producing offspring with lower stats than they would have normally, or even the possibility of spontaneous infertile cubs? It would certainly add another limit to the breeding system.

Why would that be useful?



The breeding system has currently a global limit, the fertile lifespan of a lion - from 2 years old to 16 years old for males, females from 2 years to 14, varying due to their own heat cycles and the use of Instant Cub Delivery, two limits to male breedings, and one for females: the males are limited by their own energy when mating with their own females, and the double of the usual energy and studding slots when mating with the lionesses of another player, while the females are limited by a cooldown after giving birth to a litter.

And yet, there are easy ways to bypass these limits: the use of Energy Roots to breed within our own lionesses, that and Cape Bulrush for the stud requests, the Black Stallion that ensures the female it's used on will get pregnant the next try, and for females there is the use of Yohimbe Bark to shorten their cooldown - granted, this last item is only available during one Event and it requires a lot of them to make a big difference.

Now, Energy Roots and Cape Bulrush are available all year around in the Oasis, and while the Cape Bulrush replenishes 3 stud slots per and costs 3GB - making those 3 additional studdings cost 1GB each at least -, it's rather easy to just buy Energy Roots and offer for people to send their females in heat to your account, along with the payment and other items that they wish for your male to use - at their own risk, that is. This means that the original 15 studdings limit - which would add a max of 60 new cubs to the game each week - is bypassed completely, and the amount of lionesses for them to breed now depends on the level of trust this player is given balanced with how much people want to stud to their male. A player could breed thousands of cubs, instead of the potential max of 24 cubs per lioness - the biggest litter is 4 and a lioness has a heat every 2 years until she's 14 years old, which means she can have around 6 natural heats - he could have in his own pride, plus the max amount of 2520 cubs if this male spent all of his weekly stud slots every week starting from 2 years old until he was forced to retire at 16, without using any of the items listed above. Even if we cut those numbers by half - because 1 and 2 cub litters are the most common - that amount of cubs produced by a single male is insane.

How many of those cubs end up clogging the Trade Center, not quite meeting the requirements of their breeders, and yet having cost too much to be used as fodder and disappear from the database? How many of those cubs in the Tree, where they get their stats lowered to NCL amounts from before the overhaul of the system, and thus losing potential owners? With the implementation of an inbreeding system the mass breeding would slow down, either because the stillbirth regulates the amount of cubs produced or more players take their time to plan for a breeding searching for a partner with whom they share goals, if they don't want to risk it with the inbreeding penalty, letting the market breath and rejuvenate itself - and before you protest, yes, I know studdings to highly sought out lions take weeks and even months, and a lot of resources. This is meant for more studs to be sought for the players, instead of the same group all the time, which would even the market by adding more competitors, and thus lowering the prices, even.

What would it consist of?



To keep it well balanced, the lethal mutations would have to be a lower chance than using a CRB - whatever that chance is - but it'd be an added thing to roll when the cubs are conceived. And we already have miscarriages when a lioness isn't nested or isn't well fed, only that this would be a cumulative chance of a set percentage per shared relative, around 1%, even when that lioness is sated and nested. To avoid having everyone suffering from the penalties suddenly, this could be introduced gradually over a couple or real time months, when players have the chance of starting to reach out for lions unrelated to their own and the coders can go over everything a bit more calmly.

The penalties could work in two diferent ways, but it's always calculated with the amount of repeated ancestors a lion has in his/her full heritage: first, by substracting the corresponding percentage of the inherited stats from a parent. Both parents would suffer this independently, before the resulting stats combined to be the ones of their offspring. If we take up to the Great-Great Grand-Parents of the parents, which would be up to a 30% of penalty per parent in the worts of cases; second, by adding a chance of the cubs of the litter being stillborn, rolling individually for each cub, and being the result of the sum of both the parents' penalties, divided by 2, which would result in a 15% of a cub being stillborn in the worst of cases.

There's a lot of controversy regarding the possibility of a slightly higher chance of lethal mutations, so there's the option of creating a unique mutation for the system - a runt lion of sorts - that would be infertile and wouldn't be able to hunt, breed, patrol or be a king, maybe have a shorter lifespan, or having no additional mutation chance at all. Along with this, there'd be a chance - the same as the penalty - to produce spontaneus infertile lions.

Summarized, inbreeding could entail:


  • Lower stats than what would be expected

  • A set percentage of an added chance of miscarriage|The chance would roll for each cub of the litter individually, not for the litter as a whole|With the lowest of chances and with a lion being and ancestor 15 times, it would mean a chance of 14 - 15% of a cub being stillborn - depending if we take it from the third time a lion is related to introduce the penalty or not

  • A whole new item to ensure that at least one cub survives

  • Spontaneous infertility

  • A higher chance of producing a lethaly mutated cub, but still lower than a CRB - it only affects the chance of having a lethally mutated cub, not the chance of having a mutated cub overall|Or|An exclusive non-lethal mutation, consisting on weak looking, infertile lions that are unable to hunt,
    patrol or be kings, an keep the other lethal mutations' odds as they are currently

  • Possible ways for the inbreeding to take place:


    • The effects above - minus the lethal mutation - would have a cumulative increased chance per shared ancestor

    • A three strike system could be added, too, and start from the 3rd ancestor shared and not the 1st for the effects to take place

    • There could be a limit to the amount of times a common ancestor can influence the cumulative system

    • The cumulative could stop working from a particular ancestor once it reaches the status of Great-Great Grand Parents or Grand Parents only

    • The inbreeding could only be considered such if the parents are directly related within five generations only




Frequent comments:




  • This would harm new players, because smaller prides means more inbreeding: A little bit of inbreeding won't be a problem, so they are safe in this regard until they get the grasp of it, like everything else in the game, and the pride size doesn't matter when it comes to inbreeding.


  • This would ruin the game for stat breeders: When this was first suggested, there was no limiting feature for stats, but the amount of time, effort and allies a player has, which means the market is controlled by a handful of people. This isn't meant to take away all their effort, but to make it so that they need to reach out for others to keep on with their breeding, and thus even the field. Now we have limited consumption of certain food items, or usage of other items that grant stats in one way or another, but this could be another way to do so.


  • This would mean I have to get rid of my offspring because I cannot safely breed them to their father: Yes and no. You could risk it and breed them anyway - a 2, 4, 6, or 10% of penalty would require you to have really bad luck to have a stillborn -, or you could seek out a stud to breed them until you reach a level of inbreeding you feel safe again or until you get another main male.


  • Lethals are supposed to be rare/This would make people stop buying CRB: For those who are worried that this would harm the mutie market making the lethal mutations more common, another possibility was added, that of an exclusive mutation that would be virtually useless. We already have the chance of claiming a CRB lioness in explore and people still buy Cotton Root Bark, so I don't see how increasing the chance of a mutant born of an inbred lioness would change it. Yet, the option of the unique mutation remains. Or not adding a mutation effect at all.


  • This would make the rare markings/bases breeders project even harder: I agree, but I don't know how this could be avoided short of increasing the drop chance of those traits to make up for the penalty that results from inbreeding the lions that got the particular trait, or the introduction of an item and ensured the base pased - but those suggestions have a controversy of their own.


  • This would be a problem for the players that have long, inbreed lineages already: Other than introducing the system slowly, with warning notices so these players could branch out their lions and avoid the worst, or plainly wiping the heritage of every lion currently on Lioden - as some of you suggested - there's no other thing I can think of currently to avoid the issue.


  • I like "insert inbreeding feature nº1 here" but not "insert inbreeding feature nº2 here", can't it be just that instead?: Now, when this idea was born - brainstorming with a group of players, with eveyrone adding their own thoughts - it was as a way to add another layer of limits to the game inspired by real life inbreeding consequences. In my opinion, there shouldn't be a feature added without the rest, because they are meant to balance each other out.


  • What if I don't want to play like this? Can't this have a toggle?: I don't think it is feasible to introduce such a change as something you can just toogle on and off, like the Events. Perhaps I'm wrong, but even if I'm not, this was thought with the intention of mending the market. If everyone could just hop off, it would be moot point.




*Note: Given the amount of feedback this has received, I will no longer reply to every single one; the OP is very clear on both the basis of the suggestion as well as the issues it was inspired of, and you are free to agree or disagree; just please don't take it on me as player. If you have doubts after reading it, feel free to PM and I'll try my best to explain myself better when I have the time. Nothing would please me more than to find a middle ground for the reasonable issues mentioned over the replies to be resolved, or even have another, better suggestion be born from this one.



This suggestion has 506 supports and 563 NO supports.



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Edited on 20/02/18 @ 07:03:58 by Berenos (#84593)

Berenos|On hiatus (#84593)

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Posted on
2017-04-02 07:20:56
@Detective:

I didn't know that! Thank you for sharing it, but I feel like this would be a great addition nonetheless.

@IzzCake:

It'd be easier for them to get stillborns than lethals. Way easier. If you think about it, those stillborns would be the lethally mutated cubs that didn't make it to their birth. It be another way people can try to get them, but the chances would be very, very low. Don't know how low because I don't know the exact percentage chance of any of the mutation items, or natural mutations. Higher than normal, lower than what you'd get from CRB, which has the lowest.

@Divided We Fall:

The stillborn cub has a higher chance than the lethally mutated cub, way higher, while still being on the low range. It'd roll per cub so, if you really wanted to make sure you have a live cub, you'd have to invest on Grains of Paradise or Buffalo Scrotum.

-----------------------------------------------
To all of you having issues with the lethal mutation thing, I honestly thought it'd be a nice addition to make up for the lower stats and chance of the cubs being born dead. If you prefer for it to be only about lowering the stats a given amount for each shared ancestor, to each their own. The whole idea was thought about taking your chances to get what you want, and having pros and cons to both inbreeding and not. It'd be up to the admins in the end, I feel like I'm going in circles, saying the same again and again.



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Takoyaki☆ (#48057)

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Posted on
2017-04-02 07:22:37
Sorry if this is offensive but, I find it dumb people press the 'No Support' button just because they want to keep their high statted lions. Lioden is made to be realistic and not non-realistic.



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SlashNHack (#102040)

Kind
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Posted on
2017-04-02 07:23:17
Seriously, what's a stat monster?



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Berenos|On hiatus (#84593)

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Posted on
2017-04-02 07:24:09
@Slash

That's the nickname for those studs that have reached around 10k stats and more.



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Takoyaki☆ (#48057)

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Posted on
2017-04-02 07:24:10
@Slash
Probably a lion with massive stats.



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Anonymous (#44152)

Demonic
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Posted on
2017-04-02 07:26:22
@Takoyaki♥

I didn't support and my lion is not high stated nor do i state breed but i do plan to do a lot of inbreeding when my next king comes along and rather not have this weighing over me when i do that.



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Fart (#25392)

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Posted on
2017-04-02 07:27:45
@Takoyaki

I clicked no support, yet my lions have low stats and I have no interest in stat breeding.



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Heda Vampiric (#56702)

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Posted on
2017-04-02 07:32:39


"To give a perspective on stats, btw, it's estimated that your cub gets 12% of parents combined. So if you have a 5k father and a 1k mother, that's 6k. The cub would be 720 stats. Say it's inbred and has a 2% penalty. Now it's 706. It might not seem much but personally that would piss me off. It it took off a percent or two of the parents combined it would be even worse."

" If you implement something that fucks with all current stat breeding they would still be on top for a while. Especially those that come on about once every 1-2 weeks. Their lions live forever it seems."

"We currently have a limited gene pool" (It would fuck with all of us currently trying to breed.)

"2. Another issue obviously is the stat thing. There are so few high stat lions, and I mean high stat because it takes a total of about 8,333 stats to produce even a 1,000 stat cub. You might think that 1% less stats wouldn't make much of a difference but it would. When you're a stat breeder all stats matter, I know this because I am one. The moment you mention a reduction to stats you've probably lost most stat-breeder support because stat breeding right now is hard, expensive, and time consuming. We don't need even more obstacles."


I also cannot find where I said it as I've posted so many times. But some high stats have decent prices, and some have waaaay too high. If I'm forced to breed to a high stat that is more expensive to avoid inbreeding it's going to make things a hell of a lot harder on me.


Someone else also mentioned to me personally that the game is too easy and my reply to that is, while blunt:
"It's not easy. It's expensive. If it's too easy for you maybe your project needs a rethink, because I'm trying to breed for stats and it's hard as fuck."


And reply to the person saying it's 'dumb' to hit no support just to keep your high stat lions;
We worked hard for these. I've personally spent 50GB+ on what I have and I'm nowhere near what the stat monsters have. There is no telling how much they have had to spend to get where they were. Honestly, do you not think others might find it 'dumb' you want to reduce stats to "Make things harder" but then make it easier to get a lethal?
I'm sorry if this comes across as rude, but once you start shaming those on either side for how they feel it becomes less of a debate. I am here to merely argue the other side, and I've tried my best to avoid name slinging (Although I will admit I am at the fault of cursing some. It's just an integrated part of my vocabulary.)
It's not just people who own high stat lions who are worried, it's people who want high statters and are currently working towards them as well. This implemented system would make it harder on everyone because we are the ones who have to inbreed in order to get near the leaderboard lions.

The suggestion, I feel, would not affect higher ups. They would merely go until their kings died. The ones who would suffer are the ones currently trying to get on the board (That do not have a heir they are training already) because it would be harder to breed for them. The high stat guys would not be affected, in my opinion, until it came time for them to try and breed a new heir. (Which I mean, if you have 4 leader board kings very close in stats they can just become breeding partners and breed each others kings every other generation. It wouldn't be a hard thing to do and would get them around the system. Just a thing to think about.).




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Berenos|On hiatus (#84593)

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Posted on
2017-04-02 07:35:53
Everyone is entitled to their own opinion, even if it is simply "I don't want this because it will make my personal project more difficult". I get it, there's no shame in it. So please be respectful to each other, guys.



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🐾 Seth .:clean:. (#97863)

Prince of Terror
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Posted on
2017-04-02 07:38:16
We'd need some kind of bar or something so people know how risky it is to breed two lions. It'd be bad if people who paid 40GB or more for a studding to a high stat king lost their litter just because they didn't notice the inbreeding mechanics



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Takoyaki☆ (#48057)

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Posted on
2017-04-02 07:39:49
@Fart & @Nightmare
I'm not talking about everybody who pressed no support, i'm only talking about people who pressed no support for their own good.



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Berenos|On hiatus (#84593)

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Posted on
2017-04-02 07:41:51
@Heda RedBox:

Your reply deserves something much more complex than what I'm going to say, but it's quite late for me, and I need to get up early tomorrow, so it'll be unfairly short. Even if those handful of high stat bosses were to collaborate between one another, it'd reach a point when, with no new blood, it'd become unfeasible for them to keep on because their loses would be too great, and it'd all come to a single, hypothetical high stated future stud cub that would eventually die. The rest of the studs would have the feature to prevent the abyss between a high stated male and the next to become so great, and so everything would balance in the end. At least, that's what I think. I don't know if I'm forgetting something, but I have a dire need to sleep.



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Anonymous (#44152)

Demonic
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Posted on
2017-04-02 07:41:55
@Takoyaki♥

I pressed for my own good so i can inbreed my pride in peace and i think it was rude to call people dumb, please understand everyone tends to do things in came for their own good and no one appreciates being called dumb for that fact.



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😸 Chonk 😸 (#54568)

Deathlord of the Jungle
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Posted on
2017-04-02 07:43:48
This would also regulate mass breeding. It's really easy to mill inbred cubs from your own stud. If inbreeding deterred that, people would spend more on studding, less cubs would be born overall, and I think every market would improve as a result. If you arnt breeding for stats, what is the goal in mass breeding? Marks? Those wouldnt be effected. Mutations? Wouldn't hurt that either. Not sure what else people breed for.



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Heda Vampiric (#56702)

Prophet
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Posted on
2017-04-02 07:56:25

I think you missed my point, Berenos. I'll attribute it to the fact that you need rest. (Sleep fam, the thread will be here in the morning.)
My point was that they can, for free, stud to each other to keep their heirs going. If they all worked together (Some of them already do) they could stay on top even while the rest of us suffer.

Locust, the way the suggestion currently stands, it would affect mutation breeding because inbreeding would increase your chance for a lethal (which is not good for the market. They're supposed to be rare). That is why I before stated that it either needs to increase lethal or decrease-stats. Not both.

I also find it not fair to make others, especially newbies, rely on studding their girls out. Most decent studs come at a hefty price, and I bet a ball of yarn if the game depended on studding more they would be even more expensive because there would be a higher demand.

My entire point is that this post wants to regulate the stat market, yes? I think we need a better way. The current way will deter people looking into the stat game. Personally if this were implemented i would not longer aim to be high on the stats. It would be too expensive (It's already expensive enough as in >.>), and I would either default to just breeding dwarfs or stop altogether, selling most of my lions and just playing to get currency to the buy art with. I honestly feel the current way will negatively affect only those who are already low on the stat-totem. Those high up can connect and hold each other up, and I think this suggestion can be easily worked around or manipulated.


On another point, I would love if we could get a coder in here to explain to us the exact complexity that would be involved in making breedings and mutations also keep tract of heritage and implement that in the mutation (lethality) % & % for miscarriage. Also how much coding it would take to keep track of the %'s using genetics all the way back to grandparents. I'm sure it's a lot, which is probably why you cannot inherit a grandparent lions markings...

Someone, I think Locust, mentioned being able to cheat the miscarriage by using a IBF. This is an example of going around the system, I feel, and I'm very sure that the richer players would use this.

Another note on mass breeding, you could just mass breed to your king one time, mass breed to your side king another. If you have a breeding partner you can mass breed to them (If they breed to you it can be for free).
My point being, there are many ways to get around this, and those who have fewer connections and less time to play would still be those who suffer.




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Edited on 02/04/17 @ 15:00:05 by Heda RedBox (#56702)







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