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Posted by | Gorilla Enclave: Donation Change |
Maiq the Hoarder (#92244) Sensual View Forum Posts Posted on 2017-05-13 11:43:40 |
I was so excited for this feature, but the "questing"? Sucks. I have an EASY quest and it can't be done. There are no cubs that fit. If any were born, they got dumped in the tree. I'm not going to buy a mane color changer for a trash cub that I'm going to throw away for a small amount of teeth. So I'm going to propose a change closer to how I thought it would work. First and foremost- It should still only be ONE cub a day. I'm not trying to make it easy, just do-able. (I said I don't care, but I lied. I would rather replace the quests, but it *could* be in addition to the quests. Either you could do a quest or a random cub, or maybe you could do both and donate two cubs if you happen to get lucky with the quest.) Option 1: Replace the QuestsThe idea is that you can donate Any cub and it would net you Gorilla Teeth. How *many* Gorilla Teeth would depend on the value of the cub. Some ideas on what values could be: Cub 1 per day: 1 gorilla tooth for any cub no matter what Gender: doesn't matter has no affect Special Eyes: 3 teeth Special Base: 5 teeth Mutants: 5 teeth for Passable mutations ------------: 10 teeth for Mutations with *Over* 500 in game ------------: 20 teeth for Mutations with Under 500 in game Stats: 5-499 - No bonus -------- 500-999- 1 tooth -------- 1000-1499 2 teeth -------- 1500-1999 3 teeth (And so forth, but really how many 2000+ stat cubs are going to be trashed?) Can you think of anything else I might have missed? Price adjustments? Keep in mind all of these would add together, so a 600 stat primal cub would be worth 7 teeth. A 50 stat cub with special eyes would be worth 4 teeth. ** Lex thought that Prize Prices should go up if this was implement. But keep in mind- if you donate a copy of that 600 stat Primal for 7 teeth every day, it would still take 42 days to get one applicator. That's a lot of time and a lot of mutants. Primal passes, but it doesn't pass *that* well. ** Heda Redbox suggested that stats be excluded entirely. That would be up to the discretion of the staff. I did make the return on stats very low since stats continuously build when you work for them. It is a *lot* of work though. ** Some people have expressed concern over monkey teeth being too easy to get this way. This is a possible lower price bracket. Any Cub: 2 teeth (Easy gives two Teeth now) Special Eyes: + 1 Special Base: + 1 Passable Mutation: +1 Non-Passable Mutation: +2 Stats over 999: +1 At that rate a non-passable mutant with 1000 stats, special base and special eyes would be worth only 8, the most you could get. Both grids are based off donating only one cub a day! I don't see how this will encourage mass breeding at all. Option 2: Edit the Quests** Axel's suggestion for modifying quests rather than replacing them. Easy: Ask for common eyes/markings. Bases are requested as base group. (solid/countershaded). No specials. Medium: Ask for common/custom eyes, markings. Bases are requested as a base group and type (solid/countershaded/dark/medium/light). No specials. Hard: All eyes, markings, including specials. Bases are asked as specific. Eg.: Onyx, Dark Fawn, Cream) ** Thalath suggested that all mane related items- color, shape and marking, be removed from quests because none of these would pertain to cubs. |
Maiq the Hoarder (#92244)
Sensual View Forum Posts Posted on 2017-05-14 11:49:10 |
@Thalath I will agree that the price of Oasis vrs Event vrs Unique items seems very strange. I can make 1200 sb in a day with dedication and a little luck, so why would I ever spend 60 / 24 / 18 days grinding for a pose? However, repricing things seems like an entirely different suggestion than replacing/changing the quests. I don't have a good idea what a better balance would be. Edited for Typo 0 players like this post! Like? Edited on 14/05/17 @ 11:50:41 by M'aiq the Wanderer (#92244) |
Sassy [Khnum/BShR] (#72099)
Heartless View Forum Posts Posted on 2017-05-14 12:16:10 |
support, gorilla enclave should definitely be changed somehow, the quests are... eugh I feel like if they had a small base amount of teeth you could earn just for completing the quest, and some randomized traits that would give bonuses, it would work better like if you give them just any old cub that doesn't fit any of the bonuses, you get the small base amount of teeth (2/3 maybe?) however there could be 'bonus traits' that would give you an extra tooth or two there could be a mane one, a base one, a marking one(maybe?) and an eye one so if, say, you went to gorilla enclave you would see a list of 'highly desired traits' maybe the gorilla wants a silver base, gray nose, and/or pink eyes if you had a cub with none of those traits, you'd recieve the base reward if the cub had one of those traits you'd recieve an extra tooth if it had 2 of them you'd recieve 2 teeth and if it had all 3 you would get 3 teeth and so on and so forth, but fulfilling all the requirements would give a few extra teeth, because, talk about dedication (and maybe a boost to your secondary reward of exp/impression/whatnot) 0 players like this post! Like? |
Thalath {Offline} (#41669)
Wanderer View Forum Posts Posted on 2017-05-14 12:22:19 |
That also works, imo, SassyGayMedic. For me, personally, I would like to see something like that as well as him asking for a more broad range, as stated before 0 players like this post! Like? |
Heda Vampiric (#56702)
Prophet View Forum Posts Posted on 2017-05-14 13:44:21 |
0 players like this post! Like? Edited on 14/05/17 @ 13:44:46 by Heda RedBox (#56702) |
Equagga|G2 Vagabond Splash (#105402) Punk View Forum Posts Posted on 2017-05-27 12:07:35 |
I definitely like the idea of the tiers being sorted by specificity of traits and not by number of traits. I get impossible to fill quests at every single level, not just on hard. Ex. a few days ago I had a quest for tan eyes. That's it - it was an easy quest, for NCL eyes no less. Zero tan eyed cubs up for trade. I don't skip quests because I'm stingy, I just recheck a few times until it expires, and at no point did one come up. However, if all possible traits were sorted, it would make easy quests generally simple to supply while hard quests would remain hard. Eyes, for example, could be sorted into rough color categories for the easy level, and split further into NCL, custom, and oasis eyes at the medium level, and specific colors at the hard level. This could be done for just about anything. There's even multiple ways to split markings at the easy level - they fall into pattern and color categories. Ex. easy could require any feline pattern marking, medium any ginger feline marking, and hard could require ginger feline 4. At any level there could be a rare (5% max for 2 trait, say 2% for three trait) chance of scoring a quest with two or three traits instead of one for a bonus payout, since that increases difficulty at any level. I do agree that with that kind of change an adjustment to payout might be warranted. I still think two is fine for the easy level, plus one tooth for each extra trait if a challenge quest is rolled and completed. So, the maximum you could earn at easy is four teeth and you would still usually earn just two. Medium should still start at five because it's an incentive to play that tier since the payoff will be greater than any easy quest. A two-trait quest should be worth one bonus tooth, but I actually think a three-trait quest should award an extra three because that's a lot of boxes to check. Thus, hard quests should start at eight. However, I agree that is a lot of teeth for say, just finding a cub with green eyes, so I think the first trait rolled on the hard level must be a custom, oasis, gem, or raffle trait. (I'm not including applicator traits since they are not that rare.) Plus two teeth for each extra trait, for a maximum of twelve teeth. Sex should not be an extra trait at this level, it must be something more difficult. "But then someone could earn an applicator in less than a month!" Yeah, if they rolled a 2% chance of obtaining a three-trait quest at the all-specific trait level and actually found a cub each time. That's not happening! It would still take someone half a year to earn an applicator playing the easy level. The difference would be they could probably actually achieve it without spending a ton of SB and certainly no GB. 0 players like this post! Like? Edited on 27/05/17 @ 12:10:35 by E-quagga (#105402) |
Bamon (#12532)
Nice Guy View Forum Posts Posted on 2017-06-26 09:43:04 |
I agree that the Gorilla Enclave does need tweaking and your ideas make a lot of sense! 0 players like this post! Like? |