Posted by Gorilla Enclave: Donation Change

Maiq the Hoarder (#92244)

Sensual
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Posted on
2017-05-13 11:43:40
I was so excited for this feature, but the "questing"? Sucks. I have an EASY quest and it can't be done. There are no cubs that fit. If any were born, they got dumped in the tree. I'm not going to buy a mane color changer for a trash cub that I'm going to throw away for a small amount of teeth. So I'm going to propose a change closer to how I thought it would work.

First and foremost- It should still only be ONE cub a day. I'm not trying to make it easy, just do-able. (I said I don't care, but I lied. I would rather replace the quests, but it *could* be in addition to the quests. Either you could do a quest or a random cub, or maybe you could do both and donate two cubs if you happen to get lucky with the quest.)

Option 1: Replace the Quests


The idea is that you can donate Any cub and it would net you Gorilla Teeth. How *many* Gorilla Teeth would depend on the value of the cub. Some ideas on what values could be:

Cub 1 per day: 1 gorilla tooth for any cub no matter what
Gender: doesn't matter has no affect
Special Eyes: 3 teeth
Special Base: 5 teeth
Mutants: 5 teeth for Passable mutations
------------: 10 teeth for Mutations with *Over* 500 in game
------------: 20 teeth for Mutations with Under 500 in game
Stats: 5-499 - No bonus
-------- 500-999- 1 tooth
-------- 1000-1499 2 teeth
-------- 1500-1999 3 teeth (And so forth, but really how many 2000+ stat cubs are going to be trashed?)

Can you think of anything else I might have missed? Price adjustments? Keep in mind all of these would add together, so a 600 stat primal cub would be worth 7 teeth. A 50 stat cub with special eyes would be worth 4 teeth.

** Lex thought that Prize Prices should go up if this was implement. But keep in mind- if you donate a copy of that 600 stat Primal for 7 teeth every day, it would still take 42 days to get one applicator. That's a lot of time and a lot of mutants. Primal passes, but it doesn't pass *that* well.

** Heda Redbox suggested that stats be excluded entirely. That would be up to the discretion of the staff. I did make the return on stats very low since stats continuously build when you work for them. It is a *lot* of work though.

** Some people have expressed concern over monkey teeth being too easy to get this way. This is a possible lower price bracket.

Any Cub: 2 teeth (Easy gives two Teeth now)
Special Eyes: + 1
Special Base: + 1
Passable Mutation: +1
Non-Passable Mutation: +2
Stats over 999: +1

At that rate a non-passable mutant with 1000 stats, special base and special eyes would be worth only 8, the most you could get.

Both grids are based off donating only one cub a day! I don't see how this will encourage mass breeding at all.


Option 2: Edit the Quests


** Axel's suggestion for modifying quests rather than replacing them.
Easy: Ask for common eyes/markings. Bases are requested as base group. (solid/countershaded). No specials.
Medium: Ask for common/custom eyes, markings. Bases are requested as a base group and type (solid/countershaded/dark/medium/light). No specials.
Hard: All eyes, markings, including specials. Bases are asked as specific. Eg.: Onyx, Dark Fawn, Cream)

** Thalath suggested that all mane related items- color, shape and marking, be removed from quests because none of these would pertain to cubs.



This suggestion has 109 supports and 9 NO supports.



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Edited on 14/05/17 @ 11:44:52 by M'aiq the Wanderer (#92244)

Maiq the Hoarder (#92244)

Sensual
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Posted on
2017-05-14 11:49:10
@Thalath

I will agree that the price of Oasis vrs Event vrs Unique items seems very strange. I can make 1200 sb in a day with dedication and a little luck, so why would I ever spend 60 / 24 / 18 days grinding for a pose?

However, repricing things seems like an entirely different suggestion than replacing/changing the quests. I don't have a good idea what a better balance would be.

Edited for Typo



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Edited on 14/05/17 @ 11:50:41 by M'aiq the Wanderer (#92244)

Sassy [Khnum/BShR] (#72099)

Heartless
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Posted on
2017-05-14 12:16:10
support, gorilla enclave should definitely be changed somehow, the quests are... eugh

I feel like if they had a small base amount of teeth you could earn just for completing the quest, and some randomized traits that would give bonuses, it would work better

like
if you give them just any old cub that doesn't fit any of the bonuses, you get the small base amount of teeth (2/3 maybe?)

however there could be 'bonus traits' that would give you an extra tooth or two
there could be a mane one, a base one, a marking one(maybe?) and an eye one

so if, say, you went to gorilla enclave you would see a list of 'highly desired traits'
maybe the gorilla wants a silver base, gray nose, and/or pink eyes

if you had a cub with none of those traits, you'd recieve the base reward
if the cub had one of those traits you'd recieve an extra tooth
if it had 2 of them you'd recieve 2 teeth
and if it had all 3 you would get 3 teeth
and so on and so forth, but fulfilling all the requirements would give a few extra teeth, because, talk about dedication (and maybe a boost to your secondary reward of exp/impression/whatnot)



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Thalath {Offline} (#41669)

Wanderer
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Posted on
2017-05-14 12:22:19
That also works, imo, SassyGayMedic. For me, personally, I would like to see something like that as well as him asking for a more broad range, as stated before



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Heda Vampiric (#56702)

Prophet
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Posted on
2017-05-14 13:44:21



Hello. Popping back in. I noticed some of you took a liking to my previous suggestion of sorting them into base groups. To add a step to it, although I don't know how well you all will receive it, would be how broad things are. A few members have expressed being okay with a broad lower category but want hard to stay hard (although I agree the hard needs some kind of edit because it's giving us cubs that do not exist). What if it worked like this (I am only applying this for bases. The harder tiers can still have their other things, I'm just not going to list them).

Easy: Common Bases, Sorted by Color. (Ex: Black Countershaded Common)
---> Example Criteria fitting bases: Black, Dikela, Gray, Vandal, Dun, Sterling, Dove Gray, Rosey Brown, Silver Gray (Unreleased: Steele, Gunmetal, Pewter, Dusty)

Medium: Common Bases, rare chance for special bases, Sorted by color & shade. (Ex: Black Countershaded Dark Common | Rare: Black Countershaded Dark Special)
--> Example Criteria fitting bases: Black, Dikela, Gray, Sterling (Unreleased: Gunmetal, Pewter) | Special: Celestial, Slate, Ice (Unreleased: Korat)

Hard: All bases, more 'commonly' a common base, sorted by base. (ex: Obsidian | Special: Onyx)
--> Example Criteria fitting bases: Obsidian. | Special: Onyx.

Just on the base level I think it is a pretty fair trickle down through difficulties.

-----

Another point I want to give my 2 pennies on is the combinations it is giving us. I agree that it's not really helping the cub situation when it gives us combinations that do not exist. For them to exist we would have to breed them, which is adding cubs to the game, not removing them...
Despite the suggestion I have given, I agree that if they actually want the enclave to be a cub sink they should make it so you get at least 1 tooth for just submitting a daily cub. As it stands the enclave is almost a incentive to add more cubs. Since to ensure we have what he wants we would have to breed and wide array of potato cubs in the chance someone might need one.

Another small note I want to make, since some people haven't seemed to noticed (Although I see some other users pointed it out too, I'm going to repeat): To abandon a enclave quest is 100Sb the first time. The amount to abandon a quest increases in cost every time you do it, and the price does not reset.

I also noticed someone said the news post say the hard mode is supposed to be super hard? No. It is supposed to just be hard. What the news post says is that picking the hard setting has a chance to give you a super-hard criteria that will in turn give you extra payout. This means there is a difference between hard criteria and super hard criteria, although I don't think any of us can say what exactly that difference is yet.




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Edited on 14/05/17 @ 13:44:46 by Heda RedBox (#56702)

Equagga|G2 Vagabond
Splash (#105402)

Punk
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Posted on
2017-05-27 12:07:35
I definitely like the idea of the tiers being sorted by specificity of traits and not by number of traits.
I get impossible to fill quests at every single level, not just on hard. Ex. a few days ago I had a quest for tan eyes. That's it - it was an easy quest, for NCL eyes no less.
Zero tan eyed cubs up for trade. I don't skip quests because I'm stingy, I just recheck a few times until it expires, and at no point did one come up.

However, if all possible traits were sorted, it would make easy quests generally simple to supply while hard quests would remain hard. Eyes, for example, could be sorted into rough color categories for the easy level, and split further into NCL, custom, and oasis eyes at the medium level, and specific colors at the hard level. This could be done for just about anything. There's even multiple ways to split markings at the easy level - they fall into pattern and color categories. Ex. easy could require any feline pattern marking, medium any ginger feline marking, and hard could require ginger feline 4.
At any level there could be a rare (5% max for 2 trait, say 2% for three trait) chance of scoring a quest with two or three traits instead of one for a bonus payout, since that increases difficulty at any level.

I do agree that with that kind of change an adjustment to payout might be warranted.
I still think two is fine for the easy level, plus one tooth for each extra trait if a challenge quest is rolled and completed. So, the maximum you could earn at easy is four teeth and you would still usually earn just two.
Medium should still start at five because it's an incentive to play that tier since the payoff will be greater than any easy quest. A two-trait quest should be worth one bonus tooth, but I actually think a three-trait quest should award an extra three because that's a lot of boxes to check.
Thus, hard quests should start at eight. However, I agree that is a lot of teeth for say, just finding a cub with green eyes, so I think the first trait rolled on the hard level must be a custom, oasis, gem, or raffle trait. (I'm not including applicator traits since they are not that rare.) Plus two teeth for each extra trait, for a maximum of twelve teeth. Sex should not be an extra trait at this level, it must be something more difficult.

"But then someone could earn an applicator in less than a month!" Yeah, if they rolled a 2% chance of obtaining a three-trait quest at the all-specific trait level and actually found a cub each time. That's not happening!
It would still take someone half a year to earn an applicator playing the easy level. The difference would be they could probably actually achieve it without spending a ton of SB and certainly no GB.



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Edited on 27/05/17 @ 12:10:35 by E-quagga (#105402)

Bamon (#12532)

Nice Guy
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Posted on
2017-06-26 09:43:04
I agree that the Gorilla Enclave does need tweaking and your ideas make a lot of sense!



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