Posted by -LOCKED - Hunting Parties

Swingin (#106742)

King of the Jungle
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Posted on
2017-05-20 11:10:14
Anyone else think that only being able to send out 5 lionesses out at a time is kinda frustrating? For example, you have 22 lionesses, one is a broodmother and the other is nested so you can't use them. You divide the rest into hunting parties so you can get some food only to find you can send out one party. It's a little scary, especially if you've got some that are close to leaving due to starvation.

Fortunately I have 2 ideas to help with this.
1: Send parties to single areas. What this does is allows you to send all parties into different areas so (example) Party 1: Waterholes Party 2: Marshes Party 3: Grasslands Party 4: Plains
Then when they've done it shows either each party's kill separately or all together, allowing you to see which one is more efficient

2: Send them out separately. If you send out Party 1, above the cancel hunt button could be: Send more
Then you get the timer for Parties 1 and 2 (ect) after sending them out.

I feel that this would help a lot considering how many people have many lionesses and would enjoy being able to use them as often as possible. It's also a good way to make use of all the hunts a lioness can have per day as you won't have to constantly time everything to use about half of your lionesses to their full potential. Another bonus is how much easier it would be to train adolescents because you can send 2 per party.



This suggestion has 10 supports and 5 NO supports.



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tibby (#105023)

Impeccable
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Posted on
2017-05-20 11:12:56
totally agree.



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The Cackling Lummox (#275)

Devastator
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Posted on
2017-05-20 11:18:51
I think for something like this to happen a lot of thought would have to go into how this would affect stat gain- obviously it would make it significantly easier to train up lionesses, which leaves the question of whether the effect of that will be perceived as positive or negative.



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Heda Vampiric (#56702)

Prophet
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Posted on
2017-05-20 16:58:20

No support. The system has worked just fine like this so far, and I think the staff intended it this way. Lionesses are only needed for the game function of breeding and hunting, so unless it is pregnant you have it available to hunt 24/7. It takes half an hour to hunt which means that (theoretically, with alarms) you can hunt about 48 times a day (Without replenishing hunts [since each lioness gets 10] this would take 5 sets of lionesses. If you use 3 that's 15 lions, if you use 5 that's 25.). At lower levels there is more a chance to fail, but once you get up higher, 3 lionesses can bring back 1-2 5 uses carcasses. With the theoretical 48 hunts that is 120-240 food uses per day (and it takes about 3 days for lions to get "I'm leaving" hungry, so in that time you would amass enough for about 360-720. Far more than anyone obviously needs).

Another thing is the stats. This would blow them up. Egg yolks have already been nerfed, so it is clear that staff are trying to get the stat market under control. Sending out all your lionesses would mean you can gain all of them their stats in no time. You also mentioned training adols, this would ensure that you could easily get all your adols to 100% which gives a stat boost (Oh look more stats). This suggestion would likely blow up the stats gained by females greatly, something we don't need. It's regulated well enough currently.

You also have to consider the food market. This suggestion would likely ruin it (Farther, since food goes for 500-1200sb/1gb for 100 uses despite being 50 uses for 1Gb in the oasis). You mentioned that they would all bring back their own kills, so if you send out 3-5 in each party and then all bring back 1-2 5 use carcasses a single hunt would give you (with 4 hunting parties) 20-40 uses. This doesn't even account for prides that could afford to send out nearly 10 parties. [Also I assure you I'm not pulling statistics out of my ass. My numbers are based on real things my hunters accomplish daily.]
So, following what I said earlier, it would be very easy now for everyone to obtain 100 uses (with the earlier mentioned statistics it would take about 3-5 hunts. With 24/7 numbers that's 480-960 uses per day, 1,440-2,880 by feeding day [Day 3]), and so there would be an influx in unused food and the market for it would drop drastically because it would be so much easier to obtain.

I think how the hunting system currently works is important to learning balance. You have to balance how many pride members you have with how often you can hunt to provide for them and how much you think its worth to shell out currency in the event that you cannot obtain all the food you need. Most people that have 50+ lions work hard to hunt for them, and in the event that they cannot find all the food they buy it. Sounds harsh, but if you cannot feed all of your pride it might be time to thin the ranks (especially those naughty hunters bringing back a useless human leg every time, shame on them).




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Edited on 20/05/17 @ 17:00:09 by Heda RedBox (#56702)

Posted on
2022-05-20 06:44:20
Hi there!

This has already been suggested on this topic. You're welcome to pledge your support there, or post any feedback or suggestions you may have!

As this is a duplicate topic, it will be locked.

We kindly request that you utilize the "Search Boards" feature to see if a suggestion you have in mind may already have been posted by another player in the past, to avoid cluttering the Game Development forums with duplicate suggestions.



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