Posted by skull and bone drops for explore battles

arux584 (x2 mottled
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Posted on
2017-06-30 15:09:11
in explore you have a chance to encounter many animals also in explore you can collect rib bones and skulls from those various animals randomly I have a suggestion that would give a small% drop rate for attacking animals who have skulls or bones already in game attacking an elephant will give you a small chance of getting a elephant skull attacking a cheetah will give you a small chance of getting you a cheetah skull same goes with lions hyena hippo etc. thus if you win a battle you will sometimes get rewarded for your efforts after a hard fight you wouldn't always get a drop but I think it should occasionally happen let me make it clear you will get a drop randomly to make it fair it would be like encountering moonlight coffee locust carpenter bee etc it wouldn't be as rare but it is still random your stats and level only matter on what animal your fighting << >>> nothing would change accept an accessional drop you already fought the animal its not like pvp nothing would change some animals you fight in explore are already harder then other and it depends on what area your in also level 1-5 has lower stat npcs then level 6-10 etc you already know that but any animal you fight no matter what tier your in to make it fair to everyone whould have a random drop rate you will not kill the animal your fighting all the time it will run but some times you will get a header saying "you have defeated ___ you collect the spoils of the fight" or what ever the admin wants to but then you get a random drop may it be a skull a rib bone a carcass chunk of meat what ever the EXP your gain and the IMP would stay the same


click me i also have a petition for carcass drops for explore battles as well



This suggestion has 75 supports and 1 NO support.



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Edited on 30/06/17 @ 19:25:32 by arux584 (ebonytigerprimal) (#40586)

vhenan [hm; g1 nat
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Posted on
2017-06-30 16:36:01
I feel like rib bones and certain skulls, such as a cheetah or even guilt trip, should be more prominent. Lower value skulls could be more easily obtained, that or some explore zones seem to have common enemies - the more common in that area, the higher the rate would be?



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Anonymous (#44152)

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Posted on
2017-06-30 16:38:09
I don't know I mean in the battles it says the animals leave alive close to death but alive so we shouldn't get any bones from them.



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vhenan [hm; g1 nat
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Posted on
2017-06-30 16:40:35
@Nightmare
That was a point I made in arux's other thread; my suggestion to that was to take in stats and whatnot as the game does to determine an enemy's chance of fleeing or death.



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Anonymous (#44152)

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Posted on
2017-06-30 16:45:48
@Nick

But that could easily cause problems for new players and those with low stat lions being unable to get anything ever.



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vhenan [hm; g1 nat
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Posted on
2017-06-30 16:48:43
@Nightmare
There could be introduction of buffs like Catnip for battles or a certain strategy for certain enemies.



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Anonymous (#44152)

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Posted on
2017-06-30 16:54:05
@Nick

I don't know I just don't think stats should be the defining point for it I think it should just be random chance that way everyone is equal no matter their stats



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vhenan [hm; g1 nat
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Posted on
2017-06-30 16:57:48
@Nightmare
Think of it like claiming lionesses, I suppose. I do see your point though and I get that; I just personally think there should be more of a challenge to raise stats.



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Anonymous (#44152)

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Posted on
2017-06-30 17:18:33
@Nick

Claiming a lioness though has nothing to do with stats.



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vhenan [hm; g1 nat
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Posted on
2017-06-30 17:23:00
@Nightmare
Buffs and strategies, I meant.



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Anonymous (#44152)

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Posted on
2017-06-30 17:32:46
@Nick

Maybe but i just prefer random chance and some buffs can be added (like the leopard orchids)



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arux584 (x2 mottled
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Posted on
2017-06-30 18:32:55
woah woah woah wait wouldn't your level and stats you already have and being able to win the battle be enough ? like I said you wouldn't get a drop all the time you wouldn't kill the creature all the time it would be random like encountering a carpenter bee coffee locust common raven giant pouch rat or moon light it wouldn't be as rare as finding those in explore though



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