Posted by Edit Randomess of Apps: NO DOUBLE MARKS

JAX •
[3.12.21|MAZI nRLC+
πŸ‘‘] (#98288)

Divine
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Posted on
2017-10-23 08:33:50
The Randomness apps need to be edited.

Getting three marks IN A ROW is absolutely unacceptable (ESPECIALLY for those Referall/Enclave apps). For this particular event, every app fail is a day of collecting BB gone down the shitter, and for other events getting event currency is even HARDER. Two days, even three days lost.

I propose the Randomness of the Apps be edited to where when you use an Applicator, whatever mark it give you WILL NOT show up again the next time you use that Applicator on the same lion. It can the third time, but no consecutive same markings. I’ve gotten doubloon applicator (a WASTE of 180gb) three times in a row on one lion and Bloodbourne Vitiligo Three times in a row on one of my Sunset Kings (a waste of 450bb or 4 days of BB collecting)

This needs to change, especially in the case of those very hard to get/very expensive apps like Ice or Doubloon. The App should operate on a Without Replacement clause, as described above (If you, for example, get Bloodbourne dapple one, you won’t get it again your next time, but the NEXT time is fair game.)


POST AMENDMENT 1



After some discussion, I could see some of the inexpensive marks such as Ivory, Fiery, Blazing, Cocoa, Nacre, Unholy, Bloodbourne ect. maintaining their random status as they tend to stay pretty cheap even when an event's passed AND while at that particular event, they're fairly easy to get.

But more expensive Applicators like Doubloon, Ochre, Sepia, Auburn, Auburn/Ebony Felines, Kiss From a Rose, Spicy Ice, Maroon Four, ect. be NOT random based on the sheer amount of effort it takes to get them. Either effort or currency-- these apps tend to be very expensive.

"Each time a marking app is used, your chances of getting the same marking consecutively decrease. So let's say you're using a Fiery Unders app, and the marks look like this:

Fiery Belly: 25%
Fiery Bottom: 25%
Fiery Undershine: 25%
Fiery Undercover: 25%

You use a Fiery Unders app, and you get Fiery Bottom. The next time you use a Fiery Unders app, the odds look like this instead:

Fiery Belly: 27.5%
Fiery Bottom: 17.5%
Fiery Undershine: 27.5%
Fiery Undercover: 27.5%
(this discrepancy is a little high so maybe it could be a smaller change than that)

... And so on. Once a different marking is obtained, it resets the odds back to 25/25/25/25. This leaves some of the randomness without completely screwing over the user." wonderfully said/added by Thalath.



This suggestion has 208 supports and 43 NO supports.



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Edited on 23/10/17 @ 11:10:56 by JaxTheRipper [SunsetPieCLEAN] (#98288)

Anonymous (#44152)

Demonic
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Posted on
2017-10-23 09:04:39
Maybe it could be an option to have, since some people do like double marks (i don't mind them and find it fun) so a check box on the account allowing for app's to give multiples of the same mark on a lion or not so everyone can have a choice.



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JAX •
[3.12.21|MAZI nRLC+
πŸ‘‘] (#98288)

Divine
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Posted on
2017-10-23 09:05:28
You could still get double marks. Just not double marks in a ROW. The vast majority of people dislike this.



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Anonymous (#44152)

Demonic
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Posted on
2017-10-23 09:06:46
I still think an option would be nice for those people that don't mind since it is all random, and some people may not mind getting multiples of the same mark in a row.



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Luxaeus (#78363)


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Posted on
2017-10-23 09:26:11
What happens when you use 4 applicators in a row? Will this method work for all four? I don't really see a point to this if the third time you're gonna use it, it's still fair game. You might still get a double marking. What happens when you use a BB app, let's say you get BB vit, then you get a BB belly(we are using you're method), does BB belly transfer onto not getting doubled? Where you can still get BB vit, but not BB belly.

Sorry, kind of in a rush right now so my questions may be sloppy



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Edited on 23/10/17 @ 09:28:13 by BritishAce (on/off hiatus) (#78363)

JAX •
[3.12.21|MAZI nRLC+
πŸ‘‘] (#98288)

Divine
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Posted on
2017-10-23 09:31:20
Yes, that's how it would work. The entire point of the implementation is reduce consecutive markings. Getting Vit, then Belly, then Vit isn't consecutive.



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Sol (#60839)

Toxic
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Posted on
2017-10-23 09:41:50
I feel like while this system - or, in fact, entirely eradicating duplicates - would certainly be positive for players themselves, it won't be changed. This is simply due to the fact that LD pretty much relies on this principle. The whole point of it is to have this randomness, the chance of duplicates, triplicates, or even more.
It didn't matter very much a while back, because duplicate marks could and would pass; However, nowadays, duplicate marks do not pass. This means that not only are duplicate marks annoying, players are more invested in replacing duplicate marks so as not to have a marking slot uselessly filled, which, again, means more profit for LD.
I'm not complaining here or anything, simply stating facts.
All in all - I find it highly unlikely that a method of regulating marking randomness will be introduced.

However; should there be some limit imposed on duplicate marks, I feel your suggestion would definitely be a decent compromise between on one hand, the randomness, and on the other hand, the wish of the players to have less duplicates - on one hand, a player knows, that if applying only two marks, they will have two different ones; on the other hand, any marks after that are pretty much free game again as they can be the same ones as the previous ones (i.e. - marking three can be the same as marking one, marking four can be the same as marking two etc.)
But I don't much see the sense in this - and how it could sensibly be added to the game;
How would "appyling markings after each other" be counted? Within minutes of each other? Or simply without interruption? Could I apply, say, a bloodbourne marking to my king now and apply another three months later and still be sure that I won't get the same marking again?
Is there really any huge profit for either player or game if the second mark cannot be a marking that was previously applied?
And most importantly; The random marking system has been such a huge part of LD for ages. It's something that all the valuable apps simply have. Doesn't that, really, add to the value of the app? I'm not sure, personally, that I want to simply change up the system so hugely.
Yes, getting the same marking a bunch of times in a row is frustrating - I got maroon pelage on one of my old kings thrice in a row from expensively bought maroon fours - but at the same time, having success despite this randomness is pretty fulfilling. And, I don't know, I'm pretty used to it.

In summary: I'm not quite convinced on this idea, I'm sorry!



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JAX •
[3.12.21|MAZI nRLC+
πŸ‘‘] (#98288)

Divine
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Posted on
2017-10-23 09:46:20
Even more of a reason to get rid of double markings: they don't (or rarely) pass, so obviously double marked lions aren't wanted around.

What even is the point of Random markings in the first place? I would be more favoring of a system that let me choose what mark I wanted. This whole "leave it up to chance" thing should be limited to lions passing their marks, not players applicating them.



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Edited on 23/10/17 @ 09:47:16 by JaxTheRipper [SunsetPieCLEAN] (#98288)

Sol (#60839)

Toxic
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Posted on
2017-10-23 10:07:54
I definitely understand where you're coming from; yes, it is frustrating to get markings many times. However - I simply think that it isn't very realistic that LD would change anything about the random marking system. If it weren't so important and a huge part of LD, maybe. But it's stayed despite regular complaints. You aren't the first and won't be the last to complain about it.
Gods know I've complained about it enough in the past. But I don't think that anything about it will be changed.

Additionally, I'm not quite convinced on your idea in specific. I feel that it needs to be a tad more concrete on some issues - as I asked in my previous post, would there be a time limit on the next marking being applied? Could I apply a bloodbourne mark to my king three months after I had applied one already and be assured I wouldn't get the same marking?

What would using a marking remover change? Would the last applied marking count or the last applied marking currently on the lion count?
Concrete example:
I use bloodbourne apps on my king.
I get bloodbourne vit on slot 1.
Bloodbourne dapple, slot 2.
Bloodbourne vit, slot 3.
I remove the bloodbourne vit in slot 3.
Now, I want to apply another bloodbourne marking again - is the bloodbourne dapple or the bloodbourne vit the marking I cannot get? Bloodbourne vit is the most recently applied, yes, but it's now gone from the lion.



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JAX •
[3.12.21|MAZI nRLC+
πŸ‘‘] (#98288)

Divine
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Posted on
2017-10-23 10:13:03
"A huge part of LD"? You got a source for that statement? Because feline applicators aren't random and they don't seem to be breaking or changing the system in any way shape or form. It staying despite complaints only means the Administrators are being stubborn about changing it. The same can be said of other popular ideas they won't budge on, breeding submales for example. If enough people support it, it might change-- you never know.

And no, there'be no limit. No consecutive marks regardless of the passage of time. Marking removers wouldn't change anything. If you got vit, then dapple, then vit, then removed vit, you WOULDNT get another vit. You'd either get dappel, belly, or siamese. Whether or not it's currently on the lion or not doesn't matter. The App would take the most recently applied app, regardless of opacity changes or the marks complete removal, and choose one of the other three.



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Turnip Chair (#117787)

Wicked
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Posted on
2017-10-23 10:25:58
Sorry, but I can't support this. I agree with Sol - randomization is a huge part of Lioden, whether through applicators or breeding cubs. Yeah, it's frustrating to get the same mark three times in a row, but that's the point. You work hard to save up and get another applicator and hope you get what you want this time around. Not to mention the fact that it would be extremely unfair to the people that have spent hundreds of GB on applicators to get a quad-whatever lion, only to be told that it's now easier to get the markings they want and that they basically wasted a ton of GB for something people can now get for half the price.
I'm not here to start an argument or debate the topic, I'm just here to voice my opinion. That's why we're able to not support a suggestion, after all.



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Sol [Side] (#117931)

King of the Jungle
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Posted on
2017-10-23 10:28:31
"A huge part of LD" - this was based on all the apps we have in-game - all the event apps bought with event currency that I can currently think of (I might be wrong, correct me if I am!) and as such a large part of the valuable apps in circulation are random. I think that's a large part of their whole point, to get players to spend more on GB/apps to remove markings and buy replacement apps. I wasn't saying that changing it would be gamebreaking in how quickly markings spread.

Additionally, markings like the gorilla enclave feline apps are far harder to get than, say, a bloodbourne app. Some people get over 150 BB a day. Getting 300 MT, assuming one takes solely difficult quests and hands one in every day takes 42.8 days - so 43 days. That requires a lot of hard work and dedication, especially compared to event apps.
However. For gorilla markings like doubloon etc. - I would support some form of randomization control for sure, considering how valuable they are.
Even for event apps, I would theoretically. But I don't think that supporting something like that will actually change anything. I think that we might be able to change something on the more rare apps, yes. But the more common ones? Not so much.

I don't know. That's just my personal opinion and I certainly don't mean to offend you in any way, I'm very sorry if I did. Who knows, maybe this suggestion will end up being the change and you'll get to say "i told you so". I'm just not super convinced right now.



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JAX •
[3.12.21|MAZI nRLC+
πŸ‘‘] (#98288)

Divine
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Posted on
2017-10-23 10:30:18
I disagree. Randomization is a huge part of the BREEDING on Lioden. Sure it shows up elsewhere, like event encounters, but even then it's reasonable (and completely optional, you can turn that shit 100% off if you want).

I don't see the reason for random applicator marks. Why these and not feline marks, then? Can any of you give a definitive reason besides "it's a big part of LD". That's not a reason it can't be changed. Not at all.



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Pardalis (#18493)

Savage
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Posted on
2017-10-23 10:35:44
Absolutely no support.

If you don't want random markings, don't use applicators that apply random markings. There has to be both a pro and a con in order for it to be an interesting choice. If it isn't a choice you are willing to make, no one is making you.

I also feel like it's not very productive to invalidate people's reasons. Just because you don't agree that it's a big part of the game doesn't mean that they or wrong or that their feelings aren't valid.



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JAX •
[3.12.21|MAZI nRLC+
πŸ‘‘] (#98288)

Divine
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Posted on
2017-10-23 10:38:57
You mean most of the Apps. Feline marks do not operate this way, and I've yet to any explanation from anyone why they don't, despite the fact that value-wise, they and referral apps are the same. And if that is true, if it is a cash grab, that's even more of a reason to get rid of the randomness. Also, Staff has implemented things that could be called inconsiderate before. The Enclave for example. Before that, your only option was referral marks, which was mind fumblingly frustrating (people not following through, new people accidentally locking themselves out of their accounts, ect.) as it requires cooperation. I've gotten 2 Ref marks prior to the enclave opening, despite the enclave being arguably easier to use since the only person you rely on is yourself. I expressed a grievance about this before, how the enclave system undermines people who've spent time and effort bringing potentially paying customers to this game in the hopes of getting a Ref App vs. just going it alone. Know what happened to my threads? Moved to suggestions even though it wasn't one, rejected, and then locked and I got warned for it. But I digress.

Random Control could be implemented based on how easy marks are to get. In December, for example, Dung Beetles are VERY difficult to get and so Ice applicators are too.



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Unknown (#44136)

Angelic
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Posted on
2017-10-23 10:41:26
No support certain applicators are random and that's the point it's a gamble to see what you get, it is a large part of lioden. The random is not just in breeding as you say, it is in placing marks on lions, if you want specific marks use non random app's use the customize tool to make exactly what you want.
Also the app's do tell you in the description that they are random, so it's not unexpected.



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Edited on 23/10/17 @ 10:44:11 by Cursed Soul (#44136)







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