Posted by Kill/Spare - karma in fights [150+ support]

xXDruidXx (#74535)

Nice Guy
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Posted on
2018-10-07 09:10:55
Okay random idea but I thought it made sense, let me know what you all think

So when you win a fight the animal leaves.
But what if we had the option to kill it or let it go?
It would give good karma for releasing and bad karma for killing, maybe even a carcass/bone/feathers?

If carcasses can be collected then maybe for the good karma youd gain bonus xp, or have the possibility of getting an item from the animal that isnt food/bones!

Other suggestions:
.A neutral option - Giving the opponent a scare, neither good nor bad karma. Maybe some item or xp perks ^ ^
.The scare could be a "bluff"



This suggestion has 179 supports and 3 NO supports.



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Edited on 07/03/19 @ 05:33:44 by xXDruidXx (#74535)

xXDruidXx (#74535)

Nice Guy
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Posted on
2018-10-08 08:31:40
Oh i understand you now ^.^
DarkVenom, I assume it would be a small chance if items were also added/not just karma



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Sanu Incense Torn (#95758)

Pervert
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Posted on
2018-10-10 05:37:30
I like the idea, my thoughts on drops are as followed:
Good Karma: Feathers, Decor, extra beetles. Rarely Lions teeth and other things that can fall out of off in battle
Neutral Karma: Feathers, Scars, extra beetles, Occasionally Bones
Evil Karma: Carcasses, Scars, Extra Beetles, Slightly more common Bones





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xXDruidXx (#74535)

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Posted on
2018-10-10 07:54:12
Thank you for the suggestion!

1 away from 100 support



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Dez (#66551)

Confused
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Posted on
2018-10-10 08:43:43
"Bluff" Might be a good neutral option! It's about halfway between letting them go and killing them



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xXDruidXx (#74535)

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Posted on
2018-10-10 08:51:54
Thank you for the idea :D



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jesse (#149767)

King of the Jungle
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Posted on
2018-10-11 17:20:27
No support. Killing animals gives decent amounts of SB and impression, while still being able to retain good karma. Killing animals in battles shouldn't be bad karma, it just doesn't make sense imo.



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xXDruidXx (#74535)

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Posted on
2018-10-11 23:24:50
I think you've misenterpreted the point, the point is to have the option to let the animal go, kill it, or give it a scare. You would still win the fight which ever option you choose, you'd just do it in a nicer or meaner way depending on what suites your king. Right now all animals just leave the fight. I think it'd be nice to have some interaction to add to roleplay purpose and karma! (Even if it was just -1/+1)

Addition - when you win a fight now, you aren't killing the animal like you mentioned, it flees every time. That to me, makes less sense

"Exhausted and close to death, the opponent uses their last ounce of strength to flee the battle, leaving you victorious!" - The current end to every battle in explore



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Edited on 11/10/18 @ 23:32:04 by xXDruidXx (#74535)

ọlọrun ✨ (#73906)


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Posted on
2018-10-14 11:07:15
instead of it being "kill/release" it should be "kill/spare" for bad/good karma respectively. maybe "release" is for neutral karma?
great suggestion!
support



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xXDruidXx (#74535)

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Posted on
2018-10-14 11:10:09
Thank you!



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