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Posted by | Grandparent genes |
~Medea~ (#24777) Bone Collector View Forum Posts Posted on 2019-04-21 15:48:04 |
Feel free to let me know if this is already included, but I thought, hey, you know what would be awesome? If there was a small chance of having markings from grandparents/great grandparents appear! Now, I don't mean create an entirely new recessive/dominant system, as I'm sure the admins have already considered that when making the genetics system, but wouldn't it be so fun to see a marking that your old king own suddenly pop back up again in their grandchild? Of course, the chances would be low, and even lower if its a great grandparent (but I would think it is even better if great grandparent genes could be included, presuming none of the lions are 'missing' from the family tree. The only obvious barrier to this would be the missing lions, I don't think Lioden stores the marking records of dead lionesses because server space (unless of course you purposefully store them). However, even if a lot of these exist, for the players who have cubs who's great grandparents are alive/stored, it would be really fun! edit: Hey, I see I'm getting don't agrees, if you do or do not agree please let me know why! edit 2: because a lot of people are pointing out that people could abuse this, I would add that the chances would vary based on the marking tier. You know how in the wardrobe you can see the markings have different tiers? Well, make a system similar to that where common markings have a decent chance of being passed down while applicator markings have a very very low chance of being passed, such that it would be unreasonable to breed for them, especially when you already have a much higher chance of them passing just by normally breeding. That also goes for rosettes, etc. |
Archangel (#136725)
View Forum Posts Posted on 2019-04-22 10:30:50 |
I don’t support because not only would it be a pain to code, it might also cause the marking markets to crash, as well as bolster the amount of lions in-game (say I have a failed mottled. Instead of tossing or foddering, people would keep it around for the chance to get the mottled further down the line). 0 players like this post! Like? |
di (#126735)
Lone Wanderer View Forum Posts Posted on 2019-04-23 09:33:36 |
Again, why would you not support something just because it would be 'a pain to code'? You're not the one who would have to code it. So that's not a good reason to not support an idea. These suggestions are just that: ideas. You're supporting or not supporting the idea itself. It's simple: would you like this idea to be a thing on the site? Yes or no? Yes = Support, No = No Support. That should be it. That's what these game development suggestions are about, aren't they? So what if something would be a nightmare to code into the game; it's always ultimately up to staff if it get implemented or not. You not supporting it just because of how long it might take to code makes absolutely zero sense, especially since coding it doesn't involve you, nor does it affect you. I support 100%. Genetics get passed down. Sometimes they skip gens. I know I personally look a lot more like my grandparents; I even inherited my Grandfathers eye/hair colors, something my parents don't have. I think it would be a cool addition to the game. c: 0 players like this post! Like? |
Hex (#41384)
View Forum Posts Posted on 2019-04-23 09:47:58 |
Not supporting simply because I don't want this implemented lmao. I kinged my lion to get his genes, not his father's or mother's. I can see kings that have been mutie or stat repped having a huge issue with this specifically, their parents are clearly going to look nothing like them, and obviously the owner of the lion didn't mutie rep a lion to get the parent's markings/whatever. I don't want to be forced to use a groupie as a rep just to keep those unwanted attributes off of my cubs. It'd also be ridiculously easy to abuse this. Use a lion with expensive parents as a heritage rep for your king and suddenly you're able to get those expensive traits. 0 players like this post! Like? |
Archangel (#136725)
View Forum Posts Posted on 2019-04-23 16:49:58 |
@Miso They quite literally asked why I’m not supporting, so I gave the reason. Yes, I’m not the one coding it. However, coding this will be taking time away from things that I do want, like creating nesting material en masse or changing albino chance. Therefore, being a pain to code is in fact a good reason not to support something. Additionally, I don’t particularly like the implications about what some people can lie about. My heir doesn’t have a mother in his tree, so if I said his mother was mottled rosette, who could fact check? And yes, genes do pass down in real life. However, this would mean at least two grandparents would have to have the mark (since that’s how genes truly work). Rolling through four different lions for this chance could cause system lags due to how many lions are bred a day (like when the chat was rehauled and we got system-wide problems), not to mention what do you do when parents go missing. I do like the idea of the gene pass being based on the tiers though! If this was to be implemented, that would have to be a must. That way rosettes, raffle marks, etc can’t be abused but something like Chocolate Freckles for a personal breeding project wouldn’t be painful to get 0 players like this post! Like? |
Kraft (#738)
Aztec Knight View Forum Posts Posted on 2019-04-23 16:52:32 |
Not supporting because this will mess up breeding projects. People buy lion X & Y because they want to try pass certain markings from a pair, but adding the RNG element of a grandparents genetic popping up could royally screw over some expensive projects. Edit: consider lions who get the appearance of the last king. How would that work? The lineage is of the potato cub, but he got the last kings looks when retirement occurred. 0 players like this post! Like? Edited on 23/04/19 @ 16:55:11 by KRAFT (#738) |
|✦Tacatto✦| (#14803)
View Forum Posts Posted on 2019-04-28 00:45:21 |
No support. It would be to much of a hassle for coders to try and add that loop of 'This marking present in grandfather, roll, this marking present in other grandfather, roll, in the same slot? oh which one gets to be on the cub?" I took a coding class and sometimes the simplest of things is a pain and can take days to code. Some lions have full heritages. Meaning EVERY grandparent slot is full. EVERY great grandparent slot is full. So lets say Granfather has OHR, grandmother had OSR, great grandfather had EHR, great grandmother had ESR and the other grandparents had some type of rosette marking. And someone got lucky. And now that have a lion with 3-6 rosettes. Even if it is a rare chance to get just one marking, we all know that come players get miracle, like someone joining three days ago getting a random lythal. [thats an example.] If this did become a thing then people would suggest items to make these chances greater, making it easier to get stuff like what i said before. Complexity in the game is another problem. Most sims are supposed to be fun. Something you can stay up alll night playing because it's easy and calm and fun. Breed this lion, breed this lion, see the babies. No worry. But what if new player had to think about grandparents and stuff when breeding? They might could get confused and not get it and if they have anxieties, or they just don't simply want to, they will not ask others to clarify. They will turn away from the game and now we have another dead account. Even though it would only probably be a small group of people it could still happen. This isnt a big reason why I don't support but it can lead to server space problems if dead accounts pile up. Now we have 1 user, 7 lionesses, 12 cubs, and 50-200 items taking up space. isn't small but multiply it by lets say 10 players who left. Server space will always be something to consider. Breeding projects could get ruined. Working so hard to eliminate certain markings and getting other harder to get markings, only to have them reappear back on a cub, after you finally got it off your 'dream heir project' That would get frustrating. Kings and heirs. Oh boy. I have had my boy Satan for two lions now. My original boy, and a ferus replacer. People breed to my king to get many different things. The base, the markings, the mutation, and so on! So let's say someone has this reaaally dirty lion after fighting the system and finally getting a quadrosette king [on their own] and they replace their king with a lion with a clean heritage! Wait why is this marking suddenly appearing on my cubs when it isn't on my king, nor the mother? That heritage replace that you used? well his mother had that marking. Well crap, you don't like that marking and it's a really common marking. Guess all you now have a random chance of getting that marking you really hate. I'm not trying to bash anyone in this reply. If it sounds like that I am really sorry, but I'm really not trying to. I'm just giving some reasons on why I don't support. 0 players like this post! Like? |
(Cracked) Maple 𓅜 - MOVING!! (#310777) Angelic View Forum Posts Posted on 2022-12-11 16:50:31 |
I don't support..a fucking pain to code this all out TIPS: just go the normal way.. 0 players like this post! Like? |
WickedForest (#408924)
Untitled View Forum Posts Posted on 2022-12-23 00:18:46 |
It could have a few good effects. But in the end, the site could crash with the sheer amount of lions, that COULD pass down genes. I don't support. 0 players like this post! Like? |
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