Posted by [July] Give more experience for battles with celes

Laina12345 (#194959)

Deathlord of the Jungle
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Posted on
2021-07-08 05:18:30
Celestials are extremely hard to fight with. Comparing with sharks(which are quite hard to fight with too), celestials even more powerful. But for fight with shark a person can receive 600-700 EXP, so from celestial with nowadays strength we should gain 800-900 EXP.



This suggestion has 59 supports and 0 NO supports.



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Edited on 11/07/21 @ 05:20:20 by Laina12345 (#194959)

Rin Spiritwolf (#20915)

Cursed
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Posted on
2021-07-08 05:34:45
Yes please incorporate some compensation



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Lulu (#212689)

True King
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Posted on
2021-07-08 07:48:49
I agree. I personally haven't really fought with anyone in that realm yet, probably because I was just intent on checking it out more than anything. I've heard they're SUPER difficult, though, which, tbh, I somewhat expected and I feel is fair enough, but I also think if they're that difficult, they should give high rewards, so yeah, I support :)



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[△] Nadir (#108458)

Prophet
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Posted on
2021-07-13 00:05:34
You lost -10 energy and gained +140 EXP, +1% impression progress , and found 4 scattered silver beetles, and got 1 Axion Core!

69e0e4b2bf4f1e3e34b4aa0b1d48a7e9.png

Yeah, that's gunna do... literally nothing. Why even reward exp at that point? Is the scaling function just broken?



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Lulu (#212689)

True King
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Posted on
2021-07-17 02:49:15
Considering the difficulty everyone mentions, celestial beings probably should award more. Maybe aprox 2500 for regular celestial enemies and something like 5000exp for celestial bosses? Just with the difficulty everyone talks about in mind



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Molly (#173110)

Nice Guy
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Posted on
2021-09-06 19:30:46
Tbh, there is a reason, if the exp rate was as high as a sharks, then people could grind some major EXP, as you don't need energy to fight these enemies, and they aren't to hard to find. It's so players can't exploit the no energy usage thing.



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[△] Nadir (#108458)

Prophet
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Posted on
2021-09-06 20:06:14
Rewards should still scale to the difficulty of an enemy, especially ones that hit this hard, with regards to the concern that it makes the event more difficult for new players who don't have experience with high-level battling. Even some experienced players are having issues. You're fighting basically rhinos, gorillas and sharks nonstop - the 'apexes' of explore battles - with the exception of a couple with thin skin that are vulnerable to clawing.

Something should be given to compensate for difficulty - be it 2 cores instead of 1 for battles, or more SB - or else they need to be seriously rebalanced.

However, I'm also not on-board with the entire 'exploit' reasoning in regards to EXP grinding. I have had nothing but statty kings on this account since I first joined, and I can tell you that stats offer next to nothing to your gameplay. Even their effect in battles is negligible. So it's hard to call it an exploit for a useless mechanic only valued by stat breeders. And besides, if everyone can utilize it equally, it's hardly an exploit. That's fair gainz across the table.



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Molly (#173110)

Nice Guy
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Posted on
2021-09-06 21:38:49
Increasing sb reward/core amount yes, but exp no, LD team is weird in his they don't want people exp/impression grinding, idk why though



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[△] Nadir (#108458)

Prophet
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Posted on
2021-09-07 00:40:38
A more optimistic, 3 years ago me would have said "maybe they plan to make stats useful" but that's not current me.



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