Posted by OVERHAUL/EXPANSION: Eye Genetics!

Verridith [g1
stellar/panda] (#407)

Interstellar
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Posted on
2022-02-06 15:45:05
So! We already had a nice big eye expansion, including layer separation and Breed Unique eyes. LD has an incredible array of eye colors, both app and BO, but they're really rather... strange when it comes to breeding!

Eye Genetics


I'm going to propose an entirely new eye-color breeding expansion/overhaul! This will sort eyes into specific genetic groups, and explain how breeding for them would work. It also opens up a whole new avenue of Breed Unique eyes and genetic combos - so here we go!

Keep in mind: this is going to largely IGNORE eye origin, excepting group rarity!

ALSO! I am going to treat Contact eye colors as BREEDABLE with this overhaul! There is literally no reason they should not be passable in this more modern LD.

Genetic Groups


I would like to propose the following grouping:
WARM | MEDIUM | COOL | MONO → SHADED | FLAT → SPECIAL | RARE | COMMON

Warm would be eyes in warmer color groups such as reds, oranges, and yellows.
Medium would be eyes in middling color groups, such as browns, tans, and creams.
Cool would be eyes in cooler color groups, such as blues, greens, and purples.
Mono would be eyes in monochromatic color groups, such as whites, silvers, and blacks.

Shaded eyes would be those utilizing more than one color, in a gradient or gradual pattern; flat would have no discernable gradient or shading, even if it has more than one solid color!

Special rarity eyes would be event, BO/BU, NCL exclusive, and combo eyes; rare would be non-oasis applicator eyes; and common would be normal NCL and oasis eyes.

Special rarity would, of course, be more difficult to pass; however! Breeding special eyes to other eyes in their color grouping as well as to eyes with higher rarity will increase that chance exponentially!

This is also largely ignoring eye rocks, which would override all of this. :D

I suggest eye genetics be displayed in this format:
Eye Color: Maroon
Eye Genetics: Warm Shaded Special

Passing/Fails


So how I imagine these to work is they would largely have the same basic fails - but the pass rates would largely depend on genetic groupings. Special x special would have a higher degree of passing a special or resulting in a special fail, where other groupings - such as special x rare, rare x rare, rare x common, etc etc would have lower and lower pass rates for higher-rarity eyes.

Breeding in one's color group would also give a boost! For example, breeding maroon to another maroon would have a far greater pass rate than breeding maroon to grape. Likewise, breeding maroon to garnet would have a higher chance of producing the higher tier than breeding maroon to tanzanite.

Groupings


Here I'll chop up and group up all of LD's eye colors!

Warm Shaded Special


albinoid.png apricot.png banana.png cordovan.png draconid.png glaze.png maroon.png rose.png sunglow.png

Warm Shaded Rare


carnelian.png demon.png doom.png fireopal.png garnet.png intensegold.png snake.png

Warm Shaded Common


peach.png saffron.png sinoper.png sunset.png tyrian.png


Warm Flat Special


heterosaffroncucumber.png

Warm Flat Rare


fiercered.png nebula.png

Warm Flat Common


amber.png crimson.png pink.png red.png yellow.png




Medium Shaded Special


burnish.png chamotte.png clay.png mire.png roseebony.png rosequartz.png smalti.png terracotta.png

Medium Shaded Rare


arid.png struthio.png

Medium Shaded Common


bronze.png cognac.png earth.png sunstone.png


Medium Flat Special


sectoralamberice.png sectoralbrownblue.png sectoralredjet.png

Medium Flat Rare


richat.png

Medium Flat Common


brown.png heterobrownblue.png sandy.png tan.png




Cool Shaded Special


celadon.png cosmic.png dawn.png galaxy.png grape.png iris.png mosaic.png starshine.png stellar.png

Cool Shaded Rare


amethyst.png bismuth.png celestite.png cloudy.png dioptase.png drongo.png fog.png jasper.png lavender.png midnight.png mist.png opal.png peacock.png peridot.png tanzanite.png violet.png zoisite.png

Cool Shaded Common


aqua.png crystal.png denim.png hazel.png ice.png malachite.png paradise.png storm.png sunburst.png


Cool Flat Special


ceramic.png faience.png glass.png heterocucumbersaffron.png hyacinth.png sectoralgreenblue.png sectoralicegreen.png sectoralyellowgreen.png tessera.png

Cool Flat Rare


confetti.png crepuscular.png indigo.png

Cool Flat Common


blue.png cucumber.png emerald.png green.png heterobluebrown.png heterobluegreen.png heterogreenblue.png jade.png mint.png olive.png sage.png sapphire.png




Mono Shaded Special


dunt.png

Mono Shaded Rare


lehsunia.png

Mono Shaded Common


smoke.png sodalite.png


Mono Flat Special


none currently!

Mono Flat Rare


none currently!

Mono Flat Common


black.png grey.png heteroblackwhite.png heterowhiteblack.png jet.png seafoam.png silver.png white.png

Discussion!


SO... some of these I had a HELL of a time placing, ha! If you have any suggestions on placement or grouping - especially on the hetero and sectoral eyes - please say so!

Thanks, y'all!



This suggestion has 51 supports and 15 NO supports.



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Edited on 06/02/22 @ 15:55:53 by Verridith [PROJECT] (#407)

Verridith [g1
stellar/panda] (#407)

Interstellar
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Posted on
2022-02-06 16:50:29
Reserving this post if I ever get the time/energy/motivation to do a fail chart or figure out percentages!



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Forrest ❅ G1
Patches RLC (#190706)

Protector
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Posted on
2022-02-26 17:53:55
I feel like all the breed only eyes should be rare, and all the applicator eyes should be special. Just so it matches the base genetics more.



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Astrid (#77238)

Sapphic
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Posted on
2022-12-28 18:47:12
Many BO bases are also special though?



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