Traits: Page Two
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Trait Information
Traits are categorized by a numerical system that details their stage in evolution. Chamera evolution is linear and they can only evolve traits if the appropriate steps are taken. This is page two of Chamera traits that explains colors and markings!
How to Add a Color
When adding new colors to your Chamera, there are a few important things to keep in mind.
Let's imagine you are starting out with the most basic Chamera, with only two colors and no traits at all.

Now let's imagine you want to apply the Add One Color trait to add pink to your Chamera. It is important to note that the new color you are applying should not resemble existing markings, should not completely cover a color already on your Chamera, and should not have extremely defined features, edges, or shapes. Let's look at some examples!

This example has the new color that too closely resembles both the Stripes and Pinstripes markings. This would not be accepted.

This example has the new color making shapes that are far too defined. The edges of the shapes are too blocky, blotchy, and make obvious shapes. This example would not be accepted.
This example is great! The new color does not obscure either color currently on the Chamera, does not resemble any current markings, and does not have any sharp, defined features. This example would be accepted!
Like any trait, adding colors or shuffling your Chamera requires approval from staff. Please be patient if edits need to be made!
Markings and Colors
Add One Color (Tier 0)
Fancy! NOTE: For each new color you want to add to your Chamera, you need to draw two new images. You can add multiple colors at once only if you meet the overall image requirement to add each new color. Remember that new colors should not resemble existing markings and should not have extremely defined shapes.

Requirements: Draw the Chamera you are applying this trait to at least twice!
Gradient (Tier 1)
You look like a sunset! NOTE: The gradient marking can be applied to any part of the body in multiple places at once. The gradient must be between two existing colors already on your Chamera.

Requirements: Draw the Chamera you are applying this trait to traditionally at least once! Pen and paper, a painting, with crayon... just remember to color them!
Bands (Tier 1)
Round and around and around and around and around... NOTE: Bands must wrap all the way around the body part you are applying this mark to. If the Chamera you are applying this trait to has more than two colors, you can include a colored band within the base color of the band like in the example image. Upon application, band base color cannot be two different colors.

Requirements: Draw the Chamera you are applying this trait to chasing their or another Chamera's tail!
Stripes (Tier 1)
They're grrrrr-een! NOTE: Stripes should always be touching some part of the line art of your Chamera. They should not be free-hanging like the Wisps marking. Stripes should not wrap entirely around the body part they are applied to.

Requirements: Draw the Chamera you are applying this trait to at least three times!
Wisps (Tier 1)
You're smokin' hot! NOTE: Wisps markings are free-hanging and do not necessarily touch the line art of your Chamera. If the Chamera you are applying this trait to has more than two colors, you can include a colored wisp within the base color of the wisp like in the example image. Upon application, wisp base color cannot be two different colors.

Requirements: Draw the Chamera you are applying this trait to at least three times!
Splotches (Tier 1)
Have you been rolling around in the mud? NOTE: Splotches can appear on any part of the body, but they should not look uniform. The amount of residual spots is up to your discretion but they should somewhat resemble the example image. Splotches CAN overlap, but you must use a Shuffle in order to apply them in more than one color.

Requirements: Draw the Chamera you are applying this trait to getting dirty! Are they digging in the dirt, splashing in puddles, or rolling around in the mud?
Shapes (Tier 1)
Geometrical! NOTE: For each new shape you want to add to your Chamera, you need to draw three new images. You can add multiple shapes at once only if you meet the overall image requirement to add each new shape. Shapes should not overlap or resemble other markings, but they do not have to resemble the image example. When first applied, all shapes should be the same color.

Requirements: Draw the Chamera you are applying this trait to at least three times!
Shuffle (Tier 2)
You've got a lot of... something... going on. NOTE: Shuffle allows you to both remove and relocate colors, markings, and traits as long as you have already applied them to your Chamera. This trait is ideal for when you have applied a lot of colors, markings, and traits to your Chamera, and you are ready to start making sense of how they work together!

Requirements: Draw the Chamera you are applying this trait to at least ten times!
Tail Spikes
Flat Spikes (Tier 0)
Yeowch! NOTE: The tail can have 3-10 Flat Spikes on it.

Requirements: None!
Curved (Tier 1)
Just like little claws! NOTE: The tail can have 3-10 Curved Spikes on it.

Requirements: Draw the Chamera you are applying this trait to with Flat Spikes at least three times!
Fibrocartilage (Tier 1)
Your muscles are inside-out. Gross.

Requirements: Draw the Chamera you are applying this trait to with Flat Spikes at least three times!
Bludgeon Spikes(Tier 1)
Aww, these are kinda cute! NOTE: The tail can have 5-10 Bludgeon Spikes on it.

Requirements: Draw the Chamera you are applying this trait to with a limited color palette of your choice, up to five colors! You must include a background.
Megalodon Spikes (Tier 2)
We're gonna need a bigger boat. NOTE: Megalodon Spikes can be combined with any tail spikes trait. It adds additional rows of spines up to five rows!

Requirements: Draw the Chamera you are applying this trait to biting someone!
Stego Spikes (Tier 2)
Going back to your prehistoric roots. NOTE: The tail can have 3-10 Stego Spikes on it. When combined with the Megalodon trait, the Stego Spikes can ONLY have up to two rows of spikes!

Requirements: Draw the Chamera you are applying this trait to with Bludgeon Spikes at least three times!
Alt Spikes (Tier 3)
Starting your rockstar career off right. The tail can have 5-10 Alt Spikes on it.

Requirements: Draw the Chamera you are applying this trait to with Stego Spikes at least three times!
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