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Posted by | Apotheokith-Semiopen Fantasy Species (myo event) |
![]() Frecklespark (#152340) View Forum Posts ![]() Posted on 2023-01-04 16:11:19 |
After much retooling and help from friends, I am proud to present to you all the final version of the Apotheokith (Kith for short)! A semi-open species (or really, semi-open genus since there’s 4 distinct species under the Apotheokith umbrella) of nature spirits based on various mythologies and Abrahamic traditions of angels and demons who live in a chaotic endless sea filled with mysterious ruins from eras past. Adopts coming soon! (Note: accompanying RP thread is here) ![]() The history and lore of the Apotheokith are somewhat fluid, considering the game that can be played as an ARPG, a play-by-post roleplay like oldschool forum games, or both is set at the very beginning of their civilization and lets the players shape their groups and culture; but there are certain bits of lore inherent to all spirits, like their periodic table elements, their steads, their communication with the Spirit World, and the fact that they all hunger for magic. Spirits also have the following design guidelines (not strict rules): *They visually have traits of their periodic table element, their stead, or both in their morphology. *Spirits with animal steads may take on traits of that animal as well. *They may manifest with jewelry relating to one of their themes. *The Carcanizath. Part crab, part feline, these feisty critters are inspired by halogens. They prefer to dwell within cool fertile seas, and are considered generally unsettling by other Kith. They communicate with quiet ominous clicking and feet-taps, and the structures that look like eyes on their face aren’t actually eyes–they see through their necks. Their Divine Drive is turning everything into crabs. The ruins of Carcanizath structures are filled with very detailed diagrams of living things and electron configurations, as well as models of apocalypes. *The Cephalophim. Strange, elandlike noble gas creatures with parasitic octopus-halos. They use these to communicate telepathically, a useful skill in their dark, cold deep-sea environments where countless monsters with extremely sharp hearing lurk. They have patches of neon on them they can also light up to signal. They’re most drawn to the deep-sea mushrooms, for reasons nobody quite understands. Their Divine Drive is for complete moral purity of all they come into contact with–by their standards, anyway–or death. Cephalophim ruins contained endless frantically scrawled notes; the only decipherable words are furious references to “Xenon”. *The Reefelines. Nudibranch-like cats with ties to the lathanides and actinides. True to their names, they live in reefs–usually warm reefs, but occasionally cold ones as well. They are eusocial, and communicate via a song that hums constantly in the backs of their brains. The Reefelines have the highest magical potential, due to their ability to mysteriously draw magic out of even inactive Steads. Their Divine Drive is kidnapping–specifically, a temporary kidnapping to a strange coral realm all Reefeline have access to. Their victims return, eventually, with new magical understanding but also with a bit of trauma. Reefeline ruins carried strange magical contraptions, the most befuddling of all being the gem-inlaid cubes in every room. *The Alkadilians are crocodile-shrimp creatures with ties to the alkali and alkali earth groups. They have no ruins, they have no Divine Drive, and they have no homeland, for reasons none know. They feel discomfort when staying in the water for too long; Alkadilians are usually the only creatures who will brave the Floating Islands and Space Planes for extended periods of time, for it is the only place where they feel truly comfortable. The base forms show above are always free to make, but Roholim (proto-deities who've accumulated enough magic to wield the power of Creation) are only available via adopt, MYO, or by earning them in-game. ![]() The species rules are as follows: When drawing upon mythology that is not your own in designs, please do not make offensive caricatures. Only Roholim may have Familiars (special pets); any spirit can have Imps (regular pets). Only adopts/official Kith may be based on periodic table groups outside of their species group (e.g. having a Bismuth Reefeline) If you are found to be engaging in bigotry or other unsavory behaviors, you may be removed from the species group; but any designs you bought will not be revoked. And that’s about it! The mod team encourages openness and creativity when designing your characters. The rules for the MYO event are as follows: If you share this with (and post evidence of) 3 friends you think would be interested in adopts or RP, you get 1 Roholim MYO. If you rt/reblog the Twitter (https://twitter.com/menacetomany/status/1610771462771589125) and/or Tumblr (https://at.tumblr.com/sylsoddsandends/familiar-gods/jx67olr8inxq) posts and join the discord (linked in complementary rp thread) you get another. ![]() Edited on 04/01/23 @ 16:11:32 by Frecklespark (#152340) |
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