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Posted by | Lioness Birthing Age and Lethals |
🔥❄️TabbyBri ️🔥 (#430441) Special Snowflake View Forum Posts Posted on 2023-09-28 14:22:12 |
I have a game suggestion for lioness births and age, connecting to Lethals. You know how lionesses sometimes have their heat on their final possible day? In such cases, if their heat occurs near 14 years, they may give birth after 14 years, 1 day? In animals, including us humans, the older the mother, the higher the chance of a troubled birth, so perhaps a lioness who specifically gives birth AFTER the last possible day in which she would have been breedable, she could have a miniscule chance of producing a lethal cub in that litter. After all, that would likely be the case for many animals in real life. This would be strictly for LETHAL mutations, and would in no way impact the likelihood of normal muties and their pass rates, because normal muties are presumably fully healthy, and not impacted by the genetic code of their mother breaking down with age. Lethals would be. Of course, the chance would have to be TINY, in order to keep lethals special, but I think it would add a greater depth to this section of the game, and more realism as well. This would be around the same likelihood of a lethal occurring from a CRB, if not slightly less OR slightly more, depending on what makes the most sense to the devs (if they consider this idea). The chance would not be there for ease of obtaining a lethal, but for the sake of realism, and would add the risk of lionesses POTENTIALLY dying or at least losing the litter for these final births. Several players mentioned the issue with the birth occurring after 14, while cubs are generated upon conception, not birth - so perhaps a solution would be that this boost could instead occur at perhaps 13 years, 10 months or so, and up? ALTERNATIVELY, this idea could be wholly event specific, similar to Event Studs, in a way. As well as age, births are impacted by the health of the parents, right? Perhaps this could alternatively be implemented as a January event feature, given that everyone is canonically starving in that event. Such poor health would also impact the health of the cubs... and perhaps breedings of older lionesses especially, specifically during that month, could impact the chance of lethals, just as breeding certain bases together during the July month COULD produce a Pulsar. Or... it could even be tied to a specific Event Stud, perhaps one who is... somehow alive despite being lethally mutated, and he could pass along his fatal genes (as a chance, not a guarantee). Thoughts? If anyone has thoughts or input, please share! If you don't support, please share why, so perhaps the idea can be improved upon! ------------------------------------------------------------------------------------------------------------------------------------------------------ Fancy fork (#427147) - would give me more of a use for my old lady lions think it would make yohimbe barks a bit more desired though --- león 🦇🩸 (#208511) - i think this seems pretty reasonable! no more than the buff from a crb, but a fun detail, similar to vlf very slightly bumping random mutation odds. --- Strigoi (#327389) - I think the lioness should also have a chance at passing upon RO the day she is to give birth. To add a bit of realism with a troubled birth. The RO message could be similar to when a lioness passes away normally in game. --- Fancy fork (#427147) - @Streigoi would the cubs still be born then though? and wouldn't that make the cubs vulnerable so they would die/need to be protected, since the newborns need to be nursed till their 5 moons -- Strigoi (#327389) - I @fancyfork I think with the lioness passing the cubs would pass as well. Gives an added risk with this mechanic. Taking the "risky" birth could mean the loss of the litter as well as the lioness, since they could not survive without their mother. --- Fancy fork (#427147) - but then that would make older lioness heats more risky- that might be the point, but like.. lionesses would be nested, and it'd be a waste of someone's time. if a newer player got a hold of an old lioness and wasnt aware that it might die giving birth, they could've wasted a bunch of stuff on them (like crbs/gnaws/other breeding items) --- Strigoi (#327389) - True, it could affect how the old ladies fair on the market/giveaways. I'm just tired of chasing all my oldies when they surpass breeding age. A little incentive to keep them would be nice. There could be a text option, when breeding, that warns against the possibility of the lioness passing. Like the text that lets you know a lioness is getting to old. Yeah! "Given the age of this lioness, she has a high possibility of having a difficult pregnancy. She could pass. Do you wish to proceed?" Note: This action is not reversible --- |
🌳Glamorous🌳[Al t] (#382053) View Forum Posts Posted on 2023-10-10 22:37:52 |
I’m just saying, personally I would understand if it was the last day of their heat when they turn 14, but after 14 they are infertile and cannot breed. I would stay with that. 0 players like this post! Like? |
🔥❄️TabbyBri ️🔥 (#430441) Special Snowflake View Forum Posts Posted on 2023-10-10 22:38:00 |
That is kind of the idea, Leon - not a game changing addition, by any means. Just... a fun little factor that could potentially give very lucky people a surprise lethal. 0 players like this post! Like? |
🎄⛄ leon (#208511)
View Forum Posts Posted on 2023-10-11 01:54:51 |
Oh I know, I was replying to the person who said it would crash the lethal market. 1 player likes this post! Like? |
🔥❄️TabbyBri ️🔥 (#430441) Special Snowflake View Forum Posts Posted on 2023-10-11 01:56:08 |
🦚 Sakasu 🦚 G1 Ukame (#256269) Frivolous View Forum Posts Posted on 2023-10-12 22:31:16 |
It's an interesting concept, but not one I think that is realistic for the game. And when you think about it, there is a similar mechanic in play already, but not for lethals. As we know, lower fertility increases the chance of spontaneous mutations in cub, and as lionesses age(past 8yo i believe) their fertility lowers. So while it doesn’t increase lethal specifically, something like that is in place. And lioden has not clarified on whether 1% fert has a higher chance than 10-20+%, or what that actual chance of mutation is. So I don't think it'd be in their game style to mark a set "if a lioness gets pregnant between 13y10m and 14y0m she will have an increased lethal chance" 3 players like this post! Like? |
🔥❄️TabbyBri ️🔥 (#430441) Special Snowflake View Forum Posts Posted on 2023-10-12 23:07:43 |
True, Sakasu, it may differ somewhat wrong their usual game style. I hope it is considered, but if not, that's fine, too, of course. What do you think about the alternative idea of it being an event-based chance, kind of like breeding special combo bases during specific months only? 0 players like this post! Like? |
🦚 Sakasu 🦚 G1 Ukame (#256269) Frivolous View Forum Posts Posted on 2023-10-12 23:16:05 |
I'm not sure how I'd feel about it being event based, I do kind of like the way they're set up now, because while the chance is super low, the cotton root badk is cheap enough to get ya gambling on it lol but I definitely don't want to discourage alternatives and different ideas for various mechanics ^^ 1 player likes this post! Like? |
🔥❄️TabbyBri ️🔥 (#430441) Special Snowflake View Forum Posts Posted on 2023-10-13 01:17:26 |
I see your point there, Sakasu, and I agree that the current mechanic certainly works. :) I just like any game I become obsessed with (such as Lioden here), to have as much depth to it as possible. I love how the devs have added so much to this game, and I love how it continues to evolve. Regardless of how any new ideas are received (and I certainly see the downsides of my idea here) I hope that the game continues to evolve as it is doing :) 1 player likes this post! Like? |