πΌ Bases πΌ
How Bases Originate
Oh bases. lovely lovely bases. We've got a whole bunch of applicator bases and then three kinds of BO ones: rares, combos, and regular BO specials. There's too many ways to obtain BO bases
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Pass Rates + Combo Fun
This is going to be a quick section because what we know about actually bases pass rates is pretty limited. The only actual numbers we have are for special rates. When breeding special x special, you have a 4%* chance of special split between the two. When breeding special x rare/uncommon, you have a 2%* chance. When breeding special x common, you have a 1%* chance. It's pretty cut and dry, but what if I told you there are some ways to have some fun with these numbers.
*notable exceptions are Mandarin and Kimanjano who have lowered pass rates
See, all combos are special bases. But, the combo base mechanic is not considered part of the normal special pass rate. When breeding two combo factors, you have an estimated (not confirmed) 2% chance of producing that combo. But what happens if you're breeding for the best combo Mudstone and pair a Maziwa with a Flint. Well, the game will roll both chances. 2% for the Maziwa and 2% for Mudstone. But let's skip the middle man and directly do Maziwa to Mudstone. Now we've got special x special odds. So that's 4% for Maziwa and 2% for Mudstone. Why does Maziwa get the full 4% instead of being split like previously described? That's because since the combo and base pass mechanics are separated, Mudstone is kind and generous and lets Maziwa have the full 4%. Now probability isn't as simple as adding these two together, but you aren't my stats professor so I'm going to do it anyways and say you have an effectively 6% chance at getting a special from this pairing. I'll take those odds!
But if Mudstone is willing to lend Maziwa the full 4% special pass rate, will other combos do so as well? And the answer is yes! If we were to breed Maziwa to Citrine, Citrine will oh so graciously give Maziwa the full 4%. The game sees a special x special pairing, knows it has to be a 4% chance of a special, and will dump all those odds onto Maziwa. Obviously Maziwa x Citrine does not produce Citrine, so the game never rolls the combo chance. However, breeding Maziwa x Citrine has just as high as a chance of producing a Maziwa as breeding Maziwa x Maziwa directly. This little trick is invaluable when breeding BO specials that don't have a lot of studs. Can't find a good Sidereal stud for your Sidereal girl? Grab a random combo and you've got just as favorable of a pairing
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Genetics Groups
Genetics groups are basically big fancy labels and sorting groups. I am going to begin this section by clearing up a massive misconception. Remember when I just listed out all those numbers for you? Those number didn't have anything to do with genetics groups did they. Nope. "Matching" genetics groups has absolutely nothing to do with if a special will pass or not. Very frequently people ask how to get a base like Jellyfish . And very frequently people respond with "breed a black dark countershaded lioness!" Bzzzzt. Incorrect buzzer. I get why it's a misconception, that sounds like it would make sense. But as I'll get into, the only thing genetics groups control is fails. Special pass rates are flat and only controlled by rarity.
But yes, genetics groups do control one thing. Most of the time you are not going to get a special base pass, instead you are going to get fail cubs. What these fail cubs look like is entirely determined by genetics groups. There are three aspects to genetics:
Color: Bases are sorted into color groups based on their overall color and vibes, going into either Cream, Golden, Red, or Black. Cubs will always be in a color group from one if its parents. If you breed Golden x Golden, the cub is guaranteed to be Golden. If you breed Golden x Cream, the cub can be either Golden or Cream
Shade: Shades denote the darkness of a base, being either Light, Medium, or Dark. You should treat these like a gradient. Dark x Dark will always be Dark, but Dark x Light will encapsulate the whole gradient, producing cubs that can be Dark, Medium, or Light. Medium shades can also wobble into Light or Dark at lower rates. Here's a full list of pairings and their percentages:
Dark x Dark = Dark
Light x Light = Light
Dark x Light = 25% Dark, 25% Light, 50% Medium
Medium x Medium = 15% Dark, 15% Light, 70% Medium
Dark x Medium = 50% Dark, 50% Medium
Light x Medium = 50% Light, 50% Medium
Gradient: I'm gonna be honest the gradient classification is entirely rudimentary. It doesn't mean much from a visual perspective. But nonetheless, bases are divided into Solid and Countershaded. This works the exact same as color groups, the cubs just inherit one from its parents. Solid x Solid produces Solid cubs, Solid x Countershaded gives either
So let's put it all together. Let's make our pairing as restrictive as possible. We'll do a Cream Dark Solid x Cream Dark Solid. The only thing we can get is Cream Dark Solid. Let's slap two Qahirs together and see what we can get
Random albino will always be there. Don't mind her. But see how by constricting our genetics groups, we pretty significantly limit the bases we can get. And they all look pretty similar too. Breeding similar genetics groups produces more consistency. Some players value consistency as it generally means more cohesive cubs, but some players want to see a wider range of bases. So let's entertain them. Let's breed Skyward to our Qahir. That's Black Light Countershaded x Cream Dark Solid. That means we can have Cream/Black, Light/Medium/Dark, Countershaded/Solid. That's a lot. Let's take a look
Oh wow. That's a lot of bases. And a wide range of them too. To some players, that's exciting. For some of us, we tremble in our boots imagining a jet black cub getting the tan lion's marks. Most of the time, most players just match color groups, as most Goldens or Creams will have enough in common to still produce cohesive cubs. If you are breeding for a specific rare base, however, it will become important to restrict genetics groups to the one that the rare belongs to. If you breed Cream Light Countershaded x Cream Light Countershaded and the game rolls a rare base, it will only have one option: Buff
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