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Posted by | LF: Art Advice! |
π Miti/Drewble π₯© (#420382) Heartbreaker View Forum Posts Posted on 2024-03-04 14:13:26 |
Hello all! I have this translucent decor I was commissioned to create, the last version was denied and I improved it. The one below is the improved version but I don't want to submit something just for it to get denied, any advice on how I can improve it? 0 players like this post! Like? |
Lavy (#323535)
View Forum Posts Posted on 2024-03-04 14:33:26 |
πβ leon (#208511)
View Forum Posts Posted on 2024-03-04 14:35:13 |
The art itself is nice, but it doesn't have a lot of the texture or shading I would expect a CD to have if it's trying to replicate Xylax's more modern style. What has Xylax already said? Worst case, you submit it and get more pointers from Xylax. He can be picky sometimes, but he's the boss. 1 player likes this post! Like? |
π Miti/Drewble π₯© (#420382) Heartbreaker View Forum Posts Posted on 2024-03-04 14:55:33 |
Lavywavy π¦ (#323535): I did get this advice from staff but the dragon is a furred dragon! So obviously I haven't made that obvious enough, thanks leon πΉπ« (#208511): This is the critique I got from the staff: " 1. A more realistic anatomy, especially of the head. 2. Shading that would bring the depth and shape of the body out more. You could mark all body curves, skin/horns/scales detail, and anatomy detail (like muscles, and skin folds on the wings) with shading and highlights. 3. You could apply textures to fill the color surface of the body with realistic detail. 4. The decor is too sharp and the outline appears pixelated. You could make it a bit smoother. Also, the lineart is too bright in comparison with the outline of the lions in the game. You could make it darker (black tones) to make it more in tune with the style of the game. 5. There should be a ground shadow under the dragon " 0 players like this post! Like? |
Bluebell [10xRos | 20xBO | G1] (#263841) View Forum Posts Posted on 2024-03-04 20:35:15 |
Hello, For the fur, you could try erasing parts of the shadows with a fur like brush strokes (somewhat clumpy fur maybe). More or less taking away dark patches to create "light" ones. Also for the lineart, you could try lowering the opacity to around %70 or blur it slightly so it's less sharp. Love it so far! 1 player likes this post! Like? |
π Miti/Drewble π₯© (#420382) Heartbreaker View Forum Posts Posted on 2024-03-04 20:51:28 |
Bluebell [10xRos | 20xBO | G1] (#263841): Thank you, thats good advice! Any ideas on how I can improve the lighting? It's not my strong suit 1 player likes this post! Like? |
Bluebell [10xRos | 20xBO | G1] (#263841) View Forum Posts Posted on 2024-03-04 21:43:35 |
The way lighting is done for lioden, at least from what I've seen in the poses, is rather minimal. Most of the lighting is just a lack of shadows and some white/light fur strokes/textures from what I've seen. You could try taking a transparent lineart file from a pose and paste it on a black background to get a better idea of how the lighting is done 1 player likes this post! Like? |
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