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Posted by | Base Genetics Breeding Item |
![]() felidaze (#114852) ![]() View Forum Posts ![]() Posted on 2024-06-10 21:53:03 |
came up with an interesting idea for a breeding item earlier. I don't have any ideas for what it would be called but I do have ideas about the mechanics! suggestions about how this item should be obtained, how easy it should be to obtain, or what it should be called, are very welcome. the item's primary purpose:this breeding item would guarantee that all cubs in a litter would have the same base genetics MINUS RARITY as the parent the item is used on. so, using the item on a lion with Golden Dark Solid Special genetics would make all of the cubs from its next breeding have a base with Golden Dark Solid genetics, with the rarity still being rolled the same way it normally is rolled! useful for if you only want cubs with bases from a certain genetics group, but you have that one lioness with a rare base outside that genetics group that's just too pretty to change the base of. also excellent for anyone who may be aiming for specific rare genetics bases on their cubs. the bonus potential of this item:so, this sounds like a pretty standard guaranteed trait breeding item, but there's actually something interesting about this item suggestion: this CAN double as a way to increase the odds of a special base passing, in certain scenarios, as long as you use the item strategically! let me explain: if you breed a special base x a special base, the odds of a cub having a special rarity base is 4%. if the two special bases are different from each other, the 4% chance is split between those two bases, essentially making it a 2% chance for each parent's base to pass. now, consider this scenario: 1. you use the item in this suggestion on a lion with the base Damu, which is Golden Dark Solid genetics. 2. the other parent in this breeding has the base Lilac, which is Black Medium Solid genetics. 3. one of the cubs from this litter rolls the 4% chance to have a special base. 4. because of the item that guarantees that all cubs in the litter will have Golden Dark Solid genetics, the only special base that can appear on this cub is Damu. 5. therefore, you have essentially given this litter's cubs a 4% chance of being Damu, and 0% chance of being Lilac, as opposed to the usual 2% Damu and 2% Lilac chance! excellent for if you're wanting to breed Damu. many people have expressed the desire for a breeding item to increase the pass rate of a base for a long time, and I think this would be an excellent way to test the waters with something that has the smallest chance of being unbalanced: 1. this item has a primary functionality besides just being a base pass boost, so if it ends up not being very useful in that regard, players will still have a different reason to use this item. 2. this item will only result in a base pass boost if the player applies their knowledge of the game's breeding mechanics. it's a reward for studying up and strategically planning your breedings! 3. it is only a 2% boost that comes secondary to the item's primary use (and isn't explicitly stated to be the item's purpose; it's a possible bonus, not the main attraction) TL;DR: an item that guarantees the base genetics (minus rarity) of the cubs in a lion's next breeding, but can also double as a way to slightly boost the pass rate of a base if you use it strategically |
grassman 🌱 | project (#243884) View Forum Posts ![]() Posted on 2024-06-10 22:10:54 |
zen :3 | g1 glass panda (#309356) View Forum Posts ![]() Posted on 2024-06-11 00:11:33 |
Magnituda [sunrise project] (#198042) View Forum Posts ![]() Posted on 2024-06-11 04:29:13 |
That's actually very interesting idea. Sounds useful and not too overpowered. Support ![]() ![]() |
leon (#208511)
![]() View Forum Posts ![]() Posted on 2024-06-11 04:59:04 |
My instinct is to be cautious, but I don't think this could be too bad... The scenario that offers a 4% chance is already achievable with in-game functions by pairing a special base with a combo base it's not a factor for. This possibility is already here, just not in strategic item form Sorry if that makes no sense lol I'm dead tired and just woke up pfft I'm going to support, why not? ![]() Edited on 11/06/24 @ 05:08:48 by 🤎 leon | semi hiatus (#208511) |
felidaze (#114852)
![]() View Forum Posts ![]() Posted on 2024-06-11 11:20:37 |
yes, I was thinking of the combo x non factor pairing strategy while writing this! my thoughts were that it serves as an example of how a 4% boost scenario that isn't same special x same special already in game functions, so that the questions to ask about adding this suggestion are less, "would a 4% boost be too powerful", and more things like "how would we balance this to not diminish the usefulness of combos in base passing?" and "how would this item be balanced so that it isn't too easy or cheap to just slap an easy 4% boost onto any breeding you want?" I've also been thinking that this item would likely need to be not too easy to obtain, to offset its usefulness and not put combos in worse position by taking away something unique from them. I'm thinking that it being 1. expensive or at least semi expensive, and 2. being something that you need to apply (and keep applying if you want the boost multiple times) to breedings, rather than being an innate possibility of the breeding (referring to non factor special x combo), would be the cons that balance the big pro of being able to use a cheap base applicator to make any lion into something that can give you a boost. another thought that just popped up: as it stands, if you're aiming to breed 1 specific special base, your options for a better chance are: - breed to same base lion (4% chance) - breed to a combo base lion, without your goal base being a factor (4% chance) - breed to a lion with a special base that's different from your goal base (2% chance of your goal base, 2% chance of the other special base) - breed to a rare/uncommon base lion (2% chance) notice how breeding to a different special base, and breeding to a rare/uncommon, offer the same chance at having a cub with the goal base? I think this item could offer more usefulness to breeding to special bases besides the one you're aiming for, because as it stands if you just want one base you can get the same results by applying an uncommon. ![]() |
felidaze (#114852)
![]() View Forum Posts ![]() Posted on 2024-06-11 11:24:50 |
I'm also realizing I've put this suggestion in a bit of an awkward position, because I actually didn't have the base pass stuff in mind when I first thought of this suggestion at all. I wouldn't be opposed to this being added but with the boost potential disabled because that's what I first had in mind, but now the votes and discussion on this will all be taking the base pass stuff into account since I've dedicated so much space to it OTL so depending on how this suggestion ends up, I may remake it but with the base boost potential removed, because I also just like the idea of being able to guarantee genetics groups on a litter without anything extra to it :'D ![]() |
Terrinthia [G1] (#97101)
![]() View Forum Posts ![]() Posted on 2024-06-11 13:43:09 |
I'd support the item in either implementation tbh. Maybe if it had the base passing mechanic added, the combo mechanic could be reworked slightly to be able to pass their own factors when bred to non factors? I don't know what rates would be fair, but it would be neat to breed something with Celsian, for example, and get Glass/Opal/Hematite/Moonstone. Probably not the same rate as standard special pass rates, but just a low chance. It could be like a 1% chance when bred to uncommon, rare, or special non factors, and 0.5% when bred to common non factors. ![]() |
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