Posted by Explore Drop Increase

DesertCub (#479077)

Deathlord of the Jungle
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Posted on
2024-09-09 13:14:31
So I have been looking to see if this was a thing, none of my questions were answered.

Is there an increase of event drops or encounters in specific zones per hour?

If not, there needs to be.

here's what I mean:


Note this is just an example, numbers do not need to be exact or higher, they can be lowered.

this came up because of this:



How does this work?

Well, if we go by my example for this months event:
- In an hour of time, and while you explore in Temperate Savanna, 50 nonconsecutive drops of any of the following will pop up: underbrush, rocks, lion skulls, and event encounters.



why do this?

A) helps those without the funds to buy the increased priced items, or energy boots
B) able to continue playing the event
C) Helps out casual players
D) Makes it newbie friendly

why we don't do it?

A) the game stays at a challenge for those who do like challenges.
B) the items may end up in over abundance than normal.
C) Coding


I really think this would help a lot of people who are struggling to get past this one quest. Not everyone saves these items through out the year, and newbies aren't going to have rocks or underbrush in that amount, they'd have to buy it, or hope some kind soul gifts them.

this can apply to any month's event. Either its encounters or drops of items like this month. it can all be increased for the event in specific areas - which are random each month or week.

I'd like to hear everyone's thoughts on this.

also if this does already exist, where do I find the table like my example above?



This suggestion has 1 support and 10 NO supports.



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Edited on 09/09/24 @ 13:14:46 by DesertCub (#479077)


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