Posted by Energy to linked account!

๐๐ฎ๐ข๐ง๐œ
๐ž๐Ÿฆ† (#1 ticked
fan) (#447493)

Sapphic
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Posted on
2024-09-14 13:26:41
To get to the point, this is what it is about. You can transfer energy to your linked account (no above 100%, canโ€™t transfer energy when the linked account is at 100%)

You would be able to send energy from one account to another.

Also, please explain if no support



This suggestion has 8 supports and 12 NO supports.



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Edited on 14/09/24 @ 13:28:32 by ๐๐ฎ๐ข๐ง๐œ๐ž๐Ÿฆ† (#1 ticked fan) (#447493)

-Vixen- (#466177)

Unholy
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Posted on
2024-09-14 13:28:58
I like this but Idk if this would make complete sense or be super fair because you have 1 daily boost and with hyperactive personality you get an extra 30%

So 260% worth of energy daily (I think) but I like this so support!



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๐๐ฎ๐ข๐ง๐œ
๐ž๐Ÿฆ† (#1 ticked
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Sapphic
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Posted on
2024-09-14 13:30:34
I mean, you canโ€™t use it all at once, maybe a limit of 100 energy sent per ro?



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๐๐ฎ๐ข๐ง๐œ
๐ž๐Ÿฆ† (#1 ticked
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Sapphic
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Posted on
2024-09-14 13:30:53
Or a new personality that could upper the limit?



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-Vixen- (#466177)

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Posted on
2024-09-14 13:31:37
I think that would be good but, i feel like sending energy over would be a bit confusing?

Maybe idk



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๐๐ฎ๐ข๐ง๐œ
๐ž๐Ÿฆ† (#1 ticked
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Sapphic
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Posted on
2024-09-14 13:35:07
Where you can send stuff like sb and gb to linked accounts, it would be right on top of the sb! It would automatically put it to the limit you can send if it exceeds that value (e.g trying to send 78 energy when your side has 89, so it would send the 11 and give back the 67 energy to the account you sent it from)



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-Vixen- (#466177)

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Posted on
2024-09-14 13:41:52
Okay makes a bit more sense thanks for clearing it up! ^^



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๐๐ฎ๐ข๐ง๐œ
๐ž๐Ÿฆ† (#1 ticked
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Sapphic
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Posted on
2024-09-14 14:00:28
Np! Also why are there more no supports than supports? I told ppl to let me know why the donโ€™t support goddangit



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โ‘ SiRah
[Semi-Frozen.] (#159527)

Divine
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Posted on
2024-09-14 14:54:35
Probably distracted by news & tired of typing the same things to these threads that pop up because the old ones just get deleted when they get dogpiled with no or well-worded reasonable explanations- instead of staying up- meaning each well worded response has to be retyped ;~;
No fault of yours as that means there's nothing to look up/reference/see so please don't take it that way, but just explaining since there's a lot going on at the moment- & this is a repeat post with no evidence of it being repeated.

^ Interesting case, as some players may not see the use of engaging when the fate of this one may be deletion once something makes sense as well D: (Gah hope this isn't the one effort that will be immortalized i'm not coherent today xD)

We have time-limited energy regen for a reason, it fuels market for Red Bull/Roasted Lamb, Energy boosts and other related items including the smallest boosts like Bone Marrow (Limited to once per day, 20% regen), Grubs (10%? I think), Fermented Marula Fruit, all the way up to Oasis Energy Boost and Meat Pie purchases.
(Almost) Everything except things purchased with premium currency have a time or use per day limit (I'm not aware of one for fermented marula fruit, but they have a chance of negative energy too so are depowered in their own way due to the win/loss gain/lose energy random effect) to avoid overpowered energy regen/boosts.

Your side account is a privilege but energy itself is more than just event currency (can be earned & pooled to purchase items, without effecting stats/exp/etc unfairly) effects more than just playtime on your 'preferred' king for the very reasons you might want to prefer playing over there- passing on his looks, enjoying his 'eyes' in explore, getting to stud requests quicker without using boosts you'd prefer to save for event earnings or whatever, statting him up and placing on various Leaderboards, limiting rollovers on a slow-rolling account while farming resources on the side 'throwaway', etc.
I'm forgetting some things and this may not resonate with you but i'm tired & used up my time to type already xD Sorry!

Essentially, people with stat and/or high-value kings could constantly feed energy from re-Kinging & levelling a throaway king onto their main high-value breeder/statter account, ruining multiple incentives to purchase/invest including purchasing energy boosts and other things while also effecting the time-limit limiting effect that Main Kings having a natural lifespan has. This limit exists to fuel gameplay, encouraging you to work on heirs while limiting the full potential a "Stat Monster" can reach sort of up to the extend that an individual is willing to spend/invest/save for/prioritize :D. We can already farm on a side to fuel a main/Profit/Value King indirectly by grinding selling and spending all in-game resources towards that one goal, but the idea of transferring energy itself would give you all those benefits plus the direct benefit of all exp (~> extra energy), stats, etc. earned while using that energy itself. This would double their 'free' energy regen per rollover at the very least if our natural & one-time-daily boosts can be transferred with no items used & no 'cost'.
While reducing their engagement with the game by potentially at least half as the skeletal/feeder side is likely to be neglected in favor of one Bulked Up Boosted Up Main Man (which reduces gameplay, involvement, need to plan a second 'cool feeder dude' past his initial design if motivated to make one etc. - this might sound cool as a concept at first but I promise it's less work and engagement for the player long term even if they designed every single re-kinged energy feeder along the way)

I don't know what the market is still like for stat kings but they're a big money sink/drive for many high-spending players to build, and effectively doubling their life potential energy refills at no cost as long as someone has the playtime would double their lifetime potential & potentially have adverse effects to the gameplay/longevity. ^^

I understand it can be discouraging to see 'no support' with no one stopping their game to offer an explanation but most who would provide an answer have already typed something along these lines 4x-5x this week. Despite efforts of being more concise or clear, kind or elaborate it rarely leads to discussion and often the thread is just marked for deletion & quietly out of existence with no proof of ever existing.
Not sure about others but I don't copy-paste explanations so it comes out a bit different every time, and would look too cookie-cutter if not directed towards an individual's thinking pattern.

Do any of these reasons resonate with you or would you need a different lean to understand some of your No supporters?

/ informational tired.





Phrasing a different way, think about the reasons you want the energy on that account instead of this one.
Limited time? ~> would normally possibly fuel an energy boost purchase
Preferred King? ~> would normally provide reason for gameplay, engaging in marketplace/trading with other users for preferred resources while limiting rolls / playing on one without added benefits of exp/lvling the Goal Main & keeping a whole gameplay style alive
Generally providing doubled energy for no item/currency use would encourage 'skeleton' 'feeder' accounts instead of an active main/side & is not something that is likely to be added to the game except as another time-limited boosting feature (along the lines of energy boosts, roasted lamb/red bull, etc), not a direct transfer of free resources. ^^

Totally valid to argue for the supporters in return, totally pleased if anything is a bit outdated or whatever, I get more verbal when tired & am heading off for a bit so wanted to cover a good few personal bases for "No" so sorry for the long post.
Hope you feel less ! ^^



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Edited on 14/09/24 @ 23:15:25 by SiRah (#159527)







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