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Posted by | Currency |
˚˖𓍢ִ໋`🌿Mo th📸⋆𖧧 (#326712) Malicious View Forum Posts Posted on 2024-10-04 08:49:26 |
for starters, this is NOT an idea I think will be implemented. this is simply a thought that came to me because of some of the price inflations in lioden. As we know, when you complete a quest or win a game sometimes you get SB. This SB is generated to give to you for example, let's say there's 1000 sb in the game and an aloe leaf costs 10 sb, if you win 200 sb from a game, to adjust to the inflation that aloe leaf would cost 12 sb now because economy and shit idk. I propose that with every item purchased from Oasis or Monkey Business or any other shop goes into a sort of vault, the sb in this vault would then be distributed in the usual ways. so if you were to win a game, it would take 200sb from the vault and you'd get it! it'd keep the same amount of currency circulating in game and therefore prices for items would not fluctuate as much out of demand for items. I guess kind of similarly to the clan banks but site wide? I also don't know all that much about the economy so uhhh. stupid 16 year old girl tries to fix economy, gets beaten with hammers. |
˚˖𓍢ִ໋`🌿Mo th📸⋆𖧧 (#326712) Malicious View Forum Posts Posted on 2024-10-11 18:35:13 |
🗡️ LunarKnight (#151072)
View Forum Posts Posted on 2024-10-13 16:31:45 |
If I'm understanding this, the idea won't solve anything. Currency is constantly circulating and being generated at the same time. Your vault idea is the same as it is today only with unnecessary extra coding and stuff. Many folks don't even play every month; event reasons mostly I think. The number of vault activity won't be consistent because of that so it'll get in the negative depending on specifically the month. If you're suggesting the staff manage the value of stuff that definitely will not happen as they've stated multiple times. The root of the problem is supply vs demand all the way through. It's a player made issue no matter how you slice it. 0 players like this post! Like? |
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