Posted by Mysterious Stranger (economy fix idea- UPDATED!)

Maru (#38081)

King of the Jungle
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Posted on
2014-10-28 10:37:00
Preface: I know there are a ton of suggestions already posted for how to “fix” the economy. I don’t pretend to be any smarter than anyone else who has put forward an idea on that score. In fact, I’m pretty sure there just isn’t a “perfect” solution. But I have spent some time reading the feedback the other ideas have gotten and thinking about what’s being said. It seems to me that any system to remove lions from the economy must:
1)Have an incentive for people to use it. “Chasing” lions for no reward isn’t working- people just aren’t using it enough.
2)Not add SB to the economy.
3)Discourage/disallow people from taking unfair advantage (“gaming” the system) by claiming a bunch of NCL’s and turning them in for rewards instead of buying bred cubs.
Hopefully, my idea will accomplish... at least some of those things. ^_^;

The Mysterious Stranger
If the lands become overcrowded with lions, the balance will be destroyed and all will suffer. In the name of preventing this catastrophe, a mysterious gray lioness is willing to guide surplus lions from your pride to a new home far away. You will never see them again, but in exchange for assigning your pride members to her custody, she offers various trinkets (decors, titles, and such) for sale in her shop. While I came up with this beforehand, this would be very similar to how the Shaman shop works in this month’s event.

Unlike the Celestial Stone, which killed a lion and gave you a random reward of XP or SB, this lioness just shuffles the lions off to parts unknown (this allows players to imagine whatever fate they want for their lions). The Stranger offers tokens in exchange for these lions. But how much is a lion worth?

Each lion would be worth a base amount of tokens (The exact amount would be up to the admins to determine, but for our example, let’s say 5 tokens for any lion.). It doesn’t matter if this lion is an NCL you just pulled off the savannah or a beautiful pedigreed cub, you get at least 10 tokens for it every time. If the lion has more than 3 markings, however, you get a small bonus (to keep my math easy, 5 tokens.) You would also get a bonus if the lion had more than 100 stats (This bonus should be the same as the marking bonus, so in our example, 5.) If the lion has 3 markings AND 100+ stats you get both bonuses, for a total of 15 tokens where an NCL (for example) would be worth only 5. The exact numbers are, again, up for debate but they should pan out in roughly that way- gathering NCLs to turn in should be an option, but not a very good one.

The standard bonus system could concievably be more granular, but it is hard to balance rewarding appearance-breeders with stat-breeders in that regard, since each lion can only have a max of 10 markings and each lion can have theoretically infinite stats (among other reasons). That is why in this initial pitch I've only included one tier of marking-bonus and one tier of stat bonus. However, the following additional system would serve to augment the rewards for appearance-breeders and stat-breeders in a fair way:

Sometimes the Mysterious Stranger has something special in mind. She won’t reveal her reasons, but occasionally she might especially desire any number of traits: acertain mark, a specific fertility, males, females, a certain range of stats (ex: 350-600- could be anything, though), a certain threshold of stats (anything over 300), a certain base, mane, or eye color, or a combination of the above. If your lion happens to meet her special criteria, you get an additional bonus. (I’m still undecided on whether this bonus should be the same every time, or if it should change depending on how much of a rarity her request would be, allowing players to very very rarely hit the jackpot). The Stranger should only change her criteria on Fridays, and they should be announced in the News post so everyone is aware of what she wants.

This system does not unfairly penalize new players or folks with atypical tastes. It rewards those who breed for appearance or stats (or both). While NCLs have some slight value, enabling newbies to maybe make some money selling NCLs, they are not so valuable as to unbalance the system completely. There is also an element of luck, in that if you happen to have a lion the Stranger especially wants you can get even more tokens than you otherwise would.

Here are some things the store might sell (Thank you to Roka, Dunnart, and Blooming~Iris for suggestions):

MAYBE: base changers, mane changers, and other items available in either the Oasis or Monkey Business. I’m not sure that’s a good idea, because selling GB items would take revenue away from the site and selling SB items would devalue the SB sink that is Monkey Business, worsening the glut of SB in the system. While it might not be a good idea to incorporate such items, it is a possibility so I have listed it here.

XP granting items, on the order of coconuts or broken drones.
Food with a higher chance to grant stats than usual prey.

More cheaply than the special food, food bundles or normal carcasses as well. (Tyrrlin)
A monthly special could be out of season event marking applicators (these would have to be pricey) (Blooming~Iris).
Tokens could be for sale for SB at a high price. This would not overly devalue tokens if the token prices for other items were high enough (Roka).
A modification to this idea: Perhaps there could be a bundle available for sale for SB that includes a random amount of tokens, introducing a fun element of uncertainty into how many you might get (MysticSky). Maybe the bundle could also contain some food or toys as well.

Decors:
Footprints of the Departed-A clay rock in which lions have left pawprints as keepsakes before leaving
They Grow Up So Fast- Baby teeth from cubs that have grown and left (scattered on the ground or maybe as some kind of jewelry?)
Braided Keepsake- Locks of hair (again for the ground or possibly as jewelry)
Trophies of the Culled-Lion cub skulls (Dunnart)
Trepidation- Sad facial expression (Dunnart)
Relief- Relieved/relaxed facial expression (Dunnart)
The Spared- Relieved/chilling lioness (Dunnart)
Ill-Gotten Gains- Broken/gnawed on toys (Dunnart)
Unloved decor (lioness skull?) (Blooming~Iris)
Violent Slap decor (bruised and bloody claw mark down cheek?) (Blooming~Iris)
Abandoned ________ (a lion or lioness walking away in the background?) (Blooming~Iris)
Farewell to You Background (lioness's walking away in the background, rainy maybe?) (Blooming~Iris)
Greener Pastures (a background with lots of beautiful green grass and flowers with mountains in the distance)
Bright Future (a background with a sunrise theme)
Fond Farewells (a sunny background with a grassy field with a path leading off towards distant mountains)

Achievements:
Farewell Forever My Love: achievement for giving up X amount of lionesses (Blooming~Iris)
Get Away From Me You Heathen!: achievement for chasing X amount of males (Blooming~Iris)
Your Mother Doesn't Love you/Future Abandonment Issues: achievement for chasing X amount of cubs. (Blooming~Iris)

Titles:
Chaser, ______ (Blooming~Iris)
King of Running Off (Blooming~Iris)
Stranger Danger (Blooming~Iris)
"the Pragmatic"
King of Fond Farewells
LupineEyes[Raiven] suggest having some that are specifically for good or bad karma (as in, there would also be a karma threshold one would have to meet to use them):
Bad
Demonic _____
Killer/Murderer, _____
_____, the Sacrificer

Good
Angelic _____
Savior _____
_____, the Guide

There are some things about this idea that I'm unsure on. For one, it's a lot of coding. But any new feature would be. It's also another currency, but given that each new event seems to have its own currency it seems the Devs are not shy about that. But also, it might take some trial and error to hit upon the correct "value" for a given lion to keep the economy in balance.

TL;DR: Sell your lion to an NPC in exchange for tokens (not SB, not GB, something else). Any lion that’s breathing is worth a base amount. Lions with stats above a certain threshold earn a bonus, lions with more than 3 marks earn a bonus. Additionally, the NPC sometimes has special requests- if your lion meets the NPC’s criteria, the lion is worth even more while the “special” is active. Once you have accumulated enough, use those tokens to buy shiny things like decors or titles.

Thanks to those who have made suggestions!
Whispermouse
Knoka
Larvirawr
Roka
Blooming~Iris
LupineEyes
Tyrrlin
Dunnart
MysticSky



This suggestion has 546 supports and 5 NO supports.



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Edited on 05/11/14 by Maru (#38081)

Axel (#6627)

Pervert
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Posted on
2014-12-06 21:05:14
As long as the token's count depends on stats, no support. Those who have high stats already have more in general and are richer than any other player. They would only get even more.

This should be at the very least fair. I like Sherrie's suggestion instead.

But I am still on the fence with this. You should just do the favor for yourself and chase lions you dont want. It is that easy. I am not fond of ideas that would give rewards for chasing.



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Edited on 07/12/14 by Axel (#6627)

Maru (#38081)

King of the Jungle
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Posted on
2014-12-12 06:24:10
They have more than any other player because they worked for it. It's okay for them to have more, because they have EARNED it. Secondly, we need to reward chasing because people are not chasing enough. This is understandable- It feels bad to have bred a cub you think is worth something only to have it not sell. It feels better to get at least *something* for your effort. But thank you for your opinion.



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FoolsgoldFenrir (#27778)

Unholy
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Posted on
2014-12-13 02:23:09
Perhaps in the Monkey Shop or Oasis, you could buy Token Bundles (each containing 30-50 or 100 tokens each) for GB, like maybe 5-10 GB per bundle.



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Maru (#38081)

King of the Jungle
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Posted on
2014-12-13 15:26:31
Do we need a GB sink, too? If so, then sure.



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Axel (#6627)

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Posted on
2014-12-14 23:01:02
@ Maru
Sorry for late reply.

The problem is not with people who have a small market and breed their quality lions, who realize that if their lions dont sell then they chase them. The problem is with people who mass-breed. They buy or catch NCLs in mass, breed them in mass, flood the market in mass with their cubs, then expect that all of them sell. They are the ones who bring down prices drastically because they massbreed desired markings, colors, combinations. These people would benefit most of the token collection. Mostly these are the breeders why those who indeed work hard for what they have dont have a decent enough income from breeding.

Would you really give power in their hands by rewarding them for what they are doing?

Besides, who can tell for sure that it would work and not backfire?
- People who massbreed usually would still put up their lions on the market to see if they can get more there for them than what they would be able to get in a token. So cubs and lions would still appear on the market.
- People who never bred in mass would start doing so -myself included- to get the tokens and the special items. This will have two negative effects: The special prizes would become common, nobody would want them after a while, so people would go back to putting their cubs in the market. And two, people who usually did not breed in mass would start liking the idea, potentially creating more mass-breeders.
- The problem is that the cubs would still reach the market and the best solution would be to make sure they dont even get there. Regulating breeding and implementing a Survival Bar requiring actions being done daily would solve the issue in a snap. But sadly, developers only sit on the idea.



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Maru (#38081)

King of the Jungle
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Posted on
2014-12-15 07:27:48
Any idea has the potential to backfire. Artificial economies like the one on this site require careful maintenance and management to remain healthy. At the moment, there is nothing in place to fix it.

This idea is not intended to be put into place and never touched again. It would require updating, adjusting, etc. to keep from becoming stale and suffering the problems you indicate. Cycling out the available items, for example, and replacing them with new ones every so often. Also, the economy of tokens would have to be carefully balanced. Items should be expensive enough and cubs should earn few enough tokens that items are not easy to get.

This idea is also not designed to change the way people play. If you think people shouldn't be permitted to "mass-breed" then by all means support notions to curb it, but this is not such an idea.

Edited to add: I also don't see this idea being exclusive with a survival bar type fix. I don't see a pressing reason not to do both. Indeed, I think I supported a cub survival gameplay idea awhile back, just because I thought it sounded like fun.



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Edited on 15/12/14 by Maru (#38081)

Karma (#35751)

Deathlord of the Jungle
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Posted on
2014-12-26 06:59:54
Interesting idea



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EntityofSilo | G4 (#107570)

Ruthless
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Posted on
2018-08-09 16:50:52
Yes please :D then I can send off my unwanted boring/hideous/potato cubs without regretting possibly passing them off to someone else.



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Phantom StarsX (#92256)

Scourge of Lions
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Posted on
2018-08-11 20:00:08
Support. While I think the enclave was supposed to be something like this it wasn't because only certain cubs give points. I honestly think the enclave should have a sink option where 1 cub would give 1 point but you wouldn't be able to get the other bonuses and maybe limited to ten a day. I know this is an old topic but i think it's still a good idea one way or another.



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Slade (#36600)

Lone Wanderer
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Posted on
2019-04-26 15:41:39
This is better than the tree. What if a lioness has cubs on her? Can she be sold or have to wait out the 5 months?

When you see 700+ male cubs sitting in the tree, that must eat up a lot of game space?! It used to be you would only see a handful of cubs of any gender, now, Ive seen it as high as 900 male cubs at one point! Most the time, if i dont like the cub I get, i abandon it again and send it back to the tree.

Enclave is once a day and one cub, half the time, I miss the enclave daily because Im waiting for its roll over.




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Edited on 26/04/19 @ 15:44:21 by 🐉Navnløs, Nadir Feru (#36600)

Sanu Incense Torn (#95758)

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Posted on
2019-08-03 17:26:26
This is possibly one of the most well thought put suggestions I've come across o.o

With that said I do have some small grievances.

There should be a cap for amoint of tokens given for stats, so that those who are stuck under 200 stats.

There should be a limit daily of the amount of lions the Stranger can take, lets say 3 max. NCLs are a good idea yes, but those especially should be limited.

With Gorilla Enclave and the Tree we really dont need more ways to remove unwanted cubs.



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Edited on 03/08/19 @ 17:30:21 by Sanu Divine Primal (#95758)

Jack | G2 Jellyfish
Prion (#98461)


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Posted on
2019-08-03 19:05:15
I don't think there should be such a short limit, Sanu, otherwise the system will be pointless. Let them send at least a few lionesses off per day for some tokens. At least, that's my two cents.

There should be a stat cap, but it's v high so those who've put in the effort to breed high stats still get a reward for it (coming from someone who doesn't breed high stats).



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bugs ☕🤠
(inferno 1.5k) (#80478)

Holy
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Posted on
2019-10-15 21:51:46
Looks like a great idea! I think this sort of thing could really help the economy



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