Posted by Cub Training with Amusement Items?

jenny. (#91773)

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Posted on
2016-09-24 02:35:52
So, I was giving my pride amusement items to boost their mood up. I was selecting my cub to play with a elephant skull when it said '7%+ survival chance' even though they were already being protected. This got me thinking, 'it would be cool if cubs could get training experience from some items!'.
Maybe there could be a very rare chance to get 2-4% training experience from Amusement items? I don't know; I would find it rather useful.
If you don't support, please try to explain below why you don't. <3



This suggestion has 74 supports and 3 NO supports.



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Edited on 24/09/16 @ 09:36:55 by xOmqJxnnii (#91773)

Tavrinth (#90122)

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Posted on
2016-09-30 09:36:23
Mhm.



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jenny. (#91773)

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Posted on
2016-09-30 17:57:48
Well, your suggestion sounds VERY useful. ^^



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Tavrinth (#90122)

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Posted on
2016-09-30 23:29:24
It is cause VL 50%? Thats not very low? If you find (or have found it) feel free to give input.



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Orcinus [Starlit
Floof] (#31718)

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Posted on
2016-10-09 03:54:26
It would be nice. If a cub already has 100% protection (say it's being looked after by a lioness, for example) then I think playing with items should succeed 100% of the time in adding to the training bar.



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jenny. (#91773)

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Posted on
2016-10-09 03:55:43
Yeah, that's a good suggestion. c:



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Orcinus [Starlit
Floof] (#31718)

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Posted on
2016-10-09 03:57:07
Thanks :)

It goes without saying that you have my support though~



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Kayos (#97675)


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Posted on
2016-11-10 16:17:02
Training adols is suppose to be difficult due to the stat bonus they get. If we just used items to boost them, then where's the challenge? What's the point of taking them along for hunts at all? Items pretty much undermine the system. If you want the benefits, then you need to work for it. If you can't get all your adols trained because you have too many, then be a tad more careful with your breedings so you're not overwhelmed or pick the ones with the best stats and concentrate on them.

The only way I'd support is if the items used to train were specific to training and had a high fail rate, meaning it wasn't guaranteed to boost.



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Edited on 10/11/16 @ 23:19:24 by Kayos (#97675)

Darkesthail5! (#455337)

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Posted on
2024-06-10 09:21:35
I like this idea the cubs are the hardest to train do to cub training giving lower % and if anything the skulls would be the perfect item to cub training the more valuable the skull the % tack a Elephant or a lion skull they coud be 4-5% wall a rat or bird one's be 1-3% that would at least balance the amusement training better than all amusement items giving cub training



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