Posted by Gorilla Enclave: Donation Change

Maiq the Hoarder (#92244)

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Posted on
2017-05-13 11:43:40
I was so excited for this feature, but the "questing"? Sucks. I have an EASY quest and it can't be done. There are no cubs that fit. If any were born, they got dumped in the tree. I'm not going to buy a mane color changer for a trash cub that I'm going to throw away for a small amount of teeth. So I'm going to propose a change closer to how I thought it would work.

First and foremost- It should still only be ONE cub a day. I'm not trying to make it easy, just do-able. (I said I don't care, but I lied. I would rather replace the quests, but it *could* be in addition to the quests. Either you could do a quest or a random cub, or maybe you could do both and donate two cubs if you happen to get lucky with the quest.)

Option 1: Replace the Quests


The idea is that you can donate Any cub and it would net you Gorilla Teeth. How *many* Gorilla Teeth would depend on the value of the cub. Some ideas on what values could be:

Cub 1 per day: 1 gorilla tooth for any cub no matter what
Gender: doesn't matter has no affect
Special Eyes: 3 teeth
Special Base: 5 teeth
Mutants: 5 teeth for Passable mutations
------------: 10 teeth for Mutations with *Over* 500 in game
------------: 20 teeth for Mutations with Under 500 in game
Stats: 5-499 - No bonus
-------- 500-999- 1 tooth
-------- 1000-1499 2 teeth
-------- 1500-1999 3 teeth (And so forth, but really how many 2000+ stat cubs are going to be trashed?)

Can you think of anything else I might have missed? Price adjustments? Keep in mind all of these would add together, so a 600 stat primal cub would be worth 7 teeth. A 50 stat cub with special eyes would be worth 4 teeth.

** Lex thought that Prize Prices should go up if this was implement. But keep in mind- if you donate a copy of that 600 stat Primal for 7 teeth every day, it would still take 42 days to get one applicator. That's a lot of time and a lot of mutants. Primal passes, but it doesn't pass *that* well.

** Heda Redbox suggested that stats be excluded entirely. That would be up to the discretion of the staff. I did make the return on stats very low since stats continuously build when you work for them. It is a *lot* of work though.

** Some people have expressed concern over monkey teeth being too easy to get this way. This is a possible lower price bracket.

Any Cub: 2 teeth (Easy gives two Teeth now)
Special Eyes: + 1
Special Base: + 1
Passable Mutation: +1
Non-Passable Mutation: +2
Stats over 999: +1

At that rate a non-passable mutant with 1000 stats, special base and special eyes would be worth only 8, the most you could get.

Both grids are based off donating only one cub a day! I don't see how this will encourage mass breeding at all.


Option 2: Edit the Quests


** Axel's suggestion for modifying quests rather than replacing them.
Easy: Ask for common eyes/markings. Bases are requested as base group. (solid/countershaded). No specials.
Medium: Ask for common/custom eyes, markings. Bases are requested as a base group and type (solid/countershaded/dark/medium/light). No specials.
Hard: All eyes, markings, including specials. Bases are asked as specific. Eg.: Onyx, Dark Fawn, Cream)

** Thalath suggested that all mane related items- color, shape and marking, be removed from quests because none of these would pertain to cubs.



This suggestion has 109 supports and 9 NO supports.



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Edited on 14/05/17 @ 11:44:52 by M'aiq the Wanderer (#92244)

Shadow of the Blood (#86510)

Resurgent
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Posted on
2017-05-13 11:48:14
This makes sense and certainly makes it more possible to actually succeed in procuring Gorilla teeth. While the idea of making it so people had to buy cubs was a good theory, the fact of the matter is that no one puts cubs under the age of one year up for sale. If they don't want them, they toss those cubs to the tree, or in many cases, kill them so no one else can have the cub either.

I support this change.

Shadow



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Lex 🦋 (#56485)

Divine
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Posted on
2017-05-13 11:53:07
I would support this only if the number of teeth needed for the prizes were greatly increased



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Maiq the Hoarder (#92244)

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Posted on
2017-05-13 11:59:06
If you have other prices in mind feel free to suggest it and I will consider adding them. But I'm not trying to make the things in the Gorilla Enclave cheap. Just feasible. I managed a Medium level quest yesterday and that gave 5 teeth. I can only imagine an Easy quest will be 1 or 2 teeth. I'm trying to keep the prices low because it's clear Xylax wanted the prizes to be rarer.



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Ariento (#1923)

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Posted on
2017-05-13 12:32:38
I got two teeth from an easy yesterday.



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Ganymede {Ginger
Rosette} (#99990)

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Posted on
2017-05-13 12:53:54
I think that this would devalue the quests too much and discourage most people from doing them. At most, I would support the addition of an option to donate 1 cub per day for 1 tooth, no matter the attributes. The payout increases for special traits outweigh the quest rewards far too much.



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Maiq the Hoarder (#92244)

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Posted on
2017-05-13 12:56:38
That is a possibility. But ultimately I *want* to replace the quests. I don't like them and can't accomplish them. When an Easy quest is unachievable, 300 teeth for a single item is impossible.



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Lex 🦋 (#56485)

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Posted on
2017-05-13 12:58:45
@Ganymede:
What i was getting from this suggestion was to doaway with "quests" and turn the Gorilla enclave into a place where you can trash cubs for points instead of filling up the giving tree and sales center :0 That's why i'd say increase the prices of the prizes



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Ganymede {Ginger
Rosette} (#99990)

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Posted on
2017-05-13 13:03:09
Ah I see - if it's truly a replacement, then yeah, I agree with increasing prize prices! The really expensive ones are also referral items and are notoriously hard to get. I don't think that 300 teeth is "impossible" - it will just take some time and dedication, just as referrals do. They should stay expensive/rare, because there aren't very many truly rare items on Lioden, and it's good to have that differentiation.

As a side note, I kind of love the challenge of the gorilla quests! But I agree that they don't make for a very good cub sink in practice.



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solo(side)-Tired (#28080)

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Posted on
2017-05-13 13:09:30
Hmmm, I don't know How I Feel About this one. I Feel like If its too Easy to Trash Cubs and Get Funds for them than 1 of 2 Things Could Happen.
One: It Could Help Clear up the Trade Center.
OR
Two: It could Make the Trade Center Worse Since Everything Would Have A value.In Effect Making Karma Fodder Almost non Existent.

I like the Idea Of cubs being Easier to Turn in but Perhaps the Gorilla Would Only Take into Account the Availability and Price Of Cubs on the TC. Making it Profitable to Spend the GB for them in Return for A Greater Payout Based on What you Spent.(Say 3 Teeth Per GB/1K SB Spent to Obtain the Cub)

At this point It Seems To Be A Random Draw which Causes An issue because It Could ask For Markings That Are not Readily Available like Rosette or Special Applicator Bases.





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Luxaeus (#78363)


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Posted on
2017-05-13 13:10:20
I'll support.

May I ask what were your given requirements?



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Maiq the Hoarder (#92244)

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Posted on
2017-05-13 13:11:16
I'm feeling a bit frazzled today so if you have suggestions on how I could make the suggestion easier to read I'd love to hear them. I'm still thinking only one cub a day- unless this is done in addition to quests at which point it *could* be one random cub and one quest cub.

So even if you donated Rare mutation with 1600 stats, special base and special eyes you'd only get 32 teeth. And if you did that every day it would still take you 10 days to get one applicator. Since very few people are going to be donating rare mutations I think the prices on prizes are fine where they are at. I thought over this quite a bit before posting it. The hardest part was figuring out where to put stats, since getting started in stat-breeding is hard, but once at the top statty cubs are easy.



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Shadow of the Blood (#86510)

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Posted on
2017-05-13 13:50:49
@ solo(side)-*Loading....* (#28080)

No one should have to buy any cub for GB to complete a quest. GB are NOT easy to come by and require serious amounts of real money to get. If you're trying to make the Gorilla Enclave into a place where you have to buy cubs for GB then you are looking at a very different change than everyone else is.



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Luxaeus (#78363)


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Posted on
2017-05-13 13:53:33
@Shadow

If you're not able to complete a quest and may have to pay GB for a cub, why can't you just skip a quest?



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Maiq the Hoarder (#92244)

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Posted on
2017-05-13 14:02:21
@BritishAce

I started the day with an un-completable quest, after an hour I cycled it and got another un-completable quest. On Easy. A Deira mane is all I need. But there aren't any. How many 100's of sb do you think is a good price to spend for 1 or 2 gorilla teeth?



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Heda Vampiric (#56702)

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Posted on
2017-05-13 14:09:40


**Part A
I've tried about 4-5 quests and had to skip every one of them. The first few were "hard" ones. I had no hope of completeing those. So I tried the "easy" ones. My first requirement was a bone based cub. Upon checking TC there were only about 3 of them, and all required a GB payout. So I skipped it and tried again, this next one required a hazelnut. Upon checking TC there were only 2. And both cost 5Gb+. I agree that the enclave needs some kind of change. But I am open to looking at all these suggestions and pledging my support. I posted in a group chat earlier the idea of letting us turn in base groups instead of specific bases.

Copy and paste of my example:
Like. "Bring me a black dark countershaded special" With those specifics alone you could submit a Ice, Slate, Korat (Not released yet though), or Celestial. Obviously those are rarer bases but with something like "Cream Medium Solid Common" gives you the option of Cream, Cream Darker, Fawn, and Dark fawn, & (Unreleased: Peach & Camel).
[End]

Of course you still have to account for the nose color, mane color, etc & I do not know how much easier it would really make it with those specifications but I feel it would be a little better.


**Part B

In a thought to editing your suggestion I would not include stats in the teeth count. Make it so they don't matter. You do not need stats in order to get through this game, so it would be unfair to disadvantage others at this point (I'm saying this as someone it would effect positively (I'm a stat breeder so it would benefit me and I'm still against it). I'm on the fence about mutations effecting it (They are more easier for an average player to get so I'm more inclined to approve.), but fully agree with the bases and eyes part of the suggestion.




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