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Posted by | -LOCKED - -ADDED TO THE GAME-Fix Albino Pass Rules || 1059+/-37 |
![]() Razz {Side} (#36422) King of the Jungle View Forum Posts ![]() Posted on 2018-02-13 09:45:20 |
For all who are worried- this is not to eliminate the base or even prevent it from passing at all, this is just to get the base to follow the rules of genetics that Lioden has, OR to significantly lower the chance of it cropping up outside of its genetic groups. For me, this is the most frustrating thing in game. The albino base can pass from anything. It ignores every piece of genetics in the game, and hurts specific color breeders hugely. Albino is a Black Light Solid base. According to the wiki: "If you were to cross two parents from the Black colour group, all of their subsequent offspring will have bases from the Black colour group. If you cross a Black colour group parent with a Cream colour group parent, you will end up with offspring from both the Black and Cream colour groups." "Dark x Dark = Dark Light x Light = Light Dark x Light = 25% Dark, 25% Light, 50% Medium Medium x Medium = 15% Dark, 15% Light, 70% Medium Dark x Medium = 50% Dark, 50% Medium Light x Medium = 50% Light, 50% Medium" "Breeding with gradients is a bit simpler than shades. If you cross two Countershaded parents, all offspring will be Countershaded. If you cross two Solid parents, all offspring will be Solid. If you cross a Countershaded with a Solid, you can have cubs from either gradient!" Now. Considering this information, let me show you my most recent litter, and a prime example of what albino is doing. This is Concha Her information is as follows: Nacre Cream Dark Countershaded special Her mate for this most recent breeding was Lord Kumba His information is as follows: Nacre Cream Dark Countershaded special According to this, cubs should look only like this in respect to genetics: Cream Group, Dark Shade, Countershaded Gradient. Because it is a Cream x Cream breeding, all cubs are cream. Because it is a Dark x Dark breeding, all cubs are dark. Because it is a Countershaded x Countershaded breeding, all cubs are countershaded. But then we get to her firstborn daughter. This is the cub I am not protecting her so that link will probably die out soon. To prevent this from being lost, here are all of the screenshots that pertain to the cub's information. Currents and Stats, Parents Breeding Info Appearance What is this albino? Black, not Cream, Light, not Dark, Solid, not Countershaded. This is a huge conflict in breeding and it is exceptionally difficult when a breeder has to deal with this in their litters. The issue is that, with many breeders, not only the fact that albino can pass from anything and ignores all genetics, but how often it happens. If I have any sort of breeding going, from 2 lionesses to 20, at least 1-2 of the cubs will be albino. What I am suggesting is as follows: A: Making it so that albino obeys normal genetics like everything else or, for all those who say that albino should be able to pass from anything because it's an 'unnatural' base (it's not achromia, it's not a mutation, it is a BASE, just a reminder!) B: Significantly lowering the chance of it appearing randomly in litters. A 0.1-0.5% chance should suffice. There is no reason that it should show its face so often among our litters, make it a surprise rather than a disappointment. Maximum Storm (#114957) suggested perhaps making it a lower chance for everything other than black with a slightly higher rate of appearing with black bases! And now, thanks to Thalath and Bezthiel... C: Adjust albinos classification to Black Light Solid Special. Black has a lot of specials already, but not many in that particular class (light solid). Restrain it to it's genetics, and then make it be an applicable special base like Onyx or Maltese. This way it can be a slightly more useful base, and it would fix the issue of how underappreciated the base is right now. D: Suggested by Seabunny #114144. Make Achromia and Melanism inheritable mutations, and give Albino a new name, locking it into its own group but still allowing for people who like the idea behind it to be able to breed for Achromias that result in the same 'albino' look. E: Combined Suggestions. Make Albino a special base, and then make it a breed only occurrence. No longer applicable from the oasis, a special class, the demand for Albinos and their appearance on rarer lions (high statters, tigons and leopons, other mutations etc), would skyrocket I know that renaming albino is a rejected suggestion but I'm still going to keep the option here because I feel that giving as many possible fixes to the solution is a better idea than giving one suggestion that 90% of people dislike even if 80 of those 90% would support the fact that albino needs to be fixed somehow. Edit 2/14 River #6903 "Yes. This made sense if we had no achromia mutation, but we do so...." As they said, the Achromia mutation negates the need for albino to pass from anything. Albino isn't a mutation, so it should not pass like a mutation does. It should obey the normal base genetics like all other bases have to. Edit 2/15 According to Taevali and Kristy, based on their experiences, the pass rate is roughly 15-20%, meaning that in 100 cubs bred from ANY base 15-20 of them will have albino bases. That is ridiculously high, and overpopulates the game with this base. According to Bezthiel, it was at one point only 3%, but it feels much more than that and may have been raised. Edit 2/16 New fix suggestion implemented! Edit 2/19 Coal #133177 has suggested that the rate be adjusted to something closer to 1/5000, to make it a rarer occurrence. Edit 3/19 Adam #68231 Used the Scrying Stone before my Anjeer lioness gave birth (ended up using IBF on her anyway) and the first few results were almost all Albino, despite the stud being Sunset. Edit 3/20 Brought up by TrotterTheOtter @27811 With how few breedings females have, the level at which albino crops up can be extremely detrimental to someone who is trying to obtain the base using just their female and an outside male. Especially if it's a Special-Special, like the July bases, the chance is already next to nothing. When you're getting albinos every litter, it's another cub less that you have a chance to get that special-special to pass. Not only is it useless on that front, but it also eliminates the chance of you obtaining a base that actually would help with breeding the base you're aiming for. Edit 3/22 Genetics Newspost Kudos to Nate #26405 for finding this. This is the newspost in which Genetics were introduced. If you look a few paragraphs down, you find this quote: ![]() "Albinos can now no longer be selectively bred, and instead are a small random chance, much like a mutation. Breeding two albinos will not give you an albino unless the random chance happens. Albinos can occur in any pairing!" I'd like to draw your attention to the last part of the first sentence. ". . . much like a mutation." This is exactly the issue for which this thread was made. Achromia is a mutation, albino is a base. A base should not be passing like a mutation does. Not unless it is given 'special' status, and only appears within its own grouping, much like bases such as Prune or Maltese. Both bases occur rarely without a parent that carries the base, but they can occur randomly within the group of their color. If you need proof of this, I'm happy to go snatch up the little Prune baby my Anjeer and his non-prune lass made earlier this week. That random occurrence of the base is damaging to color breeders, and because it isn't even Special genetics, we have literally no use for it. To further this, by having a base that is "much like a mutation", the game is negating it's own money-maker. Mutations are, simply put, a huge part of the Lioden economy. These are mainly centered around the passable muts, but regardless, they are all selling for GB. GB is the lifeblood of Lioden, it is what keeps the game running. When you negate the functionality of mutations by simply having a base that is "much like a mutation", the game and it's makers are damaging themselves. The reason it occurred randomly before mutations were input is because there were no genetics in place. Either way, the random chance infused with the base is useless and extremely harmful to breeders who go for color specifically. That is why this thread is here. Edit: 5/20 RottAndArtist brings up a good point! With the addition of Clear White to the endless list of bases Lioden has, Albino becomes even more useless. If it were combined with its group, or as Rott also suggested, had its pass rate extremely lowered, it may become more and more coveted! It appears that the Mods have been making an attempt to counterbalance the distress around random albinos with certain updates, (ex, its use in Cloudburst breeding), but this does not make it OK to have this level of random albinos! 3.5% pass rate? That's ridiculous!!! This is a plea to the mods, please, lets get this under control. There may soon be a higher demand for the 'white' bases with the coming of Tigons. White Tigers could be a high demand creation due to the aesthetic. However, Clear White is a custom base. And it's a custom special base. This overrides Albinos use in this manner. By adjusting its class (special), or making it a breed only thing with a actually, genuinely low pass rate, we could see a rise in the number of people who enjoy and covet the albino base. Also: Concha has died and was my sister's lion in the end. She was not saved due to lack of room, so her link is now dead! If you don't support, please tell me why! --- ALBINO PASS RATE SCRY STUDY Official Results Document Black Solid x Black Solid Total Rate: 2/50, 4% Albino Pass Black Countershaded x Black Countershaded Total Rate: 2/50, 4% Albino Pass Black Total Pass Rate: 4% Cream Solid x Cream Solid Total Rate: 1/50, 2% Albino Pass Cream Countershaded x Cream Countershaded Total Rate: 0/50, 0% Albino Pass Cream Total Pass Rate: 1% Golden Solid x Golden Solid Total Rate: 1/50, 2% Albino Pass Golden Countershaded x Golden Countershaded Total Rate: 2/50, 4% Albino Pass Golden Total Pass Rate: 3% Red Solid x Red Solid Total Rate: 2/50, 4% Albino Pass Red Countershaded x Red Countershaded Total Rate: 3/50, 6% Albino Pass Red Total Pass Rate: 5% TOTAL FINAL RESULT Total Pass Rate: 14/400, 3.5% It appears that Red has the highest pass rate of all, with a total 5% pass rate! This is followed by Black, then Gold, and finally Cream, with a 1% pass rate. Even a 1% pass rate is far too high! The HIGHEST pass rate for mutations is around 1 in 250, a 0.4% pass rate. Albino random occurance, if meant to be "like a mutation", should be at MOST a 0.5% pass rate. That's 7x less than what it is right now. |
Razz {Side} (#36422)
King of the Jungle View Forum Posts ![]() Posted on 2018-08-06 12:55:54 |
@Geralt 100% agreed, I'm going to keep advertising and bumping it as much as I can in the hopes we can get a little more leverage ![]() |
Jiaoqiu (#56198)
![]() Bone Collector View Forum Posts ![]() Posted on 2018-08-06 13:20:19 |
Even if they don't fix it I do hope it gets lowered. I for one would like see it tweaked if they don't make follow rules. Honestly I am surprised it is the only base that pops up outside of it's genetics group if you ask me either an adjustment is needed a fix or next best solution is other bases that follow the same rules as albino. my last option would not be too ideal since it would only increase the variety of randomly passed bases. but it's not too ideal although it would be a last resort idea since albino stands on it's own in the whole list of genetics exceptions. But in theory such a thing would force them to adjust pass rates for the base. but this probably the worst option I could think of. ![]() Edited on 06/08/18 @ 13:25:39 by Geralt The Bi Towel Monster (#56198) |
Viridian (#3910)
King of the Jungle View Forum Posts ![]() Posted on 2018-08-06 13:25:28 |
Support! Honestly if albino was switched to Special instead of Common and followed the game's genetics that would be fine by me. It stays a rare base and doesn't get in the way of breeders. That might even make it desirable. ![]() |
Jiaoqiu (#56198)
![]() Bone Collector View Forum Posts ![]() Posted on 2018-08-06 13:30:14 |
As of right now Albino is common it should stay common if it gets back on it's genetics rules. Although if it became special it would probably be most heavily passed special base but due to it's current pass rate if they put it back on norm gene rules I would much rather it stay common. and have a possibility of maybe only popping up in it's genetics group. which is black genetics. ![]() |
Razz {Side} (#36422)
King of the Jungle View Forum Posts ![]() Posted on 2018-08-06 15:13:55 |
[♰] Yharnam (#112370)
Holy View Forum Posts ![]() Posted on 2018-08-09 08:20:09 |
Not gunna lie, I want this fixed. I used to be 'eh' about it, but my Madagascar project is already going to be a pain in the ass. As frequently as I get stricken with the dreaded 1 Cub Curse, and with only so many Sapelas in heat at once (no, I don't want the other bases, I *LIKE* Sapela and Unholy girls are harder to find), and furthermore with a limited number OF HEATS, having an Albino take up what's a (small) chance at potentially getting my first Madagascar is gunna make me endlessly frustrated. I don't exactly want to have to have heats wasted on some damn Albino when my king's a cream group. Save that for my black group main. Please fix this. Restrict it to Black Solid Special. Make it RARE. Give people a REASON to be excited to see it, and not be paranoid about it messing up their breeding projects. If people like the base, that's cool and all. You'll still get it, it'll be worth more, and it won't infuriate people who don't want it. This gets my full support. Don't care if Clear White exists and is "special", because it's not a fix for this. :L EDIT: Spelling errors fixed. x_x ![]() Edited on 09/08/18 @ 08:25:25 by -:[ ʙᴇɴɴᴇᴛᴛ ]:- (#112370) |
TrollBerserker[PFM] ⚡ (#110675) Resurgent View Forum Posts ![]() Posted on 2018-08-09 09:04:19 |
Can somebody also Scry Stone - prove it that Albino base is indeed a passable genetic base (unlike the lie that it's not). I was trying to breed Cloudburst and every second cub from the litter was Albino. Much, much higher Albino rate then from non-Albino breeding. ![]() |
Pain and Suffering (#93497)
View Forum Posts ![]() Posted on 2018-08-09 09:09:41 |
Cant really be bothered with the stone, but I know for sure that my albinos produce guaranteed albinos for generations. I believe this cursed thing does pass. ![]() |
Razz {Side} (#36422)
King of the Jungle View Forum Posts ![]() Posted on 2018-08-09 10:42:18 |
@Bennett Thank you for the support! I hope that your breeding project goes well, combo breeding is so hard and it's frustrating when albino takes up that 1 cub ;-; @Troll and Anthrax Unfortunately, it does pass. It passes at a significantly higher rate than random passing which is literally the worst damn thing ever. I need to base change my statter queen to avoid that! ![]() |
Wénduō 文多 (#107962) View Forum Posts ![]() Posted on 2018-08-09 15:54:09 |
Support! I feel like the whole Albino don’t pass it’s base directly often is a lie. The few pretty Albinos I have been keeping so far always produce atleast 1 - 3 albino cubs in their life. And now that we have Albino, Achromia and Clear White. It just feel like too much. Even remove Albino entirely and replace it’s Cloudburst role with Clear White sounds like a nice idea. Or as some suggested make Albino less common popping up or base app from Oasis. ![]() |
Razz {Side} (#36422)
King of the Jungle View Forum Posts ![]() Posted on 2018-08-09 19:55:14 |
@Wenduo Thank you for the support and input! I agree with a lot of it lol And there was an actual update later on that said they were making albino pass from albino which makes it worse ![]() |
༺Yōkai༻ (#143483)
Interstellar View Forum Posts ![]() Posted on 2018-08-10 15:21:30 |
I support this 100% when i first started i thought the albino base was really cool but once i started breeding i began to dread those little white based bastards ![]() ![]() |
Razz {Side} (#36422)
King of the Jungle View Forum Posts ![]() Posted on 2018-08-10 19:14:09 |
Zizi (#12557)
View Forum Posts ![]() Posted on 2018-08-11 00:19:23 |
Support.. though I prefer that albino could still pop up randomly at a rate of .5% and that albino could only be inheritable when bred as albino x albino. In rl albinos do pass their albino genes! thats why albino bunnies are so common x3 ![]() |
Rhaegar - The Raven King (#25467) ![]() Maneater View Forum Posts ![]() Posted on 2018-08-11 01:16:05 |
So they can mess with the pass rates of other bases and just downright ignore Albino. My favorite base, Kimanjano, was made even rarer and Albino's will still pop up and ruin cubs that are in a completely different color group. I seriously don't understand how people can be all "what a great update" on yesterday's news. Nothing great about it imo. ![]() |