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Posted by | [Aug] Evil Vs Good |
🐝 Detective (#19805) Protector View Forum Posts Posted on 2018-08-05 18:14:34 |
Alrighty, everyone knows that Evil lions have it easiest on this game. Months like August make it even more obvious though. I went through the Wiki and screenshot all the encounters where you get more Evil pts than Good pts. Why aren't they even? This year, we open our good and evil shops as individuals. I really like this update! But.... why are encounters so skewed for Evil lions to open their shops earlier? 2 Good / 5 Evil 1 Good / 3 Evil 2 Good / 3 Evil 2 Good / 4 Evil 4 Good / 5 Evil 2 Good / 3 Evil 1 Good / 3 Evil Is it that difficult to make the numbers equal? Please note that there are no events where you get more Good pts than Evil pts. I know to many this will seem like a silly thing to focus on, but the running trend of the site favoring Evil lions is getting a bit unfair. |
Koi [G1 Sunrise Pie] (#127217)
Divine View Forum Posts Posted on 2018-08-05 18:18:00 |
♓ayley (#56998)
Unholy View Forum Posts Posted on 2018-08-05 18:19:41 |
Should at least be even especially with the new way the shops are unlocked, support 0 players like this post! Like? |
🐜 ant's side (#147274)
Unholy View Forum Posts Posted on 2018-08-05 18:42:49 |
“Dark times lie ahead of us and there will be a time when we must choose between what is easy and what is right.” ...lol but it’s pretty annoying how my evil side account unlocked the shop so much faster than my main. pretty sure they’re not trying to teach a lesson support! 0 players like this post! Like? Edited on 05/08/18 @ 18:45:20 by 🐜 ant's side (#147274) |
Anonymous (#44152)
Demonic View Forum Posts Posted on 2018-08-05 18:49:10 |
Total support, why are they different anyway doesn't really make much sense to me at least. 0 players like this post! Like? |
Cairo (#68264)
Prince of Terror View Forum Posts Posted on 2018-08-05 21:07:41 |
I went for evil on my main and good on my side, had both shops open within 3 days and if the good one took longer it wasn't by much. I've noticed that my side is getting much more even amounts of cb to db whereas my main, the 'evil' account is getting more cb. Turns out if you add up all the encounters evil ends up with 5 db while good gets 22 (if I've counted right, it's significantly more regardless). This can be seen even in your own examples, I'm too lazy to put some up myself. Maybe it takes a little longer to open the good shop but you do get more db out of it, which is what buys grains of paradise and buffalo balls so I think it balances out. Players can not only just choose if they want to be good or bad, but can also decide whats more important to them; getting decor or gameplay items. Honestly I think it'd take away from the game a bit to have perfectly equal results for both good and evil, there are advantages to each. 0 players like this post! Like? |
KalikaRoo31 (#89224)
View Forum Posts Posted on 2018-08-12 21:45:49 |
The dry bone drop is skewed as well. You get way more when being good. Especially when killing humans. 0 players like this post! Like? |
🐝 Detective (#19805)
Protector View Forum Posts Posted on 2018-08-12 21:47:02 |
Good Lions get more dry bones, Evil gets more carrion beetles. We aren't talking about that though, this is just about opening the shops (good vs evil pts). 0 players like this post! Like? |
Sand✧Tiger (#19721)
Interstellar View Forum Posts Posted on 2018-08-12 21:51:40 |
Could it be so that players have a chance to open the harder one first then back track and open the easier one? Or vice versa? As for the events favoring evil lions, I've found that it's generally true in life to perform evil acts than it is good. Expedience, convenience. The lie to save face, the little cheat to get ahead. The reward in being good is the satisfaction of knowing you did the right thing. So although it might be a bit easier to be evil, you do still get a lot of bonuses for being good in this game. For example, I have a BUNCH of free food on my "good account." I'm still supporting the idea though because things might use a bit of tweaking. 0 players like this post! Like? |
KalikaRoo31 (#89224)
View Forum Posts Posted on 2018-08-12 21:51:45 |
I did support? And I was just suggesting that everything should be more balanced. I can't collect dry bones and be evil. I'm forced to be good. It should all be balanced. Pionts as well as currency. 0 players like this post! Like? |
Starblazer (#51170)
King of the Jungle View Forum Posts Posted on 2018-08-12 21:53:06 |
A few more good encounters that give food would be nice. Right now, both my accounts are focused on killing humans to get the studs opened, but after that my side king is going to concentrate on being good. But there are several encounters that give food if you choose the evil option but not the good option. Now, there are some that give food for being good, but not as many. And when you have a large lair, those zebras can add up. 0 players like this post! Like? |
🥖Your🥐Local Bread🍞Dealer🥞 (#146681) Lone Wanderer View Forum Posts Posted on 2018-08-13 01:50:53 |
no support. i like a little challenge. making everything balanced just because you want shops unlocked faster/more rewards takes the fun and challenge out of it. i think patience is key. 0 players like this post! Like? |
🐜 ant's side (#147274)
Unholy View Forum Posts Posted on 2018-08-13 06:43:44 |
“a little challenge” is fine when you have a lot of free time, but what about more casual players, who might not have as much time for exploring? i don’t like that they’d be pressured into one side 0 players like this post! Like? |
Phantom StarsX (#92256)
Scourge of Lions View Forum Posts Posted on 2018-08-13 07:23:01 |
The encounters themselves have their own pay offs. Good usually has dry bones which are helpful for the studs and event items. Evil has carrion beetles for shops and human legs and medium meat chunks that can be sold in bulk to MB, and more food in general, wildebeest, giraffe, ect.... As for the points however... with the new personalized shop bars (which I do like) it merely isn't right to have the points tipped to one scale. On my accounts I sometimes pick the other options for more balance of currency and this is much harder to correct on my good account then the bad one. I'm not complaining about getting "penalized" cause I'm not but if I pick 3 evil options it'll take more then 6 good encounters to counter it. If I pick 10 good encounters and got lucky enough, I could counter it in 3. That is incredibly lopsided for the point values and no it isnt hard to open the shops but it did take my account 2 extra days then on my side and I'm a pretty active explorer. 0 players like this post! Like? |
🥖Your🥐Local Bread🍞Dealer🥞 (#146681) Lone Wanderer View Forum Posts Posted on 2018-08-13 14:59:56 |
@ants side Then you still have plenty of time to unlock it?? I was busy in the beginning of the even and still got it unlocked? Theres no pressure. Being busy still influences how much db and cb you you get anyways. So theres no difference to your point. 0 players like this post! Like? |
🐝 Detective (#19805)
Protector View Forum Posts Posted on 2018-08-13 16:53:40 |
How is it fair for Evil lions to get their shops unlocked faster? lmao. 0 players like this post! Like? |
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