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-LOCKED - Coding Update: Breeding Tweaks and more! | |
Posted on 2018-08-10 13:35:32
Announcement Regarding Base Pass RatesWe would like to address an issue that has recently been brought to our attention regarding special bases and their pass rates. Based on the information that we have seen, we went ahead and ran some tests against our breeding system. It was discovered that the pass rate percentages are no longer accurate to the numbers stated in the genetics introduction news post back from mid-2015. As the number of bases has slowly but steadily increased, the percentages gradually became skewed over time. This was an oversight on our part, and was in no way intentional - we apologise for this. As of today's update, we have adjusted the rates to work properly for breedings. However, we would like to state that breeding special (rare) bases are still just as difficult to pass on as they were prior to the change, as those bases are meant to stay rare. Additionally, we have renamed the genetics categories to hopefully make base rarities a little more clear. Before this change, there were two rarities for bases: "Common" and "Special". "Special" encapsulated everything from customisable specials available through the Oasis to specials that could only be applied or passed down via raffle lioness. Now, we have the following: "Common", "Uncommon", "Rare", and "Special". "Common" bases are exactly as they were prior to this change - anything that can be found in the wild on NCLs and rolled males, as well as most bases applied via Oasis, and certain combo bases. "Uncommon" bases are now bases that were previously categorised as special, but can be applied via Oasis, such as Buttermilk, Korat, Maltese, Onyx, etc. "Rare" bases are bases that can only be achieved through breeding, such as Anjeer, Champagne, Cocoa, Fiery, and so on. "Special" bases are what those difficult-to-breed bases are now categorised as. These include applicator, non-common combo, and raffle-exclusive bases such as Cairngorm, Celestial, Haze, Lilac, Orchid, Pulsar, etc. We want to make it clear that it is still essentially broken down to "Common" and "Special". This tweak only separates the different categories of "Specials" into more clarified sections, which should be easier for users to understand. Below, we have included a rough estimate of the adjusted breeding passage rates. Common x Common = Guaranteed common Common x Uncommon/Rare/Special = Very high chance for Common, very small chance for Uncommon/Rare/Special Uncommon/Rare/Special x Uncommon/Rare/Special = Good chance for Common, decent chance for Uncommon/Rare/Special Uncommon x Uncommon can still produce Rare offspring, and vice versa. Special will never pass unless one of the parents is also Special." ALL BREEDING CHANGES COME TO LIFE AS OF THIS NEWS POST, IT APPLIES TO ANY BREEDING DONE AFTER We have now implemented the cooldown change with regards to a poll we took a short while ago. From now on, patrolling will take a full hour to get the results. This means that you won’t have to come back within 15 minutes for results, and then come back 45 minutes later to patrol again once the cooldown is finished. You’ll be able to send another lion straight out after you pick up your results! Two more items have been added to the ‘stud item pool’, where you can send items over in a stud request to be used on the stud you’re requesting at the point of breeding. These two items are: Opal Saltlick and Rock Salt. ** New Emotes! ** 5 new emotes have been added today! clap omegalul ha wat :v give Event Encounter A new, extremely rare encounter has been added to explore for the August Event. Will you find the Mysterious Stranger? And what gift will he bestow upon you? * Double Uterus * The rarity of Double Uterus has been modified again due to a high number of DUs being present on the site. This is lowered both from where it generates (a fresh new mutation) and from when it’s passed down via Lion Scrotum. The new rate of passing DU using Lion Scrotum is now 5% instead of the usual 25% the item gives. This does not affect other mutations bred with this item. * Kimanjano * Kimanjano’s pass rate has also been lowered. The rate remains the same if the mother is a Leopon as well as the cub, but is lowered if the cub is not a Leopon, and then lowered again if the mother also isn’t a Leopon. Fun thing - we noticed there were some markings that we simply forgot to add in over the years. One or two per update were just kind of omitted. So today, they appear for you like intended! Custom: * Scoria Dapple * Leg Banding Blue * Tail Banding Blue * Leg Spotting Fading Heather * Leg Spotting Strong Heather Raffle: * Dim Blue * Dim Red Rosette, working the same as the first Rosettes we introduced to the game: * Dark Brown Rosette * Fixed sprite rendering issue in Microsoft Edge & Firefox for Fire Escape * Combined userlog entries into one when earning a prize in Fire Escape / Poacher Chase * Clarified error message when unable to submit score due to session timing out (Fire Escape / Poacher Chase) * Added notice to games that reset at midnight (versus Rollover) * Added toggle to reduce visual movement in Fire Escape & Poacher Chase Layout tweaksLion Page Discussion Topic Some of you may remember that earlier in the year, we had a developer stream in which we asked the userbase what aspects of the site they would like to have updated for convenience. One of these adjustments included an update to the “Lion Page” to make it more user-friendly and condensed. The thread link below will direct you to a Game Development thread containing a mockup for this new page. We would be extremely grateful to gather your feedback and opinions on the current mockup, as well as any tweaks, necessary changes, etc. that you feel the page needs in order to be more streamlined and easier to access. LINK Survey for News In light of the upcoming Lion Page updates (which will hopefully be in next week!) we'd like to get your opinions on our potential update of the Den page. We would like to split the page into two, make the Den page itself more focused on your King and his pride, and then have a secondary "Player Profile" page which would include all of your player stats, allies, wishlist, etc. We would love for you to complete a short survey to let us know what you think are the most important things that should stay on the Den part if we go ahead with this change: LINK Announcement/Correction We will no longer be removing Discord IDs, Skype usernames, etc. from the forums and den pages. It is at the user's own risk to post them. Remember to protect yourself from cyberbullying as much as possible; we don't want to hinder our community growing together. Please be aware that we cannot moderate whatever is happening on Discord, Skype, or any other outside messaging platforms. Raffle LionessCongrats King Sabor (#127391)! You have won the last raffle lady! New lady with the Woodlands of Zanzibar BG up for impressing in Special Lioness area in Crossroads or in NEWS section under News Post List! Polls and Dev Notes Thank you for your votes! More mutie encounters in explore, noted! LINK - New poll! What slot should Tigon's unique marking come in? Friday goofy doodle comic: 0 players like this post! Like? |
Eithna (#4125)
Lone Wanderer View Forum Posts Posted on 2018-08-10 16:52:21 |
"2. The DU change is far too sudden and unfair for people who spent site and irl currency (as well as time) on obtaining lion scrotums and DU lionesses. It would have been better to have a discussion page (similar to the one on the lion page we have currently) about the issue of the large flux of DU lions and how to reasonably (if at all) nerf them. Community input and a warning would go a long way in curbing anger resulting from an unpleasant surprise." This, 100x. I don't even have a double uterus but I think that's absolutely absurd to change it suddenly and without warning. And 5% is laughable. It should be 5% to pass just on it's own, because that is true to the mutation itself in nature. I could understand lowering the chance to 15% since it has so many cubs, but 5% is just a joke to be honest. You might as well go in to a casino with that money you'd have spent on a lion scrotum and whatever other breeding items you'd add and you'll have a better chance of coming out on top. 0 players like this post! Like? |
Dawn (#113207)
Vicious View Forum Posts Posted on 2018-08-10 17:25:35 |
♥ Asali ♥ (#41061) King of the Jungle View Forum Posts Posted on 2018-08-10 17:32:01 |
In my opinion, I believe 5% is a good number. Either 5-10% is more realistic. In almost every litter using a LS, a DU appears. DUs were supposed to be a rarer Mutation. On the bright side, if you do get a DU, the value increases. Overall, I like this update :) thanks Xylax! 0 players like this post! Like? |
CaitCudi (#136053)
Amiable View Forum Posts Posted on 2018-08-10 17:37:04 |
Claw (they/them) (#154133)
Dreamboat of Ladies View Forum Posts Posted on 2018-08-10 17:47:40 |
Knowing my luck, i bet if i get the stranger at all it will be right as i run out of energy so i wont be able to interact... 0 players like this post! Like? |
Blue [Full BO dawn] (#73123)
Holy View Forum Posts Posted on 2018-08-10 17:54:50 |
This isn't my hill to die on but lion balls are supposed to be 25%. That's like... the point. They're expensive to obtain in the first place. Dwarves were supposed to be rare, but they're not anymore. Why not change it then? 5% pass rate is reserved for passing mutations by breeding with no balls, and that's reasonable. I dont think changing lion balls, a hard to get item compared to a lot of things, is the answer here. It's pretty unfair, actually, and I dont even breed DUs. You guys *knew* people would be lion balling the hell out of the mutation before it came out, because it's a useful one. In my opinion, with just how many one cub litters there are to the point where you cant breed a special lioness without breeding items because theres the slimmest chance they'll have more than one cub, double uterus was an answer to that. The one cub rate is unfair imo, so by all means make the one thing getting rid of that for breeding projects as hard as breeding leopons, but with more items. 0 players like this post! Like? |
🦐 Aard 🍤 [Clean Ferus] (#46813) Monster View Forum Posts Posted on 2018-08-10 17:57:25 |
I hope someone can explain this to me because so far my questions have been ignored: If the new special bases pass at the same rate as old special bases, in what way was pass rate altered? Does this mean that the special pass rate is still broken? What are the new percentages? It sounds like the core problem was that the percentages for old special weren't correct. Why is that being retained? 0 players like this post! Like? |
Myriad [mostly frozen] (#76) View Forum Posts Posted on 2018-08-10 18:05:05 |
@Finnegan thanks for sharing that link and running the tests! :) From that it looks like it has been fixed back to ~30% as it was supposed to be before, though I'd still really like to have that officially confirmed 0 players like this post! Like? |
JaxHammer [Retiring] (#103364)
Sinister View Forum Posts Posted on 2018-08-10 18:11:38 |
Valkyrie [sunset smilus] (#60126) King of the Jungle View Forum Posts Posted on 2018-08-10 18:13:17 |
@rocket pangolin i had initially read it as that they had adjusted the numbers to be what they were meant to be (30% special, 70% common) and that they weren't actually raising the special percentage up from 30% - instead of it being something like 50/50, in order to keep the rarity. which is fair imo but i just went back and looked at it again and you're right, the wording is strange. , we have adjusted the rates to work properly for breedings. However, we would like to state that breeding special (rare) bases are still just as difficult to pass on as they were prior to the change, as those bases are meant to stay rare. this does seem to imply that they're keeping the special bases at 15% (the incorrect percentage that was before the update) but i don't think this is the case. the new runs i've seen seem to be putting the new rates at about 20-30%. which, still not entirely fixed but better. i'm thinking, at the end of the day, it's just a syntax issue also no one has officially said the "new" pass rate numbers, in case you haven't seen all the salt that's been happening in the thread 0 players like this post! Like? |
Blue [Full BO dawn] (#73123)
Holy View Forum Posts Posted on 2018-08-10 18:16:34 |
Actually I think if you lower DU pass rates like this you should make the mutation pass down. Breedings are expensive. Leopons are hard to breed. They're 40gb per breed for no guarantee of a pon. Pon owners know they're hurting themselves when breeding. Double uterus is 80gb per breed with the same chance of leopons. This news is a big yikes. 0 players like this post! Like? |
🦐 Aard 🍤 [Clean Ferus] (#46813) Monster View Forum Posts Posted on 2018-08-10 18:18:24 |
@Valkyrie Thanks for the response, that does clear a couple things up. I guess I need to wait for user-run tests to show what the new special pass rate is. It's really lame that we're not getting official numbers so the is well-deserved 0 players like this post! Like? |
MuttPup 🐕 (#69116)
King of the Jungle View Forum Posts Posted on 2018-08-10 18:20:04 |
Myriad [mostly frozen] (#76) View Forum Posts Posted on 2018-08-10 18:30:11 |
I hope a coder will eventually be able to reply about this officially, because after not being believed that were was even a problem originally it doesn't really make people feel better to leave that uncertainty. I totally understand that it was an unintended mistake for %s to slip as extra bases were added, but more clarity in the update would help a lot, even if it was intended to be clear all along and we're just misunderstanding the wording. (fingers crossed it is supposed to be 30 again and not 20-30, it'd be nice to go back to what we have all expected before) :'( 0 players like this post! Like? |
Laila 💰 (Gryffindor!) (#96222) Heavenly View Forum Posts Posted on 2018-08-10 18:32:39 |