Posted by Kill/Spare - karma in fights [150+ support]

xXDruidXx (#74535)

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Posted on
2018-10-07 09:10:55
Okay random idea but I thought it made sense, let me know what you all think

So when you win a fight the animal leaves.
But what if we had the option to kill it or let it go?
It would give good karma for releasing and bad karma for killing, maybe even a carcass/bone/feathers?

If carcasses can be collected then maybe for the good karma youd gain bonus xp, or have the possibility of getting an item from the animal that isnt food/bones!

Other suggestions:
.A neutral option - Giving the opponent a scare, neither good nor bad karma. Maybe some item or xp perks ^ ^
.The scare could be a "bluff"



This suggestion has 179 supports and 3 NO supports.



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Edited on 07/03/19 @ 05:33:44 by xXDruidXx (#74535)

flyteck [G2 Hibiscus
Frail] (#40496)

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Posted on
2018-10-08 07:34:08
There should be a third option as well, for neutral karma people. Not sure what it could be though.



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Nihil (#33800)

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Posted on
2018-10-08 07:34:56
Supporting
If letting go is the good karma, What would be a neutral option for those that don't exactly want to gain or lose karma for battles?
If the killing has some sort of extra bonus, The other options should as well, Such as good giving a bit more exp and neutral giving more sb, To balance that out?
Either that or not have a bonus for the evil option.



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Edited on 08/10/18 @ 07:35:20 by Xerxes | Nihil (#33800)

Kitkat <3 (#51341)

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Posted on
2018-10-08 07:35:27
Neutral could be, like, scare? Give 'em a good scare and then send 'em on their way? It'd be a good way to get feathers from birds too XD



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xXDruidXx (#74535)

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Posted on
2018-10-08 07:36:30
Hmm, yeah, not too sure what it could be
Just being able to leave could be an option, but thats not so creative XD any suggestions?



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xXDruidXx (#74535)

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Posted on
2018-10-08 07:37:44
Yeah I assumed if they allowed you to take carcasses then the good karma could have some xp or reward bonus, like the animal could gift you some rocks
Kitkit, thats a pretty good idea!



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Edited on 08/10/18 @ 07:38:00 by xXDruidXx (#74535)

Nihil (#33800)

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Posted on
2018-10-08 07:38:03
I like Kitkat's scare option
That sounds awful fun
Especially in October event, Just, Spooking zombies away.



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Kitkat <3 (#51341)

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Posted on
2018-10-08 07:42:16
Yep! Scare them zombies!

But, I'm a good lion, so I like the idea of gifts from the animal.



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xXDruidXx (#74535)

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Posted on
2018-10-08 07:43:17
Me too kitkat :p some opponents could give a reward in respect of a good fight, then things like birds could drop feathers or give pebbles :D



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flyteck [G2 Hibiscus
Frail] (#40496)

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Posted on
2018-10-08 07:43:39
Not sure if gifts make sense considering this happens after you kick the living shit out of them. But if there was another way to conclude the fight then maybe? They could just occasionally drop something when you let them run if they run off in a hurry.



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Kitkat <3 (#51341)

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Posted on
2018-10-08 07:44:53
Yeah, okay! I've run out of ideas, so I think I'll just watch you guys figure it out now!



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xXDruidXx (#74535)

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Posted on
2018-10-08 07:46:57
Frightheck, it would depend on the opponent I suppose!
For example the current event, Manticora would totally give a gift for being a good sport, but a hyena would probably be pretty annoyed and flee



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flyteck [G2 Hibiscus
Frail] (#40496)

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Posted on
2018-10-08 07:56:53
Nirah is an event encounter and its sort of a sparring match anyway so I wouldn't count him for that anyway. He gets the same battle text as normal fights anyway, so whatever is theoretically used would have to be plausible for every NPC.



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xXDruidXx (#74535)

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Posted on
2018-10-08 08:00:50
Im not sure how its coded, but I imagine they could give different responses from different creatures?
Im not too sure about that side of the idea, the karma's the main point ^.^



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flyteck [G2 Hibiscus
Frail] (#40496)

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Posted on
2018-10-08 08:16:45
I imagine they could; I'm just saying that currently there's just one for all fights.



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Veni (#121432)

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Posted on
2018-10-08 08:17:51
I don't think the battles should always drop an item, but give a small chance instead. There would be a huge influx otherwise. Still, good ideas.



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