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Posted by | Reward-Based Kill/Nature Reserve [600+ Supports] |
Psyche [Active Again] (#17971) Impeccable View Forum Posts Posted on 2020-04-15 12:46:05 |
If you vote no, please tell me why! Hello! Look. I love the gorilla enclave. I do. But we just aren't getting rid of enough cubs. The market is still saturated. So I have an alternative solution... make Killing or Nature-Reserving more important than just a karma boost -- which has essentially no purpose unless you are karma-farming. EXPFor each lioness you kill/nature-reserve, you should get 10 exp. Not a lot, but still some.For each cub, you should get 5 exp. Additionally, I'd like to decrease the energy associated with killing/nature reserving. Instead of 5%, it would use 3%. So with 30% of energy, you can get rid of 10 instead of 6 lionesses/cubs. KillWith each KILL, there should be a chance of a drop.Primary drops for Killing are pelts. The color of the pelt dropped would depend on the lioness/cub's base genetics (red, black, cream, gold). Nature ReserveFor each NATURE RESERVE, there should be a chance of a drop.Drops would be "Tufts of Fur"... When you send a lioness or cub away, it could read "NAME left you something to remember her/him by". The color of the tuft dropped would depend on the lioness/cub's base genetics (red, black, cream, gold). Other DropsImplementationObviously, if we do add eight new bases, it would be a little much in one sitting. Ideally, the drops would come at one time, with the addition of exp rewards. The bases would be released one or two at a time. If we add two bases, I think that they could be released at one time.Either way, to increase the base popularity, it would be beneficial if they could either eventually be incorporated as factor bases OR could combine to create their own combo bases.. Eventually, this idea could be developed to include the eight bases listed, as well as craftable markings, eyes, skin, and decor. Comments? Questions? Suggestions? If you don't support, please let me know why! Thank you! Possible Samaritan Base? Possible Maniac Base by Baska (#185416)? Alternative Maniac Base by Baska (#185416)? Possible Terror? Possible Savior? Edited to include Kami (#124118)'s addition. Edited with reference to Snowkit (#23944). |
— alois (#108236)
Eros View Forum Posts Posted on 2020-04-15 12:48:01 |
i think this is a good idea !! but maybe for the nature reserve drops,, mabe remove claw drops? cuz they cant just uhh,, tear off their claw nd then leave. idk 0 players like this post! Like? |
Psyche [Active Again] (#17971) Impeccable View Forum Posts Posted on 2020-04-15 12:48:37 |
You mean you don't rip off your nails as a going-away present? You are right. Fixed 0 players like this post! Like? Edited on 15/04/20 @ 12:53:34 by Psyche [G2 Scattered BlkRose] (#17971) |
Astrid┋CLEAN 3.7K 3x Clouded (#124118) Angelic View Forum Posts Posted on 2020-04-15 15:11:22 |
support, but i think if the goal is to encourage all kinds of bases to be disposed of, you'd definitely need to increase the rare/special percentage drops. i can't imagine someone sending away a brimstone lion for a 10% chance to get one out of the many items you would need to craft the base i like the idea a lot (although the kill part confuses me— why don't both just have fur tuft drops and nothing else? i think that would make it simpler) but i'd suggest a drop rate of closer to 20% with a common base cob, 50% with an uncommon base, 70% with a rare base, and like 95% with a special base i understand that would make it a lot less rare, but it think it would also encourage people to do it more. also, having a less-rare applicator base means we could have more rare/uncommon base applicators, which would be super cool and i know a lot of suggestions are advocating for more of those. this would be a great way to implement some for every genetic category! 0 players like this post! Like? Edited on 15/04/20 @ 15:12:15 by Kami (6.5K Ice 3xRos Svelte) (#124118) |
Psyche [Active Again] (#17971) Impeccable View Forum Posts Posted on 2020-04-15 15:28:25 |
Hm... That is a good point. I think upping the rates -- maybe meet in the middle? 10% for common, 20% for uncommon, 50% for rare, and 75% for special? As far as the drops for killing... I would like there to be two different bases. "Maniac" and "Good Boi" would, therefore, necessitate different drops. Maybe only pelts for killing and only tufts for Nature Reserve? I have no qualms at all with having a less-rare applicator base -- I do think a few uncommon applicators would be good; the only exception is that we do want to encourage people to kill or reserve as many as they can. If those two bases could be added as factor bases (e.g. as combo bases for arabica or asiatic or qahir or even hellebore), I think there would be a demand. Alternatively, you could just get tufts of each color, and we could have red, black, cream, and gold uncommon applicators you can craft? Thoughts? 0 players like this post! Like? |
Kitsu (#194496)
Prince of Terror View Forum Posts Posted on 2020-04-15 15:33:04 |
Bjorn Free (#160641)
View Forum Posts Posted on 2020-04-15 15:56:05 |
Maybe have Innocence be the cub base and Maniacal be the lioness base. Innocence could be white with gold accents, and Maniacal can be a dark purple and red pulsar-looking thing 0 players like this post! Like? |
Psyche [Active Again] (#17971) Impeccable View Forum Posts Posted on 2020-04-15 16:12:18 |
I would like to keep it a Kill or Nature Reserve base, unless both end up giving tufts of fur, in which case I would want there to be an applicator for each base genetics (i.e. red, black, gold, cream). I think if there was a lioness and cub base for each, it could get too complicated. However, the base you described sounds beautiful. Maybe, if we did a base for each color, that could be the red base. Either way, I will combine yours and Kami's comments for a possible alternative suggestion. 0 players like this post! Like? Edited on 15/04/20 @ 16:20:28 by Psyche [G2 Scattered BlkRose] (#17971) |
Astrid┋CLEAN 3.7K 3x Clouded (#124118) Angelic View Forum Posts Posted on 2020-04-15 16:43:32 |
i agree with the idea of having "good" and "bad" bases for reserve and kill, respectively, i think it would be cool! i think the idea of having multiple bases (ex. red, black, cream, and gold) for each (so 2 of each, one for reserve, one for kill) is also a good idea! and i actually was thinking that they could be factor combos to raise demand for them! so in case that didn't make sense, in my mind, we could have: red, black, gold, and cream tufts that drop for reserve and red, black, gold, and cream bases that can be crafted with each of them red, black, gold, and cream pelts that drop for kill and red, black gold, and cream bases that can be crafted with each of them of course, since eight is a lot of new bases, perhaps the tuft drops could be introduced one month with two cream bases that month, then the next month the two black bases drop, then red, then gold? that's just an example of the order, but hopefully you get what i mean haha but i think this is an awesome suggestion that has the potential to help a lot of lacking aspects in the game 0 players like this post! Like? |
Psyche [Active Again] (#17971) Impeccable View Forum Posts Posted on 2020-04-15 16:57:52 |
@Kami -- I appreciate the clarification. The way you explained it sounds great. Edited the main post to reflect your addition 0 players like this post! Like? Edited on 15/04/20 @ 17:40:47 by Psyche [G2 Scattered BlkRose] (#17971) |
Amut (#199609)
King of the Jungle View Forum Posts Posted on 2020-04-15 18:00:48 |
I like this idea. It would give me something to do with all the NCLs I pick up, but don't actually want to keep, I just like to see what their stats are. (But then again, I'm really new so far, what do I know, lol.) 0 players like this post! Like? |
🐇bunny🐇|uneven 2ros ruby (#156732) Sweetheart View Forum Posts Posted on 2020-04-15 18:33:57 |
support! i love the exp idea, and maybe 5% rather than 10% for reservin/killin is good. i think below 5 is too easy though lol but giving more rewards out when this happens is a rlly nice idea i looove the exp and drops !!! cuz i dont use reserve or kill since idgaf abt karma.. but i would for this 0 players like this post! Like? |
Psyche [Active Again] (#17971) Impeccable View Forum Posts Posted on 2020-04-15 18:40:50 |
Thank you! I'm not 100% sure what you mean by 5% rather than 10%. Are you referring to energy? Currently, it takes 5% per. If you feel like 5% of energy is appropriate, I can definitely remove that part of this suggestion. 0 players like this post! Like? Edited on 15/04/20 @ 18:41:03 by Psyche [G2 Scattered BlkRose] (#17971) |
🐇bunny🐇|uneven 2ros ruby (#156732) Sweetheart View Forum Posts Posted on 2020-04-15 18:43:18 |
oh i'm silly i thought it took 10% energy <:) im illiterate you dont have to remove any part of your suggestion based offa my opinions! i think its fine how it is, whoops LOL 0 players like this post! Like? |
✨🌟🪐EL🪐 ✨ (#183420) Toxic View Forum Posts Posted on 2020-04-15 21:14:22 |
dude hell yes. the economy is jacked and there are so many unwanted cubs. supported all the way. 0 players like this post! Like? |
Doggy (#60955)
Divine View Forum Posts Posted on 2020-04-15 23:26:11 |