I feel like Lioden needs a new, updated Mutation Guide since there have been new mutations and more. Any important updates and changes will go here until I am finished. I am grateful for any help in the comments of my PMs 😊 Please tell me you find mistakes or have suggestions!
If anyone can offer some html help on how to do dividers etc please PM me!
I am taking inspiration from the most known Mutations guide here and of course the Lioden Wiki.
Questions to you:
Should I add the specific MoD names?
I don’t know what the cross or the star for the mutation order mean, can someone explain?
Should I add pictures? If yes, just one for reference or a full overview of all the stages?
So let’s get to the guide.
A Mutations Guide
If no other requirements, a mutation can appear randomly on a cub no matter its genetics or heritage.
As of September 2020 we have 72 in total; including 5 Primal variations, 25 Patches and Piebald variations, 13 Birth mutations, 9 Lethal mutation, 18 Adult mutations, and 2 Hybrids.
The roll order of mutations goes as follows (except for the two hybrids, these are also all the naturally passing mutations):
Attention:
I only count mutations as passable if they do so naturally without items!
The “Passable?” questions is answered with yes if both parents can pass it. I will specify if it is the case otherwise!
If a mutation can be applied with an app, it will be listed under “Further info”!
All mutations can appear randomly unless stated otherwise!
Table of Contents
1. Mutations at Birth - appear directly as birth and are stated in the Appearance portion
2. Lethal Mutations - these lions will die before they can grow up or grow old
3. Adult Mutations - will appear as "Adult Mutation Present" under Appearances if checked for mutations and will be revealed at 2 years old
4. Hybrids - appear directly at birth and are differentiated between First Generations and not
BIRTH MUTATIONS
Achromia
Appears at: Birth Gameplay effect: none Passable: no Further info:
Blind
Appears at: Birth Gameplay effect: none Passable: no Further info: They cannot hunt, patrol or be kinged The eye genetics can still be passed down to the cubs.
Bobbed Tail
Appears at: Birth Gameplay effect: none Passable: no Further info:
Clawless
Appears at: Birth Gameplay effect: strength stas i reduced by 95% Passable: no Further info: They cannot hunt but can be patrolled and kinged.
Dorsal Fur
Appears at: Birth Gameplay effect: none Passable: yes Further info: It has a very low natural pass rate. They all have the Crested mane shape.
Dwarfism
Appears at: Birth Gameplay effect: Agility stats are halfed Passable: no Further info:
Eyeless
Appears at: Birth Gameplay effect: none Passable: no Further info: They cannot hunt, patrol or be kinged.
Folded Ears
Appears at: Birth Gameplay effect: none Passable: no Further info:
Melanism
Appears at: Birth Gameplay effect: none Passable: no Further info:
Overgrown Tongue
Appears at: Birth Gameplay effect: none Passable: no Further info:
Patches: Corrupted
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Patches: Croupe
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Patches: Dense
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Patches: Fissure
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Patches: Fringe
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Patches: Frontal
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Patches: Shadow
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Patches: Striped
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Patches: Uneven
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Bisected
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Broken
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Clouded
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Daedal
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Frail
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Patches
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Heavy
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Light
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Mosaic
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Mottled
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Scattered
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Shreds
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Slender
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Svelte
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Symmetrical
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Withered
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Primal
Appears at: Birth Gameplay effect: none Passable: yes (from males only) Further info: Females can only display this mutation. Male cubs have a higher chance of getting this mutation. It can be applied with a MoD (on non-mutated, non-posed males).
Primal Fangs
Appears at: Birth Gameplay effect: none Passable: no Further info: They only appear from a failed Primal breeding if the cub does not inherit the basic Primal mutation. They cannot appear randomly.
Primal (Felis)
Appears at: Birth Gameplay effect: none Passable: yes (males only) Further info: Females can only display this mutation. Felis kings do not have a higher chance of passing down their mutation.
Primal (Ferus)
Appears at: Birth Gameplay effect: kings gets a battle boost against primates and humans Passable: yes Further info: A mukombero garantuees you a Ferus cub in the next litter from a non-mutated mother if bred at night. both male and female, can produce cubs that are basic Primal, Primal (Felis), Primal (Ferus), Primal (Smilus), and Primal Fangs.
Primal (Smilus)
Appears at: Birth Gameplay effect: male exclusive Passable: yes (males only) Further info: Females cannot display this mutation. A Smilus king does not increase the chances of Smilus offspring.
Polycaudal
Appears at: Birth Gameplay effect: none Passable: no Further info:
Tailless
Appears at: Birth Gameplay effect: none Passable: no Further info:
Toothless
Appears at: Birth Gameplay effect: none Passable: no Further info: They cannot hunt patrol or be kinged. They can be broodmothers.
LETHAL MUTATIONS
Cleft Palate
Appears at: Birth Gameplay effect: cub passes on the RO they turn 3 months old Passable: no Further info:
Conjoined Cubs
Appears at: Birth Gameplay effect: cubs pass on the RO after they turn 2 months old Passable: no Further info:
Cyclopia
Appears at: Birth Gameplay effect: cub passes away on the RO after they turn 1 month old Passable: no Further info:
Deaf
Appears at: Birth Gameplay effect: they cannot hunt, patrol or be kinged, they can randomly die between 4 months and 4 years Passable: no Further info: They can be broodmothers. They can die while pregnant but not while nursing. It is the only lethal mutation that can be passed down to cubs. They will die at 4 years at the latest.
Extra Limbs
Appears at: Birth Gameplay effect: cub passes away on the RO after they turn 6 month old Passable: no Further info:
Harlequin Ichtyosis
Appears at: Birth Gameplay effect: cub passes away on the RO after they turn 1 month old Passable: no Further info: This is the only lethal mutation that makes all cubs look the same no matter their genetics.
Lipomatosis
Appears at: Birth Gameplay effect: cub passes away on the RO after they turn 5 month old Passable: no Further info:
Two Heads
Appears at: Birth Gameplay effect: cubs pass away on the RO after they turn 3 month old Passable: no Further info:
Sirenomelia
Appears at: Birth Gameplay effect: cub passes away on the RO after they turn 5 month old Passable: no Further info:
Adult Mutations
Double Uterus
Appears at: 2 Years Gameplay effect: female exclusive, double litter size (2/4/6 or 8 cubs) Passable: no Further info: The first breeding determines the total amount of cubs. The second breeding will override half of the cubs genetics. Using a Lion Scortum will only give you a 5% mutation pass chance.
Mane Feathery
Appears at: 2 Years Gameplay effect: female exclusive Passable: no Further info:
Mane Fluffy
Appears at: 2 Years Gameplay effect: female exclusive Passable: no Further info:
Mane Frizzy
Appears at: 2 Years Gameplay effect: female exclusive Passable: no Further info:
Mane Fuzzy
Appears at: 2 Years Gameplay effect: female exclusive Passable: no Further info:
Mane Imperial
Appears at: 2 Years Gameplay effect: female exclusive Passable: no Further info: Can only potentionally show up when the cub has a Royal mane shape. They cannot appear randomly.
Mane Noble
Appears at: 2 Years Gameplay effect: female exclusive Passable: no Further info: The parents each need to have a Regal/Sideward mane shape for this mutation to potentially show up. They cannot appear randomly.
Mane Ruffled
Appears at: 2 Years Gameplay effect: female exclusive Passable: no Further info:
Mane Scruffy
Appears at: 2 Years Gameplay effect: female exclusive Passable: no Further info:
Mane Shaggy
Appears at: 2 Years Gameplay effect: female exclusive Passable: no Further info:
Mane Silky
Appears at: 2 Years Gameplay effect: female exclusive Passable: no Further info:
Mane Succubus
Appears at: 2 Years Gameplay effect: female exclusive Passable: no Further info: This mutation can only appear from a Diabolic x Hellraiser / Diabolic x Incubus or Hellraiser x Incubus breeding. They cannot appear randomly.
Mane Villous
Appears at: 2 Years Gameplay effect: female exclusive Passable: no Further info:
Mane Whiskered
Appears at: 2 Years Gameplay effect: female exclusive Passable: no Further info:
Maneless
Appears at: 1 Year Gameplay effect: male exclusive Passable: no Further info: Mane shape and genetics can still be passed down to the cubs.
Overgrown Claws
Appears at: 2 Years Gameplay effect: one Passable: no Further info:
Overgrown Fur
Appears at: 2 Years Gameplay effect: female exclusive Passable: yes (females only) Further info: It can be applied with a MoD (on a non-mutated, non-posed female). It does not appear randomly.
Overgrown Teeth
Appears at: 2 Years Gameplay effect: one Passable: no Further info:
HYBRIDS
Leopon
Appears at: Birth Gameplay effect: none Passable: yes (females only) Further info: G1 Leopons pass at a 10%, all further generations at a 5% rate. They have much lower stats.
G1 all have a Kimanjano Base, Dudley Skin, Yellow Eyes, White Underfelt in Slot 1 and Mottled Rosette in Slot 6.
Tigon
Appears at: Birth Gameplay effect: none Passable: yes (females only) Further info: G1 Tigons pass at a 10%, all further generations at a 5% rate. Male tigons can only breed with Goddess fertility lions and only produce infertile cubs as well as 10% less stats.
G1 all have a Mandarin Base, Tawny Skin, Sunglow Eyes and White Underside in Slot 7 And Mottled Stripes in Slot 8.
A little bit of help, there are 2 "eyeless" mutations here, patches corrupted is spelled wrong (its spelled corrupted), also if you look into it more, for the further info section, there are some mutations that have extra flavor text (For example achromia and blind)
Im mit sure i want to add the flavour texts once those are easily accessible from the wiki and don't really add meaningful information to the mutation itself...
All piebalds and patches have a 5% chance to pass naturally. The chances can stack-if the mother and father have the same variation, the chance jumps to 10%. If you have two different variations, for example shadow patches and daedal piebald, there'll be a 5% for shadow and a 5% chance for daedal, independent of each other.
(Also, primals can only pass from males, never females)
I'm a bit confused, for deaf it says "It is the only lethal mutation that can be passed down to cubs." But then it says it isn't passable-? Is this just a typing error or can I just not read-?
Mukomberos are items obtained from the March event, specifically though an event encounter, and you can then use it in a breeding that'll guarantee one Ferus cub in the litter. This event encounter can be found after Tier 2 of the Black Market is unlocked, however the chances of the encounter appearing will increase slightly when Tier Three is unlocked.