I feel like Lioden needs a new, updated Mutation Guide since there have been new mutations and more. Any important updates and changes will go here until I am finished. I am grateful for any help in the comments of my PMs 😊 Please tell me you find mistakes or have suggestions!
If anyone can offer some html help on how to do dividers etc please PM me!
I am taking inspiration from the most known Mutations guide here and of course the Lioden Wiki.
Questions to you:
Should I add the specific MoD names?
I don’t know what the cross or the star for the mutation order mean, can someone explain?
Should I add pictures? If yes, just one for reference or a full overview of all the stages?
So let’s get to the guide.
A Mutations Guide
If no other requirements, a mutation can appear randomly on a cub no matter its genetics or heritage.
As of September 2020 we have 72 in total; including 5 Primal variations, 25 Patches and Piebald variations, 13 Birth mutations, 9 Lethal mutation, 18 Adult mutations, and 2 Hybrids.
The roll order of mutations goes as follows (except for the two hybrids, these are also all the naturally passing mutations):
Attention:
I only count mutations as passable if they do so naturally without items!
The “Passable?” questions is answered with yes if both parents can pass it. I will specify if it is the case otherwise!
If a mutation can be applied with an app, it will be listed under “Further info”!
All mutations can appear randomly unless stated otherwise!
Table of Contents
1. Mutations at Birth - appear directly as birth and are stated in the Appearance portion
2. Lethal Mutations - these lions will die before they can grow up or grow old
3. Adult Mutations - will appear as "Adult Mutation Present" under Appearances if checked for mutations and will be revealed at 2 years old
4. Hybrids - appear directly at birth and are differentiated between First Generations and not
BIRTH MUTATIONS
Achromia
Appears at: Birth Gameplay effect: none Passable: no Further info:
Blind
Appears at: Birth Gameplay effect: none Passable: no Further info: They cannot hunt, patrol or be kinged The eye genetics can still be passed down to the cubs.
Bobbed Tail
Appears at: Birth Gameplay effect: none Passable: no Further info:
Clawless
Appears at: Birth Gameplay effect: strength stas i reduced by 95% Passable: no Further info: They cannot hunt but can be patrolled and kinged.
Dorsal Fur
Appears at: Birth Gameplay effect: none Passable: yes Further info: It has a very low natural pass rate. They all have the Crested mane shape.
Dwarfism
Appears at: Birth Gameplay effect: Agility stats are halfed Passable: no Further info:
Eyeless
Appears at: Birth Gameplay effect: none Passable: no Further info: They cannot hunt, patrol or be kinged.
Folded Ears
Appears at: Birth Gameplay effect: none Passable: no Further info:
Melanism
Appears at: Birth Gameplay effect: none Passable: no Further info:
Overgrown Tongue
Appears at: Birth Gameplay effect: none Passable: no Further info:
Patches: Corrupted
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Patches: Croupe
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Patches: Dense
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Patches: Fissure
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Patches: Fringe
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Patches: Frontal
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Patches: Shadow
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Patches: Striped
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Patches: Uneven
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Bisected
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Broken
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Clouded
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Daedal
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Frail
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Patches
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Heavy
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Light
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Mosaic
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Mottled
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Scattered
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Shreds
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Slender
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Svelte
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Symmetrical
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Piebald: Withered
Appears at: Birth Gameplay effect: none Passable: yes Further info: It can be applied with a MoD. They cannot appear randomly.
Primal
Appears at: Birth Gameplay effect: none Passable: yes (from males only) Further info: Females can only display this mutation. Male cubs have a higher chance of getting this mutation. It can be applied with a MoD (on non-mutated, non-posed males).
Primal Fangs
Appears at: Birth Gameplay effect: none Passable: no Further info: They only appear from a failed Primal breeding if the cub does not inherit the basic Primal mutation. They cannot appear randomly.
Primal (Felis)
Appears at: Birth Gameplay effect: none Passable: yes (males only) Further info: Females can only display this mutation. Felis kings do not have a higher chance of passing down their mutation.
Primal (Ferus)
Appears at: Birth Gameplay effect: kings gets a battle boost against primates and humans Passable: yes Further info: A mukombero garantuees you a Ferus cub in the next litter from a non-mutated mother if bred at night. both male and female, can produce cubs that are basic Primal, Primal (Felis), Primal (Ferus), Primal (Smilus), and Primal Fangs.
Primal (Smilus)
Appears at: Birth Gameplay effect: male exclusive Passable: yes (males only) Further info: Females cannot display this mutation. A Smilus king does not increase the chances of Smilus offspring.
Polycaudal
Appears at: Birth Gameplay effect: none Passable: no Further info:
Tailless
Appears at: Birth Gameplay effect: none Passable: no Further info:
Toothless
Appears at: Birth Gameplay effect: none Passable: no Further info: They cannot hunt patrol or be kinged. They can be broodmothers.
LETHAL MUTATIONS
Cleft Palate
Appears at: Birth Gameplay effect: cub passes on the RO they turn 3 months old Passable: no Further info:
Conjoined Cubs
Appears at: Birth Gameplay effect: cubs pass on the RO after they turn 2 months old Passable: no Further info:
Cyclopia
Appears at: Birth Gameplay effect: cub passes away on the RO after they turn 1 month old Passable: no Further info:
Deaf
Appears at: Birth Gameplay effect: they cannot hunt, patrol or be kinged, they can randomly die between 4 months and 4 years Passable: no Further info: They can be broodmothers. They can die while pregnant but not while nursing. It is the only lethal mutation that can be passed down to cubs. They will die at 4 years at the latest.
Extra Limbs
Appears at: Birth Gameplay effect: cub passes away on the RO after they turn 6 month old Passable: no Further info:
Harlequin Ichtyosis
Appears at: Birth Gameplay effect: cub passes away on the RO after they turn 1 month old Passable: no Further info: This is the only lethal mutation that makes all cubs look the same no matter their genetics.
Lipomatosis
Appears at: Birth Gameplay effect: cub passes away on the RO after they turn 5 month old Passable: no Further info:
Two Heads
Appears at: Birth Gameplay effect: cubs pass away on the RO after they turn 3 month old Passable: no Further info:
Sirenomelia
Appears at: Birth Gameplay effect: cub passes away on the RO after they turn 5 month old Passable: no Further info:
Adult Mutations
Double Uterus
Appears at: 2 Years Gameplay effect: female exclusive, double litter size (2/4/6 or 8 cubs) Passable: no Further info: The first breeding determines the total amount of cubs. The second breeding will override half of the cubs genetics. Using a Lion Scortum will only give you a 5% mutation pass chance.
Mane Feathery
Appears at: 2 Years Gameplay effect: female exclusive Passable: no Further info:
Mane Fluffy
Appears at: 2 Years Gameplay effect: female exclusive Passable: no Further info:
Mane Frizzy
Appears at: 2 Years Gameplay effect: female exclusive Passable: no Further info:
Mane Fuzzy
Appears at: 2 Years Gameplay effect: female exclusive Passable: no Further info:
Mane Imperial
Appears at: 2 Years Gameplay effect: female exclusive Passable: no Further info: Can only potentionally show up when the cub has a Royal mane shape. They cannot appear randomly.
Mane Noble
Appears at: 2 Years Gameplay effect: female exclusive Passable: no Further info: The parents each need to have a Regal/Sideward mane shape for this mutation to potentially show up. They cannot appear randomly.
Mane Ruffled
Appears at: 2 Years Gameplay effect: female exclusive Passable: no Further info:
Mane Scruffy
Appears at: 2 Years Gameplay effect: female exclusive Passable: no Further info:
Mane Shaggy
Appears at: 2 Years Gameplay effect: female exclusive Passable: no Further info:
Mane Silky
Appears at: 2 Years Gameplay effect: female exclusive Passable: no Further info:
Mane Succubus
Appears at: 2 Years Gameplay effect: female exclusive Passable: no Further info: This mutation can only appear from a Diabolic x Hellraiser / Diabolic x Incubus or Hellraiser x Incubus breeding. They cannot appear randomly.
Mane Villous
Appears at: 2 Years Gameplay effect: female exclusive Passable: no Further info:
Mane Whiskered
Appears at: 2 Years Gameplay effect: female exclusive Passable: no Further info:
Maneless
Appears at: 1 Year Gameplay effect: male exclusive Passable: no Further info: Mane shape and genetics can still be passed down to the cubs.
Overgrown Claws
Appears at: 2 Years Gameplay effect: one Passable: no Further info:
Overgrown Fur
Appears at: 2 Years Gameplay effect: female exclusive Passable: yes (females only) Further info: It can be applied with a MoD (on a non-mutated, non-posed female). It does not appear randomly.
Overgrown Teeth
Appears at: 2 Years Gameplay effect: one Passable: no Further info:
HYBRIDS
Leopon
Appears at: Birth Gameplay effect: none Passable: yes (females only) Further info: G1 Leopons pass at a 10%, all further generations at a 5% rate. They have much lower stats.
G1 all have a Kimanjano Base, Dudley Skin, Yellow Eyes, White Underfelt in Slot 1 and Mottled Rosette in Slot 6.
Tigon
Appears at: Birth Gameplay effect: none Passable: yes (females only) Further info: G1 Tigons pass at a 10%, all further generations at a 5% rate. Male tigons can only breed with Goddess fertility lions and only produce infertile cubs as well as 10% less stats.
G1 all have a Mandarin Base, Tawny Skin, Sunglow Eyes and White Underside in Slot 7 And Mottled Stripes in Slot 8.