-LOCKED - October Development Update #26
Posted on 2020-10-09 12:28:19

The Future of Lioden

Wolvden is going to launch very soon!
We're extremely excited, and we know many of you are too! It means many things in the global scale for our staff team and the future of Lioden's development.

We have never planned to neglect Lioden once Wolvden is publicly released—in fact, quite the opposite! All the work we've done in the past few years for the new game has taught us so many things (programming-wise as well). The new coding feels like Cyberpunk, while Lioden's "guts" resemble a rusty base built over with years of content, getting shiny on top, but creaking at the base as it struggles to hold everything together. It's difficult to update or add new, exciting features to Lioden with an outdated engine.

This is why we want to tell you about our future plan for Lioden.
A plan that may take a year or more as we begin the rehaul in 2021—this depends on what's happening in the real world, as well—but we have a vision in our minds and we want to share it with you.

Lioden will be recoded entirely. In a way, the game will remain the same. It won't be "Lioden: The Sequel", but it will be refreshed, streamlined, and easy to use on mobile!

We DO have a question for you, our dedicated community.
We'd like to know what you'd expect from us in regards to monthly updates as we work on the recode. You do not need to respond in the comments, but your vote in the POLL would be amazing!
1. Should we continue with smaller coding updates while the recode is being worked on (and thus, take longer with the recode)?
or
2. Should we pause all coding updates and work faster on the recode (and thus, no minor or major changes will be made to the game as it is)?

Don't worry—content updates will still be added! Event content , explore encounters, mutations, items, things like that are absolutely doable without burdening the recode.

Lioden HAS to change, there's no escaping from that fact. There is no way we can add so many of your suggestions or our own visions to the existing code.

This means the layout will change, buttons will change, etc.
We know change is hard. That's why we hope a big heads up far in advance would be okay with you, and any players who may struggle with sensory overloads to new content. We hope that transparency will ease the change, in regards to monthly updates and information.

You know what comes with this new layout change? Fresh, modern CSS... and perhaps.. dark mode?


SEPARATION

The Roadmap

We won't have a roadmap with set dates. We've noticed a trend in the games we follow where roadmaps create huge tension among teams if obstacles appear. We'd like to do it in a different way.

We'd like to announce what we plan in general, show you already prepared art, similar examples of features from Wolvden, and design an update system for you—complete with monthly updates on progress to keep you all in the loop and excited!

Explore


2020-upcoming-rehaul-exploring.jpg


The Explore system would work more like it does on Wolvden.
We'd like to switch to four seasons (Dry, Wet, Bloom, Normal) and include four times of day (Dawn, Day, Dusk, Night)... and on top of that, weather!

There would be 12 completely redone biomes, with us adding a bunch of new ones and removing some old ones. The whole "world" of encounters would be rehauled, biome-specific levelled enemies would appear, and encounters would be enriched. Almost every interaction would always have more than one outcome.

We're not sure yet if it would be tied to level unlocks (as it currently is on Lioden) or follow a Wolvden-esque system with discovering a map, having access to all biomes, and moving your pride to different biomes... but, if we do stick to levels, it'd definitely be adjusted.


Hunting


2020-upcoming-rehaul-hunting.jpg


The Hunting system would work more like it does on Wolvden as well.
As with Explore, it would also receive seasonal cycles and weather, along with four hunting subzones for prey variety, hunting team synergy, prey spotting, and much more!


Layout


2020-upcoming-rehaul-layout.jpg


Here's a tiny sneak peek of the upcoming layout and OH HELLO what's that, a new fancy LOGO?!? :O


Live Updates


2020-upcoming-rehaul-updatesbox.jpg


With Wolvden, we discovered it is incredibly convenient to have an "Update Box" on the main page that players can see 24/7. You'll see live updates of fixed bugs, minor or major changes, tweaks, and additions that can happen in between news posts. Later, we'd copy them into a news post as a summary for players that do not look at the "Update Box". Still, it's pretty amazing to be aware of everything in just one glance! We think this would be an incredible new addition to Lioden, as well.


Bugbox


2020-upcoming-rehaul-bugbox.jpg


This modern version of bug handling is present in many games that we play. It's a very interactive way for players to report and be aware of bugs—much better than a traditional forum! Players can browse bug reports more easily, we're able to smoothly merge multiple bug reports on the same issue with ease, and everyone can comment and pitch in to see the status of the bug!


We do not plan to change how Lioden works. We do not plan to wipe your accounts or your lions. We just want the game to work better, to be streamlined, smooth, responsive on mobile, to have a better layout, less bugs, less page loads, and be easier on your internet data and our servers. We are not planning to make the game harder, Lioden is not turning into Wolvden :D

This requires work. Since the game is 8 years old, we think it's really time to stop recoding parts of the game and do major surgery on the entire system without changing its personality.


ATTENTION

the base of the game is not changing! The game and its personality stays the same!
We're not wiping your lions
We're not adding HP
We're not adding WD illnesses
We're just recoding the game engine and streamlining existing features into richer experience such as explore rehaul or hunting - but the food rates and your general experience will be the same!
We're not turning Lioden into Wolvden, Wolvden just inspired a few things, such as Update Box or Bug Box.


* * *


The Content Roadmap
This is what we DO have planned in the upcoming months/year, and this is NOT related AT ALL to the recode:
- "Spirited" male pose with compatible decors
- Karma encounters expansion
- New enemies
- New mutations
- Mukombero Adventure
- July event rehaul
- Usual event content, no change!
- Usual decor, bases, marking content, no change!
- Eye update (removing integrated lineart for future eyes, such as goat pupil, no pupil, etc.)—this will not affect how the current eyes look, unless you'd like it to. :D
- We are debating submutations, e.g. allowing achromia, piebald, etc. on Primal (Smilus). It is not 100% certain to happen in 2021 due to the rehaul.

Disclaimer: This listed order is randomised and not related to release dates.


SEPARATION

Today's Update

Today, the update is smaller for obvious reasons, but we hope the roadmap content is exciting enough—it certainly is for us!!

Wolvden's public launch is delayed, but not by much. To (pre)celebrate it, we've added two items to the game, which you can purchase from Monkey Business until October 31st!

wolvdenspecial.png
Wolf Challengers
Background
liowolf.png
Liowolf
Decor


SEPARATION

But Wait, There's More!


2020-october-squall.jpg


Based on a suggestion posted by cake ⛱ {❤glass} (#53239) (thank you!), we thought we'd definitely have time to add in a very nice-looking recolour of Cloudburst: Squall! We hope this will refresh the love for the Unholy base.

Factors: Cloudburst x Unholy
Genetics: Red Medium Countershaded Special


2020-october-citron.jpg


Based on the green poll winners ("light warm pastel green" and "craftable applicator base"), Citron is introduced as a green touch to the Cream section!

Genetics: Cream Light Solid Special

app_citron.png
Citron Body
50x African Cucumber, 1x Beetle: Lycus trabeatus [Yellow], 2x Beetle: Smaragdesthes africana [Yellow], 3x Beetle: Proagoderus rangifer [Green], 100x Rainbow Stones



SEPARATION

Event Update

There's so much stuff we were preparing for October. Check it all out!!

Hell
amokhorns.png
Amok Horns
eldritchwings_demon.png
Eldritch Wings - Demon [Top]
eldritchwings_demon_b.png
Eldritch Wings - Demon [Bottom]
rumpmembrane_demon.png
Rump Membrane - Demon


Heaven
blindfoldofpenance.png
Blindfold of Penance
unionhorns.png
Union Horns


Blood Beetle Shack
thenav.png
The Nav
Tier 3
shadowveles.png
Shadow of Veles
Tier 3
horseskeleton.png
Horse Skeleton
Tier 2
eldritchwings_bat.png
Eldritch Wings - Bat [Top]
Tier 2
eldritchwings_bat_b.png
Eldritch Wings - Bat [Bottom]
Tier 2
rumpmembrane_bat.png
Rump Membrane - Bat
Tier 2
pompkenz.png
Spooky Pumpkins
Tier 1
nav_hellfireeyes.png
Nav Eyes
Tier 1
nav_flameaccents_firetail.png
Flame Accents - Nav [Tail]
Tier 1
nav_flameaccents_fireears.png
Flame Accents - Nav [Ears]
Tier 1
nav_flameaccents_firepaws.png
Flame Accents - Nav [Paws]
Tier 1
nav_flameaccents_firehead.png
Flame Accents - Nav [Head]
Tier 1
lich_flameaccents_firetail.png
Flame Accents - Lich [Tail]
Tier 1
lich_flameaccents_fireears.png
Flame Accents - Lich [Ears]
Tier 1
lich_flameaccents_firepaws.png
Flame Accents - Lich [Paws]
Tier 1
lich_flameaccents_firehead.png
Flame Accents - Lich [Head]
Tier 1
flameaccents_firetail.png
Flame Accents [Tail]
Tier 1
flameaccents_fireears.png
Flame Accents [Ears]
Tier 1
flameaccents_firepaws.png
Flame Accents [Paws]
Tier 1
flameaccents_firehead.png
Flame Accents [Head]
Tier 1


Manticore
eldritchwings_dark.png
Eldritch Wings - Dark [Top]
eldritchwings_dark_b.png
Eldritch Wings - Dark [Bottom]
rumpmembrane_dark.png
Rump Membrane - Dark


Halloween Bundle Exclusives
toxic_flameaccents_firetail.png
Flame Accents - Toxic [Tail]
toxic_flameaccents_fireears.png
Flame Accents - Toxic [Ears]
toxic_flameaccents_firepaws.png
Flame Accents - Toxic [Paws]
toxic_flameaccents_firehead.png
Flame Accents - Toxic [Head]
toxicsparkles.png
Toxic Sparkles
toxicradiation.png
Toxic Radiation


Reminder: The Halloween Bundle also includes every background and decor available from the Blood Beetle Shack, explore decor drops, and Manticore decors!

Additionally, four encounters received an art refresh!
- Rabid Red Fox
- Rabid Hyena Clan
- Rabid Dog
- Rabid Wolves

Minor changes:
* Tweaked prices of Tier 3 applicators to be more uniform (some apps lowered by 10 BB etc)
* Incubus mane app requirements lowered from 7x7 items needed to 5x5


SEPARATION

Art issues fixed:
* Hyena Cub encounter not showing up
* Rabid Old Lion not having a battle picture
* Missing Spotted Hyena nr2 enounter picture
* Oculus Horns wrong cutout for Pariah mane
* Bubbly Growth wrong file for Teen Male
* Vual's Hood missing for Incubus mane
* Flowering Crown of Thorns missing due to wrong layering
* Strong Skimmer missing for Evil pose
* Yam missing for Evil pose
* Fruit Bats clipping issues on Cub stage and Regal mane stage
* Whisper decor clipping issue on adult male stage
* Stray smudges on multiple stages for Veil of Isfet/Sunset
* Shadow clipping on Western Chimpanzee

(if you still see the issue, please clear your browser cache!)


SEPARATION

Raffle Lioness

Congrats Chaos (lights on, 1/10gb) (#211139)! You have won last week's Cairngorm lady, woo!
A new Temporal lady with Feline 9 Noctis, Feline 9 Onyx, and the third Lake Tanganyika background is up for impressing in the Special Lioness area linked here!

2925.png 2907.png 2918.png


Tags!
Shad has added 20 new tags this month in the Breeding and October categories!

Poll Results - Wow, so close! Uh oh.. healthy lions, look out! Looks like there's some rabid lions among us.

NEW POLL - As requested above, help us decide on 2021's coding workload.


SEPARATION

Next Update: Community Update - October 16th!
Next Development Update: November 13th!!



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Edited on 09/10/20 @ 13:08:33 by Xylax (#4)

🌠mosasaurus🌠 (#69527)

Astral
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Posted on
2020-10-09 12:44:28
OH WOW i'm excited for this!!!!!!!!! i'll be honest, not a huge fan of the new logo. way too chunky, i think, looks like a step down ): but everything else sounds GREAT i can't wait to see where lioden is going !!!!



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Demoncat (#103880)

Pervert
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Posted on
2020-10-09 12:46:05
please keep the explore map levels the same. it gives a feel of the levels being worth something. otherwise I'm excited for the revamp!



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Edited on 09/10/20 @ 12:46:27 by Demoncat (#103880)

Laina12345 (#194959)

Deathlord of the Jungle
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Posted on
2020-10-09 12:46:30
Sooo cool!
I'm excited



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Tharkenta (#160101)


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Posted on
2020-10-09 12:47:47
Oh really exiting news! I kinda had a feeling you guys planned to rework Lioden!
I choosed the second option on the poll, but I would also be ok with the first one. Do whatever you guys think works best for you and lioden.

I really would love a the explore system like wolvden has, with scouts who have to explore the different biomes before we can go there. I always had to use tons of energy boosts to get to level 31 to get to the waterhole (or maybe I just didn't fought enough, lol)

The wolvden hunting system is also awesome, I would love to have something like that here, especially if we could set males as hunters too!
The new layout and logo are looking great, and I also really like the live updates!

Buuuuut, I really like liodens crossroads more than wolvdens. It just gives the site a little bit more immersion, because... well, it literally IS a crossroad...

But anyway, I'm excited for the updates you guys have planned for lioden future, all of you are doing an amazing job!



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Edited on 09/10/20 @ 12:52:09 by Tharkenta [G1 Nacre] (#160101)

RedPaintedWolves (#189505)

Lone Wanderer
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Posted on
2020-10-09 12:48:47
That new art is just 0-0



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🥀 Papaya 🥀 (#216082)


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Posted on
2020-10-09 12:49:34
The rehaul will definitely be weird on the eyes, but I'm looking forward to it! It's always nice to see older sites get a fresher coat of paint.



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Liosmirk ⛈ (Clean)
🍂 (#127804)

Resurgent
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Posted on
2020-10-09 12:50:08
Is Squall a season-dependent combo?

Thanks for all the updates, there's a lot of fun stuff here!


Admin Response:
It is not dependent!


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Izzi (#35532)

Monster
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Posted on
2020-10-09 12:50:45
I like this update alot! :D



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🦊 JadeFox 🦊 (#217756)

Confused
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Posted on
2020-10-09 12:50:48
the revamp will be so cool!!



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FR🍥G (#164634)

Kind
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Posted on
2020-10-09 12:50:54
Totally agree with Tharkenta! I would also be open for a more complicated hunting and explore system, i think those areas of the game have so much unused potential. But crossroads HAS to stay :D



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Saff - Kimanjano (#137237)

King of the Jungle
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Posted on
2020-10-09 12:52:08
I was pleased once I got to the part where you emphasise that the key differences between the two games will remain which I think is important.

I think it’s a great idea and long overdue. I would personally prefer new coding over new content right now and a look into pass rates of current bases *cough* Hybrid *cough* rather then new ones. I think we have lots of stuff already.



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Broken River (Kenz) (#207042)

Prophet
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Posted on
2020-10-09 12:53:26
As long as the interface remains simple/easy to use, I'll be happy



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☣Chernobyl☣3xros
(Ligh on) (#176968)


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Posted on
2020-10-09 12:54:24
Important question if we move and get this recode and stuff will we still be keeping our lions and kings


Admin Response:
We did state in the news the game will not change and we won't wipe your accounts or lions!


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BlueComet5 (#6181)

Demonic
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Posted on
2020-10-09 12:54:56
i like the idea of changing to biomes like wolvden, the chance to open up more area's vs leveling up to get to certain area's (as some alot of us never get that high, i barely even get past lvl 17 let alone up to 30 or more)

however with that being said, when it comes to fighting animals, i dont want it to be similar to wolvden. i hate the way your a certain level and other animals can be more or WAY more then you and you are guaranteed to not win at the fight, and i also dislike the way you fight on wolvden as well. The way of fighting style in lioden is way better then wolvden where you dont need lvls but arent always guaranteed to win if u dont use the right moves, wolvden it has alot to do with lvls and i dont like it that way, the fight shouldnt have that kind of thing. the fighting style should stay the way it is....

but like i said, i like the way wolvden has the different biomes and options to open up area's vs having to lvl to get to other area's like lioden....

i know wolvden and lioden are "supposed" to be different games, but you guys are trying to relate them to eachother ALOT when you guys are telling us they arent the same, so i think you need to chose whether you actually want them the same or not. because if not then lioden should be staying the same as it is and wolvden be changed since its a new game and easier to make changes to it vs lioden. If you are going for the being related, then you need to take some stuff from BOTH games and invert them into eachother.

The way lioden has cub sitting vs wolven, lioden is better. You dont need to keep your animals fed every single day and keep them happy every single day for your cubs to stay alive. Yet in wolvden your females (moms) and the pupsitter all need to be 100% in everything, i dont find that good because i shouldnt have to keep them all at 100% for my pups to stay alive.

Also the way the hunting is in wolvden is really good as you get to have certain ones do certain roles unlike lioden, in which is just pick 5 spots and send them off. Wolvden you pick what wolves have which roles and pick one of a few chosen spots to go hunting.

I have lots of opinions on stuff that either could or couldnt go one way vs the other for each games if you wanted to make them similar/same as eachother... but you guys orignally said they are supposed to be completely different games, so which way is it, completely different, or the same/similar??


Admin Response:
Please make sure to read the news post fully. Core game mechanics, lions, everything is planned to remain the same. Explore is getting a rehaul and a rewrite of nearly all the encounters as well as weather and extra times, and hunting will be updated to match the immersive feel of Wolvden. Besides a layout and nicer coding behind the scenes, I can't see any other changes we have listed that will come to Lioden from Wolvden. An improved bug box and a list of updates are not Wolvden-unique features. Absolutely nowhere did we state that broodmothers will be adjusted, for example.


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tentadog (#104921)


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Posted on
2020-10-09 12:55:49
I'd love a site update. but if you do update, do not change basic mechanics much beyond what they are p l e a s e. I didn't like wolvden's approach. adding more things, sure, I'd love it, but if you change things to how wolvden is I'll probably leave


Admin Response:
We're not changing the game or basic mechanics!


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