Posted by [July] πŸŒ™ Rebalance July Event ⭐

Mod Reset (#123070)

Nice Guy
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Posted on
2021-07-08 06:05:44
Hey, suggestions for rebalancing July event based off other video game stuff I've helped out with years ago.

- minimum drop rate of shards while exploring is raised. maybe to 3-5 per shards found so you don't explore for only 1 or 2 shards per event encounter in the normal world.

(Implemented!) - remove "empty" flavour encounters in the celestial explore. I understand flavour text, but it's a waste of shards. If we do keep the flavour text, can we refund 5 shards per "flavour" box? Maybe your king finds them wondering among the stars?

(Implemented!) - lower enemy power in celestial explore (mildly). Some of these guys can three or two-shot you, and others are so hard to grapple it's a coin flip on beating them. can we either lower their attack power or, as an alternative, lower their health bar? not by a lot - they should still pose a challenge, but not an unfair one.

- lower shard consumption in the celestial explore. Due to my bad eyesight, I accidentally saw a line saying that the explore would consume 5 shards to set out, and then 2 for all further steps. That sounds good! Alternatively, if that is too hard to code, just lowering it to 2 or 3 (to compliment minimum find cap) per step would help massively.

EDIT: I'm fine with this not being implemented, as the "empty" events in the celestial explore now give out 5-10 shards, which dampens the cost of exploring and battling quite a bit!

(Implemented!) - remove the 10% energy gate on the celestial explore. This currently forces a lot of waiting for individuals who just want to get their axiom cores and go, especially for those that have stoic personalities. if you're worried about the celestial explore being exploited for infinite exp and impression, simply remove these from celestial explore encounters. maybe your astral projection does not get stronger from fighting such celestial beasts? the main draw for players to fight creatures is the axiom cores anyway.

(Implemented!) - use axiom cores to enter celestial lioness raffle (speculative). shards are already being used for so much. Users should not have to choose between bases and marks vs new, exciting ladies to breed. decor is less important to the game economy, which leaves axiom cores free. Maybe 3 to 5 axiom cores per entry?

(Implemented!) EDIT: "Empty" explore encounters in Celestial Explore should been changed to reward between 4 and 7 Meteorite Shards at random, rather than 1-7! We should get a full refund for empty encounters.



This suggestion has 115 supports and 3 NO supports.



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Edited on 09/07/21 @ 14:21:27 by 𖀐 GBA 𖀐 (#123070)

l0n3lyv1x (#231086)

King of the Jungle
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Posted on
2021-07-11 07:21:33
i'm guessing that's a boss



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Eifiekat (G1 sunset
pie) (#127898)

Flirty
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Posted on
2021-07-11 07:38:02
That's not a boss, that's just a regular battle



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l0n3lyv1x (#231086)

King of the Jungle
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Posted on
2021-07-11 07:41:35
damn that's over-powered



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Mad Hyena (#29080)

Necromancer
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Posted on
2021-07-11 07:47:56
Yeah, all enemies having special abilities is kind of too much, the event itself is overcomplicated already with two currencies and separate explore, making you scramble to get meteorite shards then have to grind to get the actual currency, but also every single of XX enemies having you to remember and use different strategy for it?.. Id get it if bosses had special abilities, but every enemy is overpowered. Again, difficulty level of Wolvden - "each NPC even level 1 has the chance to turn out a terminator that will evaporate your level 20 wolf" is normal there, but not here. Special ability enemies are not all that common so they're easier to remember, but having to keep in mind separate strategy for each enemy in celestial explore is really hard.

Having to pay meteorite shards just to get your tail delivered to you because enemy hits for 50 damage is not a good balance still. At least in regular explore, when you loose, you just loose energy. It replenishes on its own, not needing you to be lucky to find more of it. Here, you loose 5 shards when loosing a battle and there's no guarantee you'll find as many anytime soon. Sometimes there's none in a whole energy bar. That makes it stressful and feel disbalanced - "I cant celestial explore unless Im lucky to get enough meterite shards, I cant get axion cores unless Im lucky enough to win. I cant win unless I remember strategy for each celestial enemy." There's a lot of "unless" involved and it makes people nervous.



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Edited on 11/07/21 @ 08:04:05 by Mad Hyena (#29080)

Ι‘Κ‘Κ€Ι‘Ι˜ΚŸπŸŽ (#232556)

Sapphic
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Posted on
2021-07-11 16:00:34
Doing a simple calculation here, every axion core would at least cost you 5 shards, and to say got 5 shards every 20 percent of energy (which doesn't happen all the time, sometimes i get only 3 shards and im down to 50) not counting how you usually lose 3 battles in a row, it'll take you at least a full energy bar (or more because battles in celestial explore also eat your energy) to enter for the celestial raffle. So, tiny suggestion to lower the amount of AC needed for celestial raffle, maybe 3-4AC because i feel like im earning 5AC per day and then losing 5AC again because of the celestial raffle and it's getting me nowhere



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TheMorgueDonator (#83658)

Terrifying
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Posted on
2021-07-11 20:58:21
they need to tone down the bosses a bit cause i got 2 shot by one :c



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fakeroxylalonde (#229548)


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Posted on
2021-07-14 11:15:02
The biggest problem is fights and AC drops. The fights are just not fair at all. At best you'd be lucky with rng to defeat an enemy and that's IF, and there's a big IF, the enemy doesn't do a overpowered move on you, you manage to stun lock them and keep pounding them. It's not fun losing half the time and having to rely on lucky foots. When more than the majority of your wins come from lucky foots that's not a good sign. And the AC rate is horrible. 1 AC for each fight?? It's hard enough winning these fights, doesn't help how low the payout is, and with each step costs 5 MS, it really does feel like a giant waste of time.



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NoNamedLos3r (#244070)

Total Chad
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Posted on
2022-07-03 17:44:35
Support!!



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