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Posted by | Reveal Pass Rates for [Almost] Everything [+404] |
jester [im autistic] ☘️ | 🇵🇸 (#187561) View Forum Posts Posted on 2023-04-23 14:57:54 |
Just hear me out, guys. |
Thalath {Side} (#43831)
Holy View Forum Posts Posted on 2023-04-23 15:27:04 |
I think it goes without saying, but in the scenario that something is patched, it should also be stated in a news post ASAP. Double markings (i.e. breeding two instances of Celestial Speckles onto the same single cub) were shadow patched at some point and no one was ever told about this, leaving a lot of people very upset when they discovered this was the case. (Double markings being able to be passed has been reinstated as of the anniversary update, years after the fact) If changes to pass rates for anything are ever made, please make sure you let players know even if it's not telling them exactly what it is, just that it has been modified to be better or worse. 20 players like this post! Like? Edited on 23/04/23 @ 15:32:21 by Thalath {Side} (#43831) |
Dante (#200112)
King of the Jungle View Forum Posts Posted on 2023-05-03 23:07:23 |
Big agree with all of this. I think there are just too many bases/marks/etc for the “mystery” of not knowing the pass rates for it to be a fun mechanic. 3 players like this post! Like? |
Toony (Penta Dawn Nacre) (#143125) Divine View Forum Posts Posted on 2023-05-04 03:30:28 |
I agree, At this point an argument could be made that Lioden is almost Gotcha Game like with rarer things and most if not all of them have their draw rates listed. It just saves the hassle of having to pry and claw information out of devs hands, and makes things more transparent. 3 players like this post! Like? |
Fern [main] (#158699)
View Forum Posts Posted on 2023-05-08 18:50:29 |
Support, and to add, I'd like to see Dorsal Fur and Overgrown Fur pass rates alongside Primals, for the sake of completeness (all mutations that have a chance of naturally passing down from the parent without a lion scrot) and because I rarely see those two sought after, so maybe knowing the pass rate would make them a little more desirable? (I get there are other reasons they're less popular like the whole crested mane thing and being a female-exclusive AMP respectively, but still, good on principle even if it only helps a little) 5 players like this post! Like? Edited on 08/05/23 @ 20:47:26 by Fern [main] (#158699) |
[SIDE] Project King 🐾 Rio he/him (#434432) Pervert View Forum Posts Posted on 2023-05-16 20:21:13 |
Huge support! The mystery can be fun, but you can choose to not research pass rates if you'd like to keep yourself in the dark. I heavily agree with the point being made about players being able to spot bugs too 2 players like this post! Like? |
FieryPard (#147400)
Holy View Forum Posts Posted on 2023-05-16 20:22:48 |
Support. As someone who has had four gilded-base kings, my bad luck suddenly makes a lot of sense. Feels bad. 0 players like this post! Like? |
❄️Snowbird🎱G1 Ogdoad Pie (#154474) Holy View Forum Posts Posted on 2023-05-16 20:24:13 |
Already pledged support before, but I want to put my support into words now. Some things should remain fun surprises, like random rosettes! Yet issues of code not behaving as intended, or code behaving as coders intended but not communicated clearly, have caused players a lot of headaches, as well as time and currency costs sunken into projects based on inaccurate information. Having actual numbers, even if they're rounded off to be nice and neat (ie "roughly 20%" vs "19.45 to 21.86%" or w/e), would make me feel a lot more secure about untertaking certain projects. It would also empower me to be able to calculate for myself whether I'm just a victim of cruel RNG or if the RNG suggests I really should have accomplished what I was after and something might actually be off with the code/what we believe to be true about the code. I really don't see it as a cheat code or seeing into the workings of the Matrix or something like that, just being better informed on certain details that improve my enjoyment and sense of participation. 6 players like this post! Like? |
Ramune [15 BO Jelly] (#46341)
Astral View Forum Posts Posted on 2023-06-03 16:58:04 |
Support! I would also not hate to know the rates for GMO on CRB stacks, but the rest of these you've mentioned make perfect sense! (I am just biased because I have used probably over 1800 CRBs since 2015, a chunk with Lion Meats + GMOs stacked, with horrible results). I would feel so much better knowing I am indeed a victim of cruel RNG or whether or not I probably should have seen... something before now. Something something it's really not necessary at all for these rates to be revealed, but I would not at all mind knowing *how* likely it is they will stack and therefore if it's a better investment to GMO alone or CRB alone, or if the stacks are worth it. (If it's a 0.1% chance for a stack, for example, I might would do less stacks just so I can pop a GMO and go - instead of waiting the 3 days for the CRB to be ready to go. But if it's 5% even, I probably would take the extra time as I'm used to that pass rate for hybrids passing - even though mine never do .) Some people's CRB result threads seem to be wildly, *wildly* different from others and so it's always itched my brain in curiosity if I truly am cursed with terrible RNG (which would be completely fair!), or if there's some sort of underlying factor that I'm unaware of for the lionesses I'm using that makes them less productive. Again I've just been doing this for so long that half of it is a light-hearted jab at RNG - and I'm aware the chances of getting something like a dwarf, DU, or first gen tigon is ridiculously rare, but I wouldn't mind knowing the rates of getting a mutation or, if the team was feeling generous enough to share, if there's 'tiers' or something to the rarity of certain mutations and if CRBs/GMOs roll through said tiers or the % of getting mutations at all. I may very well be alone in this and that is fine! I'd be more content for the other pass rates simply for curiosity's sake. (Ie 5% for a mutation to pop from CRB, and then a following 1% if the effect triggers for it to be a 'rare' mutation) My own obvious bias and jokes of cruelly unproductive CRB projects aside, I really like the idea for clarity's sake for combo breeding/etc. Sometimes the best way to find the errors are the people who are running through the scenarios hundreds of times a week/month. Being, of course, the players! I do love the idea of rosettes remaining a mystery (at least, as far as randoms - how they pop and what the % is for it to pop when all factors are in place). We have the %s for things like RMAs popping which Tiers and just the clarity helps people prepare for what they're looking at for projects. If people prefer to not know, they can simply not read the information and go into it headfirst! Which would not be a bad thing either. But for those who want to know how to prepare for a potentially long project, and the % chance of something happening, *with the understanding RNG is sometimes very cruel!*, I think it would be fabulous to know. TLDR: I think this is a wonderful idea and I would love it for clarity's sake. If there's a reason the team wants to keep them a secret, I wouldn't mind knowing why not if they're willing to share either. (Again, not counting spontaneous rosettes - I adore the surprise of random rosettes and I love that there have been so many theories and something players can work together towards trying to crack the code of) So if they're willing to reveal them, awesome! If not, I'd love to know why they can't/won't share them if possible. A tiny bit of information can go a long way! 5 players like this post! Like? |
☆🪼Warden🪼☆ g1 ambro (#244875) View Forum Posts Posted on 2023-06-06 19:12:02 |
you ate and left no god damn crumbs. The facts, examples and overall quality is fucking amazing. Sadly, knowing the devs, I don't think this will even end up being done. even if it would make everyone's life easier. Huge support! 8 players like this post! Like? |
Tansy [G1 9x Bush Olive] (#34066) Prophet View Forum Posts Posted on 2023-06-07 16:41:47 |
Big support! Though IMO I thought they were pretty clear about Kimanjano and Mandarin's pass rate (half what it would be normally unless one of the parents has the corresponding mutation, in which case it's normal). Though yeah, they could be more clear on how it affects the pass rate of any other Special base it's bred to. 2 players like this post! Like? |
jester [im autistic] ☘️ | 🇵🇸 (#187561) View Forum Posts Posted on 2023-06-07 16:45:22 |
I'd just like the numbers tbh, I'm a big numbers fan and it's much easier to say "here's a chart of how it passes!" than "it's half the rate of regular special bases." especially since it could affect other specials in breedings. 2 players like this post! Like? |
[♰] Yharnam (#112370)
Holy View Forum Posts Posted on 2023-06-13 00:19:24 |
I have never invested in mutie breeding because I want to know the odds. I am not willing to sink potentially hundreds of GB into trying to pursue something that I am in the dark about. I do not spend money at casinos IRL as they do not disclose odds, and I refuse to gamble blindly on Lion Game either. I have no way of guaranteeing that Lioden is telling me the truth about anything, and given how much has been discovered to be broken, bugged or just flat incorrect, having these rates posted publicly would make me feel much better about any endeavors I undertake. I have a sneaking suspicion that GMO at best raises percentage of mutation by a whopping 8% at the most and that CRB is under 0.2% or that the numbers are similarly stupid low. Arming players with the knowledge to make an informed decision about the endeavor they are about to undertake will be a boon. And as stated. Don't wanna know? Cool, don't look it up! 9 players like this post! Like? Edited on 13/06/23 @ 00:20:00 by [♰] Yharnam (#112370) |
ferrous 💫 birthday tmrw! (#434371) Toxic View Forum Posts Posted on 2023-06-21 08:40:29 |
🎉Ellie🎉 [2x Rosette Patches] (#441956) View Forum Posts Posted on 2023-07-24 11:08:54 |
Massive support! I want to get into CRB breeding but, like other people have mentioned, I'm just not willing to if I don't know the numbers. 0 players like this post! Like? |
Ramune [15 BO Jelly] (#46341)
Astral View Forum Posts Posted on 2023-10-06 19:07:39 |
As someone who spent September stacking ~85 GMOs on 85 CRBs, and using ~5 GMOs separately with the best result being a two heads, while others popped a first gen on a whim of using a single cow by itself, I also would like to double support this again. :'3 Though the only inkling I would have with that is RNG being account based vs an overall flat number as this is now bringing me close to 3800 CRBs I can account for, and then the 90 GMOs overall last month with the one lethal as a result (a deaf was the other 'rare' result). The numbers being revealed would certainly help me decide whether or not to stack them in the first place - especially knowing what the 'rare' mutations are that are counted for stacks. If polycaudal is considered 'rare' for example, then I'd much rather not spend the three days wait time just to use a GMO! 4 players like this post! Like? |
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