I will skip any encounters that only have one option to save space. Anything in
red means it's quest related.
A commotion catches your attention. The young Shaman Erelath and the young Sorcerer Ahihia are standing near a common trail, and it sounds as though they're having a small argument.
Give Advice: +karma, +1 Ammonite, Ancient, Cracked, or Crumbled Fossil
Shoo Them Away: -karma, +2ScB
A large, beautiful stallion crosses your path, watching you fearlessly. Even without the jewelry and body paint, you can tell this is a wise creature; the spark of wisdom in its large, mirror-like eyes is hard to miss.
Ask for Guidance: +2ScB, +1 Rawhide
Knowledge Exchange: +1ScB, +1% IMP, +1 Plant Fossil
Ask for a Blessing: +1ScB, +2% Energy
A merchant is passing you by, dragging a heavy load. Eager to take some weight off, he asks if you'd be willing to help yourself to some of his wares. After all, it was better than just dumping it, if it could be of use to you.
Take Fossils: +1 Afrovenator Fossil
or +3 Ammonite Fossil
Take Plants: +3 Fermented Marula Fruit
or +8 Ubhubhubhu
Take Eggs: +6 Snake Eggs
or +3 Vulture Egg
Take Rocks: +1 Bloodstone, +1 Cat's Eye
or +2 Rainbow Stones
A wheezing noise catches your attention. This poor antelope is feeling very sick!
Kill: -karma, +1ScB, +1 Oryx Carcass
Roar: +karma, +1ScB, +1 Phantom Quartz
Give Cure: completes respective quest.
An aardvark is digging around for insects in this very spot. You observe lazily as chunks of dirt fly around sporadically. Some of the chunks appear to be fossils, but the aardvark insists they're full of food. Which one will you take?
Helix Fossil: +1 Ammonite Fossil
Dome Fossil: +1 Ancient, Cracked, or Crumbled Fossil
Following a scent, you find a wounded lioness hiding in a shady spot. She roars at you, vulnerable.
Invite: Initiates Claim
Attack!: Initiates Battle (no ScB for winning)
Tend Wounds: completes respective quest.
There's a patch of savannah covered in scary fire!
Burn the Stick!: completes the respective quest
or fails to do so.
Run!: +1ScB
This lion trades gems of all sorts. For a small price, he can offer you a mystery prize!
Take it! (300SB): +3 of any one gem
Punch him!: -karma, +2ScB
Wow, it seems like humans have been digging up this fossilized plant.
Steal: -karma, +2ScB, +1 Cracked Fossil
Dig: +karma, +1ScB, +5SB, +1% Energy, +40 EXP
Excavate: +1ScB, +1% Energy, +1 Plant Fossil
You climb a hill and find an important place - an Ancestral Mound decorated with many trinkets.
Contemplate: +1ScB, +50 EXP
Squish the Toxic Bundle: completes respective quest.
You find a lost cow, separated from its herd by many hills and fences.
Roar: +karma, +1ScB, +1 Phantom Quartz
Kill: -karma, +1ScB, +1 Cow Carcass
Lead Back Home: completes respective quest.
You find a Sunset Totem hidden within a secret place. It's stunning. As the sun hides behind the horizon, it embraces the totem with the most beautiful colours.
Contemplate: +1ScB, +50 EXP
Place the Flowers: completes respective quest.
You find a very old tree with a hollowed trunk, decorated in feline ornaments. It must be an important place for some lions.
Contemplate: +1ScB, +50 EXP
Place Herbal Bundle: completes respective quest.
You notice some colourfully-decorated wooden poles.
Scratch: +2ScB
Set on Fire: completes respective quest.
You stumble upon a group of humans collecting animal bones.
Charge: +karma, +1ScB and completes respective quest.
Attack: +1ScB and completes respective quest if battle is won.
Young Shaman Apprentice Erelath huffs at you, annoyed. "You will never be a Shaman like me. Don't think you even have the slightest chance. Only I know how to use herbs properly. I even know more than goody four-paws Aker."
Teach him a lesson!: +1ScB if battle is won
Growl: +1ScB