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Posted by | Unofficial Karma Thread |
Kamau (#16726)
Prince of the Savannah View Forum Posts Posted on 2013-09-17 06:03:07 |
Soooo I'm really curious about the gaining/losing karma system. I'm going to keep track of things I do to gain karma here. :D Ideally, I'd like to know the biome, season, and time as well as the action. Any Biome - Any Time - Any Season Cub ---> Frolic --- > Chance to impress an NCL, karma gain Cub --- > Kill --- > Karma loss, EXP if you win against the lioness Cub --- > Ignore --- > Nothing, probably Filthy, stinky warthog! --- > Run Away -- > You run Filthy, stinky warthog! --- > Smash -- > Warthog carcass Filthy, stinky warthog! --- > Panic --- > +1 Impression Scat left by another lion --- > Destroy -- > You... probably get poop on you? Scat left by another lion --- > Eat -- > OMNOMNOM NUTRIENTS Scat left by another lion --- > Get rid -- > no karma change. You just launch a counter poop attack Elephant Dung --- > Dig --- > Random item Elephant Dung --- > Sniff --- > +10 Silver Beetles Elephant Dung --- > Turn Around -- > Fight an elephant Temperate Savannah - Night time - Wet Season Hornbill--- > Honk ---> Karma gain AND got a hornbill feather Hornbill --- > Watched --- > Karma gain, hornbill feather Hornbill --- > Attack --- > Karma loss, hornbill skull Temperate Savannah - Day - Rainy Season Aardvark --> Help dig --> Silver beetles, Karma gain Temperate Savannah - Night time - Rainy season Zorilla --- > Give beetles --- > Karma gain, small bird carcass, lose 5SB Zorilla --- > Attack --- > karma loss, zorrilla carcass Zorilla --- > Push back in --- > Nothing, possible karma loss Shrublands - Daytime - Wet Season Aardvark --- > Help dig ---> Karma gain, +2 SB Shrubland - Daytime- Wet Season, Dry Season Aardwolf --- > Played with ---> Karma Gain Aardwolf ---> Attacked -- > Karma loss, aardwolf tail Shrubland - Day/Night - Wet/Dry Season Ostrich --> Fluff mane --> Impression bonus, and Karma gain Ostrich --- > Sniff --- > Ostrich egg and Karma loss Ostrich --- > Chase --- > Ostrich feather, karma loss Shrubland - Day - Wet or dry Season Dikdik --- > Kill --- > Karma loss, dikdik carcass Dikdik --- > Pretend not to see --> Karma gain Tropical Forest - Day or night - Wet or Dry Season What is that? ---> Approach curiously ---> Karma gain What is that? --- > watch from a distance --- > Nothing, I think What is that? --- > Attack --- > Karma loss, okapi carcass Tropical Forest - Day - Wet or Dry Season Monkey --> Roll --> Energy Gain, and Karma gain Tropical Forest - Day - Wet or Dry Season Hornbill --- > Give SB --- Karma gain, Impression bonus, +50 XP Hornbill --- > Watch --- > Get egg, karma loss Hornbill --- > Bat at --- > Hornbill feather, karma loss Tropical Forest - ??? - Dry Dry Savannah - Day or Night - Wet or Dry Season Banded mongoose attacks! --- > Back off --- > Impression boost, Karma gain Banded mongoose attacks! --- > Fight --- > -20 energy, +3 mongoose carcass, negative karma Dry Savannah - Night or Day - Dry or Wet Season Secretary Bird --- > Admire --- > Karma gain, secretary bird feather Secretary Bird --- > Stalk --- > +8 SB, no karma change Dry Savannah - Day or Night - Dry Season Pangolin --- > Follow --- > Karma gain, +5 Energy Pangolin --- > Sniff --- > Karma (???), nothing Rocky Hills - Night - Wet or Dry Season Wild cat --- > Meow at ---> Karma Gain Wild cat --- > Attack --- > Karma loss Rocky Hills - Day - Wet Season Donkey Foal --- > Ignore ---> Karma gain Donkey Foal --- > Kill --- > Karma loss, donkey foal carcass Rocky Hills - Day - Dry Season Courser --- > Walk Away --- > Impression gain, karma gain Rocky Hills - Night - Dry season Arid Desert - Night - Wet Jerboa --- > Pounce Playfully --- > Karma Gain, +2 Impression Jerboa --- > Kill --- > Karma loss, jerboa carcass Arid Desert - Night - Wet Dromedary camel --- > Attack ---> -20 energy, negative karma (possible) Dromedary camel --- > Wipe Off --- > +5 Silver Beetles, karma gain Dromedary Camel --- > Spit back! --- > No effect Arid Desert - Day - Wet Fennec Fox --- > Approach --- > +12 SB, Karma (???) Fennec Fox --- > Kill it ---- > Karma loss, fennec skull Fennec Fox --- > Smile gently --- > Gerbil carcass, rat carcass, karma gain Titles Good Amiable Good-natured Kind Recognizable Sweetheart Remarkable Notable Lion Magnificent Renowned Merciful Amazing Incredible Majestic Famous Dreamboat of Ladies Prince of the Savannah King of the Jungle Evil Indifferent Mean Ill-natured Fearful Wicked Savage Sinister Malicious Vicious Devastator Hateful Terrifying Ruthless Evil Scourge of Lions Prince of Terror Deathlord of the Jungle Halloween Karma Events These events are specific to the Halloween event of 2013. All happen at night, as far as I know. Temperate Savannah Humans --- > Roar --- > +1 BB, karma gain Humans -- > Swipe --- > lose 5 energy, + 1 BB, Karma loss(?) Humans --- > Cower --- > +1 BB, Spirit Lion --- > Stand your ground --- > +1 BB, no karma change Spirit Lion --- > Run --- > + 1 BB Spirit Lion --- > Roar --- > +1 BB Bats! --- > Jump --- > +1 BB Bats! --- > Roar --- > +1 BB Bats! --- > Hiss --- > +1 BB, + Karma Figures in the Mist --- > Observe --- > +1 BB, +karma Figures in the Mist --- > Charge! --- > +1 BB, Figures in the Mist --- > Holiday Events These events can happen ANYWHERE and ANY TIME. Albino zebra --- > Prowl -- > Sometimes you get a scar! Albino zebra --- > Roar -- > Zebra carcass, -karma (unconfirmed) Albino zebra --- > Tilt Heat ---> +10 silver beetles, +karma Elder lion --- > Challenge --- > Fight (no karma change) Elder Lion --- > Bow Down --- > Impression, +karma Elder Lion --- > Snarl --- > + Impression, -karma Horrible creature (albino hyena?) -- > Growl -- > Get into a fight Horrible creature (albino hyena?) -- > Thrash -- > +2 Impression Horrible creature (albino hyena?) -- > Stalk -- > +50 EXP, +1 karma Albino Crow -- > Swat -- > Feather, minus karma Albino Crow -- > play -- > Feather, + karma Albino Crow -- > Chase away --- > + Impression, Karma (???) March Event - Poaching This event is a bit different. Every time you get an event in explore, you get different options. Humans are setting up traps! Cower --- > Stand Proudly --- > Cause a Stampede --- > Baby rhino oh god the poor baby! Take chance --- > You attack the baby rhino and get into a fight, no karma change Hide --- > Growl --- > Camouflaged truck Charge --- > Fight some humans; I won and got 8 rhino beetles, and 8 PP, + karma Approach Roar Pesky Poacher Approach --- > Deep Growl --- > gets an elephant to attack humans gruesomely, - karma, + 2RB, +1PP Rage --- > 0 players like this post! Like? Edited on 03/03/14 by Kamau (#16726) |
SurfMutt (#1178)
Terrifying View Forum Posts Posted on 2014-01-25 13:43:37 |
Tropical Forest - Day or night - Wet or Dry What is that? --- > watch from a distance --- > just checked, there is no gain or loss of karma if you watch from a distance! 0 players like this post! Like? |
Twili (#26630)
King of the Jungle View Forum Posts Posted on 2014-01-27 09:48:43 |
Axel (#6627)
Pervert View Forum Posts Posted on 2014-01-31 21:25:28 |
I have decided to make a little experiment. Now, the staff told us that there is no difference and no advantage or disadvantage if you choose to be of specific karma, other than not getting certain items you get from the other choices. My lion on this account had 600+ points in good karma, and was Dreamboat of Ladies a month or so ago. I have decided to check and see which one pays off more to be. So decided to instead of choosing a specific karma (so good karma) I will now choose what is the most profitable in all biomes. The result summed up: It pays off more to be a bad lion, and have bad karma, as the most profitable choices come from there, whereas good karma choices not always lead to any reward. In detail what I chose and why it is more profitable: Cub - Kill (chance for exp, SB, and impression) (-) Warthog - kill (means 40% hunger fill) -I am sure you get karma here too for the choices (-) Hornbill - kill (skull sells for more SB) (-) Hornbill in jungle - bat at (get a toy worth SB) (-) Aardvark - Help dig (get SB) (+) Zorilla - attack (no loss of SB, and get carcass) (-) Ostrich - fluff or chase (impression or 1 toy worth 4SB) (+ or -) Aardwolf - attack (get a toy) (-) Dikdik - attack (actually get a carcass) (-) Okapi - attack (actually get a carcass) (-) Monkey - roll (get 5 energy) (+) Mongoose - back off (get impr. no loss of energy) (+) Secretary bird - stalk (get more SB than the feather is worth) (+/-) Pangolin - follow (get energy) (+) Donkey Foal - kill (actually get a carcass) (-) Dromedary camel - wipe off (get SB) (+) Fennec Fox - approach (get SB) (+/-) More times it pays off to choose the bad karma choice. many times if you choose the good karma choice, it gives you nothing at all, only karma. Not that profitable in my eyes. The events were also heavily unbalanced: Albino Zebra - Roar (you get a carcass with 22SB worth) (-) Elder Lion - Fight (possibility for more impression, plus exp and SB) (+/-) Albino hyena - Trash/growl (impression or fight, more than 50 exp ._.)(I think both were '-' because I lost karma like no tomorrow in my choices) (-) Albino crow - swat or play (get a toy worth SB) (+/-) So all in all, the staff should balance out the choices so they are worth the same... 0 players like this post! Like? |
Kamau (#16726)
Prince of the Savannah View Forum Posts Posted on 2014-02-01 16:16:16 |
I noticed the same discrepancy, Axel. I assumed it was intentional to try and preserve the natural tone to the game since a lion who is opportunistic ('evil') will get farther in life than a lion who isn't. It'd be nice if they were equal for the sake of gameplay though. XD 0 players like this post! Like? |
Bastion (#11518)
Protector View Forum Posts Posted on 2014-02-09 22:17:51 |
I ran into the dromedary camel during the day/dry season in the arid desert. 0 players like this post! Like? |
Tyrrlin 😸 (Primal Vitbomb) (#22373) Heavenly View Forum Posts Posted on 2014-03-02 23:24:49 |
Orphaned Caracal cub: Approach - cub dies, karma ?, caracal skull Shake mane - ? third option Orphaned Cheetah Cub: Kill it - Roar - It's a Trap!, karma ?, -1% Impression (have to chew free) Also, lots of Poacher encounters. It seems that generally you want to be very, very aggressive and fight them to earn RB and Prevention points. 0 players like this post! Like? Edited on 03/03/14 by Tyrrlin (L.A.W.S.) (#22373) |
Tyrrlin 😸 (Primal Vitbomb) (#22373) Heavenly View Forum Posts Posted on 2014-03-02 23:42:20 |
By the way, where/how do you find your specific Karma score? I can only find Rixma's title. 0 players like this post! Like? |
Bastion (#11518)
Protector View Forum Posts Posted on 2014-03-02 23:59:27 |
I got the orphaned cheetah cub and did the roar option, and chased it into a crocodile infested river. :( got +50 EXP though Tyrrlin: You go to questing and talk to the female snake. 0 players like this post! Like? Edited on 03/03/14 by Bastion's Girl (#11518) |
SilverWolfLeopard (#5102)
Usual View Forum Posts Posted on 2014-03-03 00:22:40 |
Ran into humans doing poaching business Lure Stampede Maul -> +1RB,+1PP, Karma? Chase From the distance you see two humans setting up traps Slash Take Cover Battle -> takes you to battling screen. Chance to earn EXP, Impression, SB, RB, and PP (Karma??) You notice an abandoned male lion cub, mourning the death of its decaying mom... Killed by poachers. - Kill it - Mentor -> +3 Impression, -5 Energy, +Karma 0 players like this post! Like? Edited on 03/03/14 by SilverWolfLeopard [PATROL] (#5102) |
gerbilfat (#28435)
Incredible View Forum Posts Posted on 2014-03-03 01:27:41 |
I ran into an orphaned hyena pup in the Shrublands at night during the rainy season, showed mercy to it and gained 1% impression. Not sure if it changed my karma? 0 players like this post! Like? |
Bastion (#11518)
Protector View Forum Posts Posted on 2014-03-03 01:46:34 |
You notice a pesky poacher separated from his group, probably setting up a trap! He doesn't see you, phew. Attack Sneak Agitate -->Fight with poacher NCL, gain exp, 1RB if win Rhino baby (so sad! :( ) Growl ---> A random carcass? (I got a Hirola Carcass) not sure about karma change 0 players like this post! Like? Edited on 03/03/14 by Bastion's Girl (#11518) |
Fy (#4719)
Good Natured View Forum Posts Posted on 2014-03-03 02:06:00 |
From the distance, you notice two humans setting up traps! Roar -- Bluff Charge -- Fray -- You rush at the humans, scaring them away from your territory. (+1 RB, +1 PP) OR Scare -- Charge --You start running towards the enemy, tackling the humans and tearing them apart with your bare claws. (+2 RB, +1 PP) Approach -- Or Diversion -- Seeing humans approach your pride, you decide to take control and lure them off with roars and clever distractions towards another area. (+2 RB, +1% Impression Progress, -10% Energy) Roar -- Scare -- A tiny, shivering caracal cub is in front of you, scared to death and orphaned due to poaching. Approach -- Shake Mane -- You shake your mane with a manly roar, trying to show the cub to stop crying and man up. Times are tough, but he needs to carry on! You gained +1% impression. Snarl -- You growl at the cub, catching its attention. It seems to crawl closer and curls up on top of your paws, seeking warmth. You let it rest in the safe presence of your powerful claws, protecting it for the rest of the day, until you both part ways. You gained +2% impression. Sorry, not sure on karma gain or loss as I don't keep a close eye on it. 0 players like this post! Like? Edited on 03/03/14 by Fy (#4719) |
Crimson 10MrkOnyx (#25771)
King of the Jungle View Forum Posts Posted on 2014-03-03 02:25:35 |
This orphaned cheetah cub is sitting helplessly in shock from losing its parents to poachers. -> Kill : You decide to quickly kill the cub. It wouldn't survive all by itself - better to spare it death from starvation. =1 cheetah skull, Karma no change -> Roar : You let out a warning roar. After all, a cheetah is a cheetah and eats your food - they can outrun you anyway! This one, however, seems unable to master that skill and trips over an eroding ledge. It falls into a crocodile infested mudbank with a splat. At least now you know where not to walk.. You gained +50 EXP! Karma? 0 players like this post! Like? Edited on 03/03/14 by Crimson (OnyxStud 10M) (#25771) |
Fy (#4719)
Good Natured View Forum Posts Posted on 2014-03-03 02:52:25 |
You notice a pesky poacher separated from his group, probably setting up a trap! He doesn't see you, phew. Charge -- Bluff Charge -- Scrap --The humans send their barking dogs run towards you, but you're not phased. You viciously slash the animals and send them running with their tails between their legs. (+1 RB, +1 PP, +1% Impression Progress) You notice a camouflaged truck covered with some worn canvas. You smell meat inside - humans must hide their poached kills in there. Charge -- With a roar that makes bones shiver, you charge at the truck, mauling any human that comes in your way. They take out their sharp weapons and try to stop you, but those are their last decisions in their abruptly ended lifes. (+2 RB, +3 PP) + Rhino carcass and rhino skull Approach -- Roar -- 0 players like this post! Like? Edited on 03/03/14 by Fy (#4719) |
SilverWolfLeopard (#5102)
Usual View Forum Posts Posted on 2014-03-03 02:56:03 |
There's three scumbag humans busy planning something poacher-y. Take Cover Agitate Slash -> +1RB, +1PP 0 players like this post! Like? |