Posted by Unofficial Karma Thread
Kamau (#16726)

Prince of the Savannah
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Posted on
2013-09-17 06:03:07
Soooo I'm really curious about the gaining/losing karma system. I'm going to keep track of things I do to gain karma here. :D

Ideally, I'd like to know the biome, season, and time as well as the action.

Any Biome - Any Time - Any Season
Cub ---> Frolic --- > Chance to impress an NCL, karma gain
Cub --- > Kill --- > Karma loss, EXP if you win against the lioness
Cub --- > Ignore --- > Nothing, probably
Filthy, stinky warthog! --- > Run Away -- > You run
Filthy, stinky warthog! --- > Smash -- > Warthog carcass
Filthy, stinky warthog! --- > Panic --- > +1 Impression
Scat left by another lion --- > Destroy -- > You... probably get poop on you?
Scat left by another lion --- > Eat -- > OMNOMNOM NUTRIENTS
Scat left by another lion --- > Get rid -- > no karma change. You just launch a counter poop attack
Elephant Dung --- > Dig --- > Random item
Elephant Dung --- > Sniff --- > +10 Silver Beetles
Elephant Dung --- > Turn Around -- > Fight an elephant


Temperate Savannah - Night time - Wet Season
Hornbill--- > Honk ---> Karma gain AND got a hornbill feather
Hornbill --- > Watched --- > Karma gain, hornbill feather
Hornbill --- > Attack --- > Karma loss, hornbill skull
Temperate Savannah - Day - Rainy Season
Aardvark --> Help dig --> Silver beetles, Karma gain
Temperate Savannah - Night time - Rainy season
Zorilla --- > Give beetles --- > Karma gain, small bird carcass, lose 5SB
Zorilla --- > Attack --- > karma loss, zorrilla carcass
Zorilla --- > Push back in --- > Nothing, possible karma loss


Shrublands - Daytime - Wet Season
Aardvark --- > Help dig ---> Karma gain, +2 SB
Shrubland - Daytime- Wet Season, Dry Season
Aardwolf --- > Played with ---> Karma Gain
Aardwolf ---> Attacked -- > Karma loss, aardwolf tail
Shrubland - Day/Night - Wet/Dry Season
Ostrich --> Fluff mane --> Impression bonus, and Karma gain
Ostrich --- > Sniff --- > Ostrich egg and Karma loss
Ostrich --- > Chase --- > Ostrich feather, karma loss
Shrubland - Day - Wet or dry Season
Dikdik --- > Kill --- > Karma loss, dikdik carcass
Dikdik --- > Pretend not to see --> Karma gain






Tropical Forest - Day or night - Wet or Dry Season
What is that? ---> Approach curiously ---> Karma gain
What is that? --- > watch from a distance --- > Nothing, I think
What is that? --- > Attack --- > Karma loss, okapi carcass
Tropical Forest - Day - Wet or Dry Season
Monkey --> Roll --> Energy Gain, and Karma gain
Tropical Forest - Day - Wet or Dry Season
Hornbill --- > Give SB --- Karma gain, Impression bonus, +50 XP
Hornbill --- > Watch --- > Get egg, karma loss
Hornbill --- > Bat at --- > Hornbill feather, karma loss
Tropical Forest - ??? - Dry




Dry Savannah - Day or Night - Wet or Dry Season
Banded mongoose attacks! --- > Back off --- > Impression boost, Karma gain
Banded mongoose attacks! --- > Fight --- > -20 energy, +3 mongoose carcass, negative karma
Dry Savannah - Night or Day - Dry or Wet Season
Secretary Bird --- > Admire --- > Karma gain, secretary bird feather
Secretary Bird --- > Stalk --- > +8 SB, no karma change
Dry Savannah - Day or Night - Dry Season
Pangolin --- > Follow --- > Karma gain, +5 Energy
Pangolin --- > Sniff --- > Karma (???), nothing



Rocky Hills - Night - Wet or Dry Season
Wild cat --- > Meow at ---> Karma Gain
Wild cat --- > Attack --- > Karma loss
Rocky Hills - Day - Wet Season
Donkey Foal --- > Ignore ---> Karma gain
Donkey Foal --- > Kill --- > Karma loss, donkey foal carcass
Rocky Hills - Day - Dry Season
Courser --- > Walk Away --- > Impression gain, karma gain
Rocky Hills - Night - Dry season




Arid Desert - Night - Wet
Jerboa --- > Pounce Playfully --- > Karma Gain, +2 Impression
Jerboa --- > Kill --- > Karma loss, jerboa carcass
Arid Desert - Night - Wet
Dromedary camel --- > Attack ---> -20 energy, negative karma (possible)
Dromedary camel --- > Wipe Off --- > +5 Silver Beetles, karma gain
Dromedary Camel --- > Spit back! --- > No effect
Arid Desert - Day - Wet
Fennec Fox --- > Approach --- > +12 SB, Karma (???)
Fennec Fox --- > Kill it ---- > Karma loss, fennec skull
Fennec Fox --- > Smile gently --- > Gerbil carcass, rat carcass, karma gain



Titles
Good
Amiable
Good-natured
Kind
Recognizable
Sweetheart
Remarkable
Notable Lion
Magnificent
Renowned
Merciful
Amazing
Incredible
Majestic
Famous
Dreamboat of Ladies
Prince of the Savannah
King of the Jungle

Evil
Indifferent
Mean
Ill-natured
Fearful
Wicked
Savage
Sinister
Malicious
Vicious
Devastator
Hateful
Terrifying
Ruthless
Evil
Scourge of Lions
Prince of Terror
Deathlord of the Jungle


Halloween Karma Events
These events are specific to the Halloween event of 2013.
All happen at night, as far as I know.

Temperate Savannah
Humans --- > Roar --- > +1 BB, karma gain
Humans -- > Swipe --- > lose 5 energy, + 1 BB, Karma loss(?)
Humans --- > Cower --- > +1 BB,
Spirit Lion --- > Stand your ground --- > +1 BB, no karma change
Spirit Lion --- > Run --- > + 1 BB
Spirit Lion --- > Roar --- > +1 BB
Bats! --- > Jump --- > +1 BB
Bats! --- > Roar --- > +1 BB
Bats! --- > Hiss --- > +1 BB, + Karma
Figures in the Mist --- > Observe --- > +1 BB, +karma
Figures in the Mist --- > Charge! --- > +1 BB,
Figures in the Mist --- >


Holiday Events
These events can happen ANYWHERE and ANY TIME.
Albino zebra --- > Prowl -- > Sometimes you get a scar!
Albino zebra --- > Roar -- > Zebra carcass, -karma (unconfirmed)
Albino zebra --- > Tilt Heat ---> +10 silver beetles, +karma
Elder lion --- > Challenge --- > Fight (no karma change)
Elder Lion --- > Bow Down --- > Impression, +karma
Elder Lion --- > Snarl --- > + Impression, -karma
Horrible creature (albino hyena?) -- > Growl -- > Get into a fight
Horrible creature (albino hyena?) -- > Thrash -- > +2 Impression
Horrible creature (albino hyena?) -- > Stalk -- > +50 EXP, +1 karma
Albino Crow -- > Swat -- > Feather, minus karma
Albino Crow -- > play -- > Feather, + karma
Albino Crow -- > Chase away --- > + Impression, Karma (???)

March Event - Poaching
This event is a bit different. Every time you get an event in explore, you get different options.
Humans are setting up traps!
Cower --- >
Stand Proudly --- >
Cause a Stampede --- >


Baby rhino oh god the poor baby!
Take chance --- > You attack the baby rhino and get into a fight, no karma change
Hide --- >
Growl --- >

Camouflaged truck
Charge --- > Fight some humans; I won and got 8 rhino beetles, and 8 PP, + karma
Approach
Roar

Pesky Poacher
Approach --- >
Deep Growl --- > gets an elephant to attack humans gruesomely, - karma, + 2RB, +1PP
Rage --- >



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Edited on 03/03/14 by Kamau (#16726)

Bastion (#11518)

Protector
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Posted on
2014-03-03 06:43:45
Ran into two human poachers. Clicked too fast to pay attention to the options, but I chose Rage and got (+2 RB, +1 PP, -10% Energy)

You notice a pesky poacher separated from his group, probably setting up a trap! He doesn't see you, phew.
Cower--->
Terrify---> (+1 RB, +1 PP)
Bluff Charge--->


You notice a pesky poacher separated from his group, probably setting up a trap! He doesn't see you, phew.
Diversion--->
Fray---> kills humans (+1 RB, +1 PP)
Cower--->

From the distance, you notice two humans setting up traps!
Sneak
Escape
Roar --->scare them off(+1 RB, +1 PP)

OR

Slash
Fray
Approach --->enter into battle with NPC human, chance to win EXP, RB, SB, PP

OR

Rage --->
Deep Growl ---> elephant attack +2RB +1PP
Stand Proud ---->

....anyone else starting to get the feeling that the poaching options are randomized? I feel like I get different options (some that I've seen before on other poachers) when I run into the same poachers. For instance, my "pesky poacher" options are different than the OP's. Or maybe there are just that many different sets of poacher NPCs. *shrug*

Edit: Okay, confirmed. I just got that last one three times in a row with the same NPC images and text and everything and three totally different options each time. xD



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Edited on 03/03/14 by Bastion's Girl (#11518)

Cheeky (#7812)

Evil
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Posted on
2014-03-03 22:11:07
For the baby rhino, if you click hide it can either be a trap, or you get a rhino skull & carcass.


Killing the cheetah can be a trap, or you can get a skull

Killing the lion can be a trap, or it can give a lion skull



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Edited on 04/03/14 by Sherrie (#7812)

Bastion (#11518)

Protector
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Posted on
2014-03-04 11:56:37
You notice a frail human vehicle with few of them inside, they seem to have trouble making it work!

Rive ---> battle with NPC
Ravage ---> battle with NPC (6Rb 6PP in both battles if win)
Roar --->



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Edited on 04/03/14 by Bastion's Girl (#11518)

{ ember | main } (#2661)

Toxic
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Posted on
2014-03-05 07:27:52
"There's three scumbag humans busy planning something poacher-y.
Fray or Rage or Maul"

I chose Rage, "With anger filling your body, you launch a brutal assault with all your strength, ending their human filth existence. (+2 RB, +1 PP, -10% Energy)"

----

"You notice a frail human vehicle with few of them inside, they seem to have trouble making it work!
Rive or Ravage or Roar"

I chose Rive, "You jump at the jeep, ripping apart the mechanical pieces. The humans start to stab you with their sharp weapons, so you dash away, growling. At least they're immobilised and lost in the wild. (+3 RB, +1 PP, -5% Energy)"



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*Kalista [SNOW] (#23203)

Protector
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Posted on
2014-03-05 14:41:27
I don't have all the exact text for these, but here you go! Mostly complete. I'll keep updating it.

Agitate: Triggers battle 1 RB, 1 PP *OR* +2 RB, +1 PP, +1% Impression Progress, +10% Hunger, -5% Energy - They get eaten? >.>
Ambush: Triggers battle - 1 RB, 1 PP
Approach: Triggers battle - 1 RB, 1 PP
Attack: Triggers battle - 1 RB, 1 PP
Bluff Charge: +1 RB, +1 PP - Runs away
Charge: Triggers battle - 1 RB, 1 PP
Cower: Not interested in you - move on
Deep Growl: +2 RB, +1 PP - Sends elephant rampaging toward them
Deepest Growl: Impaled by elephant
Disarray: +1 RB, +1 PP - Scare deadly viper toward
Diversion: +2 RB, +1% Impression Progress, -10% Energy - Cleverly lure them away
Escape: COWARDLY!
Fight: Triggers battle - 2 RB, 2 PP
Flee: Runs away
Fray: +1 RB, +1 PP - Scare off *OR* Smash skulls
Get Dirty: They go find some other animal to hunt
Lure Stampede: +1 RB, +1 PP, +1% Impression Progress - Chase buffalo herd toward them
Maul: +1 RB, +1 PP - Lunge at and crush throats
Rage: +2 RB, +1 PP, -10% Energy - Savagely takes them out
Ravage: +3 RB, +1 PP - Moar skull smashing!
Rive: +3 RB, +1 PP, -5% Energy - Disable their jeep *OR* Triggers battle - 6 RB, 6 PP (Truck)
Roar: +1 RB, +1 PP - Kill after being shot at *OR* +2 RB, +3 PP, -10% Energy, 2 Carcasses (Truck) *OR* Triggers battle (Truck) 8 RB, 8 PP
Rush:
Savage:
Scare: +1 RB, +1 PP - Scare toward an angry water buffalo
Scrap: +1 RB, +1 PP, +1% Impression Progress - Chase away their hunting dogs
Slash: +1 RB, +1 PP - Leap from hiding and slash, scaring away
Sneak: +2 RB, +1 PP - Scares Hartebeest toward them
Stand Proud: +2 RB, +1 PP, -10% Energy - Attacked with machetes
Strike: Triggers battle - ???
Take Cover: 2 x Elephant Calf Carcass - Hide like a coward
Terrify: +1 RB, +1 PP - Jump out and roar

Caracel Cub
Approach: Runs off cliff and dies
Shake Mane: +1% impression - Shake mane and tell it to man up
Snarl: +2% impression - Protect it for the rest of the day

Cheetah Cub
Kill It: Cheetah skull
Roar: 50xp - Chased into alligator infested waters
Purr: +1% impression

Hyena
Kill It:
Torture: -1% impression
Show Mercy: +1% impression

Lion Cub
Kill It:
Mentor: +3% impression, -5% energy

Rhino Baby
Take Chance: Triggers battle
Hide: Rhino Skull, Rhino Carcass - Hide until other rhino comes to claim little one, then raid corpse
Growl: Hirola Carcass - Find as compensation after baby jumps and runs to other rhino



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Edited on 06/03/14 by Kalista (Dim Onyx/OP Stud) (#23203)

Skye (Skyward)
Lights ON! (#22839)

Dreamboat of Ladies
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Posted on
2014-03-17 04:05:17
YEAHH! Tanclaw is now INCREDIBLE... will he make it to King of the Jungle? He's getting old... which leads to the question: Does karma transfer to your heir?



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Axel (#6627)

Pervert
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Posted on
2014-03-17 05:27:11
No it does not, Penguin Queen. Your heir must build it up from scratch.



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Axel (#6627)

Pervert
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Posted on
2014-03-17 08:32:03
Marshlands:
Mongoose - Kill it - Mongoose carcass
Mongoose - Jump - +50exp, -10 energy
Mongoose - Back off - Crocodile skull decor

Spoonbill - Ambush! - Spoonbill feather, -10% hunger, +50exp
Spoonbill - drink - Nommable fish
Spoonbill - Walk by - Spoonbill feather, 5SB

Red River Hog - Dig - Otter skull, 5SB, +1 impression
Red River Hog - Mmmmm Pork - Bush pig carcass
Red River Hog - Pounce - Nothing, you get chased off

Edit:
Done. Now it is accurate.



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Edited on 18/03/14 by Axel (#6627)

Kiri #BLM (#29513)

Aztec Knight
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Posted on
2014-03-24 05:23:31
Clash - Triggers battle, 4RB, +2PP



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SilverCy {Ornament
Primal} (#24815)

Lone Wanderer
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Posted on
2014-03-26 18:51:54
baby rhino
hide: rhino carcass and rhino skull



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Lillynose -je sui
charlie- (#29789)

Pervert
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Posted on
2014-04-13 13:59:22
cool



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Artilantè
🪶 (#10645)

Heartbreaker
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Posted on
2014-04-14 02:34:56
Aardvark
Eat It: -20% Hunger
Help Dig: +2 SB



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Ressi (#31167)

King of the Jungle
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Posted on
2014-05-01 12:53:39
Dry Savannah - Day or Night - Wet or Dry Season

Pangolin --- > Bat at It --- > Karma Loss, +50 EXP

Secretary Bird --- > Charge! --- > Karma Loss, -10% hunger, Secretary Bird feather



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Edited on 02/05/14 by Ressi (#31167)

Bastion (#11518)

Protector
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Posted on
2014-05-31 01:53:40
Waterhole day or night, dry:

Giraffe is drinking...
-roar----> giraffe falls in water, no effect
-drink---> +3 impression, +35 energy
-attack---> +10% impression progress, 200 EXP and a Giraffe carcass

Crane lands to feed...
Chase---> Crane Feather
Pounce---> Crane Carcass
Watch--->+10 Silver Beetles and +10% energy!

Red Fox is hot....
Roar--->+1% impression
Scare---> +1% impression progress, - karma
Share Shade--->+1% impression progress. +karma



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Edited on 01/06/14 by Bastion's Girl [Naturalist] (#11518)

Rigel the Nerdy Elf (#34828)

King of the Jungle
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Posted on
2014-06-11 04:29:14
I hope to get Sabik to King of the jungle, (he's already amazing!) and then, when he retires, I'm going to take the exact opposite approach with his heir and try for deathlord of the jungle. XD



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