Posted by Fertility Ideas

Spaz (#7270)

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Posted on
2014-09-22 10:55:10
So, besides being the deciding factor on how much ''tail'' your lion gets with a high/low fertility lioness, its essentially...well...useless. I'm PRETTY sure this has been posted a few times, but I figured I'd come to you guys with my own ideas to see how you feel about it. Feel completely free to post your own ideas as well!

#1. I've seen this said a billion times around lioden and between friends and I couldn't agree more. Fertility should affect CUB COUNT. A low fertility lioness should, ideally, only have one, MAYBE two cubs max if you're lucky. This will make mutations much more valuable and special in the game. (Once GMO cows thin out after Sept.)

#2. This is my own idea, I think it's BRILLIANT and could bring in a lot of funds for Lioden development. Fertility affects STATS of cubs. Lets be straight forward. A mutated lion wouldn't have the advantages in the wild of a normal lion. SO, if it's born with poor stats, it would make sense, right? HIGH fertility lionesses give birth to the HIGHEST stat cubs in the game, so that there's even balance between the two. Anything in between is a middle factor. The higher, the better for stats. The lower, the better for mutations. People breeding for stats will spend the GB on getting their lionesses fertile for their cubs, and people who breed for looks and rarities will spend the gb to get their lionesses fertility as low as possible. WELL I thought it was pretty brilliant. >>

#3. Inbreeding should have a HIGHER chance of lethal mutations.

EDIT :: To go along with this, I think the "Mutation Cleanse" item should not be available for lethal mutations. That way, we don't have the community inbreeding constantly just to cleanse it away later. There should be consequences for inbreeding, just as there are in the wild after so much inbreeds happen.

#4. Thought of this after I posted. This correlates with #2 in a manner of speaking. Some mutations wouldn't affect a lioness in the wild. Like being fuzzy, having no tail, ect. SO, why don't we spread mutations out through the fertility tree? The higher the fertility, the ''better'' of a natural mutation you'll get. This will make ALL lioness fertilities valuable if you want a certian mutation.

FOR EXAMPLE. A normal fertility lioness would have a higher chance of producing a fluffy maned lioness. A high stat fertility lioness would have an increased chance of popping out a bobbed tail or fuzzy mane. A Very High might have a really high chance of popping out folded ears, ect! This will spread out mutations through the entire fertility tree and give mutations a challenge while putting value to each and every fertility rate. ^_^

I also had an idea that the lower the % of fertility, the higher chance for mortality types of mutations, but I'm not sure how that'd even out through the rest of the fertility tree. (Normal, high, very high, ect.)

BUT let me know your thoughts, ideas, input, ect in the comments below. I'd love to hear your thoughts. :)


THOUGHTS AND SUGGESTIONS
__________________________________________________

Beeeanbag.:.call me Bean! (#38413) suggested - I support this, but also I would love if fertility could affect the traits that get passed over. I thought for the longest time it did, but it doesn't. And it would just feed into genetics, which would be great. Can I also suggest that low fertility has more of a chance of losing Cubs? If we are going with the whole idea

Hermione Granger {HP fan} (#44748) suggested - Mutation Sickness. Perhaps the more mutated a lion, the more depressed it would be (lacking the ability to hunt, stalk, being picked on, ect) and it would need more attention, it its happiness might deplete more then your average lion.



This suggestion has 32 supports and 3 NO supports.



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Edited on 22/09/14 by Spaz (#7270)

Fuye (#33925)

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Posted on
2014-09-22 10:58:13
Neat idea! Seems logic. Support!
Although I think some inbreeders will disagree with you.



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Cat (#5265)

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Posted on
2014-09-22 11:00:27
People would inbreed constantly for mutations, lethal or not so no support on that end



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Bean (#38413)

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Posted on
2014-09-22 11:02:04
I support this, but also I would love if fertility could affect the traits that get passed over. I thought for the longest time it did, but it doesn't. And it would just feed into genetics, which would be great.

I'm fairly certain that the Lioden staff is working hard on genetics, and I am so excited about it since I love basing my breeding projects on genetics!



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Hermione Granger {HP
fan} (#44748)

Kind
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Posted on
2014-09-22 11:03:20
support!

it should also affect gender... i guess?



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Spaz (#7270)

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Posted on
2014-09-22 11:05:52
@Fuye - Yeah, I totally understand too. But if you think about it, it makes sense. The more you inbreed something, the worse off it is. We see that in today's dogs and cats. So that's where the idea stemmed from. ^_^



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Edited on 22/09/14 by Spaz (#7270)

Cat (#5265)

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Posted on
2014-09-22 11:07:26
Naw I understand where you are coming from Spaz but it can make getting a mutation easier, so two achievements could be gotten a heck of a lot easier and take a little challenge away.

Plus some people..just like mutations and would constantly inbreed to get them, lethal or no XD



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Spaz (#7270)

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Posted on
2014-09-22 11:08:40
@Cat - Honestly, I don't think the ''mutation cleanse'' item should be available for lethal mutations. I don't agree with it, so my idea was people would avoid inbreeding after they got their achievement and try to keep genetic trees clean. I'll edit that in.



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Hedgehog (twb2014)
(MP) 3/6 GB (#40313)

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Posted on
2014-09-22 11:09:48
No support, I would hate if I had a nice started lioness that just happened to have very low fertility.



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Dotes {G1 Lilac
Primal} (#17972)

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Posted on
2014-09-22 11:11:30
Well, I know a lot of marking-oriented and stat-oriented breeders inbreed. So, no support on that end. But for most everything else, I support.



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Fuye (#33925)

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Posted on
2014-09-22 11:11:41
@Spaz yeah, I don't inbreed myself. So I totally see where you got the idea and I think it makes perfect sense!

As for the constant inbreeding thing, I think the stat reducing would discourage it, so that is definitely a good idea. People already breed/inbreed like crazy for mutations.



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Spaz (#7270)

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Posted on
2014-09-22 11:11:52
@TWB - Thats where the items come in and adds challenge to the game.



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Bean (#38413)

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Posted on
2014-09-22 11:15:01
Can I also suggest that low fertility has more of a chance of losing Cubs? If we are going with the whole idea.



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Spaz (#7270)

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Posted on
2014-09-22 11:16:32
@Beanbag - I'll add your idea!



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Hermione Granger {HP
fan} (#44748)

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Posted on
2014-09-22 11:36:48
it should also add or give less or more hunger to the cub.. you know... mutations... illnes?



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Spaz (#7270)

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Posted on
2014-09-22 11:56:05
@Hermione - That might be a good idea! Make it harder to keep them happy since they're mutated and different, so they'd need more attention. Thanks for the idea!



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