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Posted by | Remove Cub Deaths. |
![]() Tosca [Clean Interstellar] (#75103) ![]() View Forum Posts ![]() Posted on 2019-05-14 05:21:07 |
Tbh, I really don't see the point in the cub death feature. No one likes having their cubs die- it is pointless, frustrating, and extremely upsetting especially if you lose an important cub you can never bring back. It's even worse when someone sells you a cub on the verge of death and you don't realize it, and you end up paying a ton for a cub that dies the next day because you forgot to protect it. What does the cub death feature even add to the game? Nothing, really, except yet another stressful thing people have to worry about. There's no reason people should lose their valuable cubs for being forgetful- we already have to worry about feeding lions and keeping their moods up, nesting pregnant lionesses, etc, so why do we ALSO have to worry about our cubs dropping dead because we forgot to protect them? It serves no purpose outside of being stressful to manage. It isn't fun, it doesn't add anything interesting to the gameplay except perhaps the introduction of the broodmother mechanic, but why should cubs have to actually permanently die for that to be a thing?? Many people have experienced the scenario of simply being forgetful because they have huge prides, or they're busy in real life, or whatever else, and they end up losing an heir, or a special mutated cub, or a cub they just paid tons of GB for the day prior. And it SUCKS. No one likes it when that happens, especially since there is 0 chance of EVER getting that cub back again. So, my suggestion? Either completely remove the 'cub mortality' feature entirely, OR change it so that instead of dying, the cub 'runs off and gets lost', and you can pay to get them back or something. There should be a way to get your cubs back if you lose an important one- what's the point of preventing that other than to punish people who happen to have lives and not always think to check cubs every day alongside everything else they have to manage in the game?? |
Berenos|On hiatus (#84593)
![]() Resurgent View Forum Posts ![]() Posted on 2019-06-02 08:44:14 |
No support from me. This mechanic, as others have said before, limits how many cubs you can keep and makes you priorize which ones you really want to survive above the rest and otherwise makes you manually care for the unprotected cubs to keep their survival bar on a safe percentage. There are plenty of warnings before the cub meets an untimely end: in the rollover summary, in their den cave status with the skull and exclamation point... But if you think they aren't enough then you could suggest more? As I see it, wich each broodmother being able to protect 5 cubs - unless she has a nurturing personality, in which case she could protect 6 - and the fact that you get 1 broodmother per 10 territory, plus an extra 1, if you cannot invest a few minutes to amuse, play and feed all your unprotected cubs, then you can either purchase more territory to get all the broodmothers you need, downsize your pride to be more manageable or simply stop playing until you aren't as busy in real life to take care of them. ![]() |
Flower24 -Nefertari- G2 ICE* (#19137) ![]() Heavenly View Forum Posts ![]() Posted on 2019-06-02 08:49:56 |
I think it's great that cubs can die because then I don't have to worry about chasing potato cubs that no one is gonna want anyway. That sounds bad haha, but it's TRUE, having cubs die benefits mass breeders like me, I can have a ton of cubs born in a week and the majority are gonna not be what I'm trying to breed and so it basically just culls the flock. Also it makes the game a lot more realistic and limits how many lions are in the market which is a really good thing. If all cubs survived, the market would be flooded and the value of things would likely go down. ![]() |