Posted by The Irredeemables {Open} Role Play Thread

Polo (#96942)

Maneater
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Posted on
2019-05-29 18:26:16

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“Death is the only thing for you here.”
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THE STORY

The Irredeemables. Outcasts, survivors, forgotten, alone. As mankind, or what was left of it, clustered together into a glass dome, sheltered from the cutting wind and dust, they left the criminals to fend for themselves. Now, those so lovingly dubbed “irredeemables” by the society that once raised them, must survive, with no one to rely on save each other. The weather is brutal, with scorching days and freezing nights. Lions prowl across the shifting sands, their calls echoing across the desolate landscape for miles. A small tent serves as a home base, formed from dry wood and a mismatched quilt, made from the clothes of those that had died. There is no waste here. The Dome, society’s new home, is a few miles off, within walking distance, though there isn’t much to see. The glass is frosted and dusty, but if one looks close enough they can see the shadowy figures moving about inside. There are rumors that no one lives in the glass, that society has died and the Irredeemables are the only ones left, but most refuse to believe that. To imagine the abandonment of all they knew is a bit easier than the death of it.

Every so often, a survivor disappears. Very few have returned, but if they did, their voice box was mutilated, leaving them unable to tell their story. They often die days, sometimes months later, and many bear peculiar, surgical- like scars on their abdomen. Over the entire fifty year history of The Irredeemables, one woman has ever survived her abduction and eventual return, minus a few fingers and her voice. Those who go missing are assumed to have been taken by lions, or murdered by one of the many small bands of rogues- those who chose not to join the Irredeemables. Recently, a young woman was taken. Two days later she was returned, unconscious, and heavily pregnant. She had not been with child before she left. She woke up a week later, mute, unable to tell her story, though her mouth often opened in a silent scream. Many fear the birth of the child, without a way of knowing who, or what, the father is, there is no telling what the child may be. None, however, have the heart to kill a baby, especially when the mother is unable to add her voice to the mix.

This abduction has led to a bundle of conspiracy theories. Aliens? Government experiments? Rogues? A new, malicious force? None can say, and none are keen to find out. They simply go about their days, trying their best to ignore the mute woman on the only cot in their tent, thrashing, mouth agape in a silent wail. They duck their heads, fear the birth, and do their jobs. Survival is always first. Some have speculated that if it is government agents, then there must either be another society elsewhere, or a way out of- and therefore into- The Dome. A way towards eventual salvation- or death.

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THE DESERT

The Desert, the only home of The Irredeemables, is desolate and empty. Winds screech across the open space, throwing red sand around in fits and tantrums. Dust storms are common, brutal, and devastatingly fast. Many have died to the swirling, agitated sands. Very little vegetation grows here, small cacti force their way through the rocks and red grains, raising their arms to the blistering sun. They are the group's only source of water. Sagebrush rattle with the wind, adding their ghostly voices to the desert's haunting, eternal symphony. The sun is merciless, rapidly dehydrating those who dare venture in it's spiteful glare. It is responsible for many deaths. The Irredeemables wear thick clothes, that, though ungodly hot, protect them from the sun and sand. They cannot venture outside without a thin veil across their face, or they risk blindness by the flying sand. When night falls all heat flees instantly, and all who value their lives return to home base. There are things out there, when the sun sinks. Things no one has ever met, and no one cares to meet. They shriek and wail and leave massive indentations in the sand when morning comes, but remain out of sight. Unfortunately, out of sight does not mean out of mind in this case. Many live with a constant fear of the unknown creature, often called The Prowler.

The lions are the desert's largest known predators, standing seven feet at the shoulder and hunting anything that moves. They more resemble the primitive lion species of the past than those of today, but they are deadly nonetheless. They travel in prides of upwards of ten lions, all equipped with long canines and sharp claws. They are hard to kill, and even harder to see, the red of their coats merging effortlessly with the sand. The President wears a lionskin, though no one quite knows where it came from. They are the only one prestigious enough to bear the symbol of The Irredeemables' largest threat. Lions, though seemingly unbeatable, are afraid of fire. Every member of the group is required to carry flint and steel with them, in an effort to fend off the scourge of survival. Lions are mostly active in the evening, and often come close enough to the tent that those inside can hear their breathing. But the constant fire kept burning within does its job to deter the predators.

The Dome is a huge glass bubble. It has been there as long as any can remember, and will remain there for the foreseeable future. The glass is thick, dusty, and frosted, preventing spying of any sort. Look long enough, and shade the glass enough to cover your own reflection, and you might see figures moving inside. But none have ever come to the glass, and none have ever come out. The Dome is a few miles away, close enough to walk to, but many have stopped visiting, finding the glass dome too depressing. A poignant reminder of what could have been. Others harbor a bitter resentment toward The Dome, a burning hatred for what's inside, and what the glass symbolizes.
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THE PEOPLE

The Irredeemables began as criminals. Thrust from society and left to die in the desert while the rest took shelter in The Dome, they found a way to survive. They drew solace from each other, forming a group, starting families, raising children, even stumbling upon a few dogs and taming them. Though they were far from thriving, they survived. They carved a place for themselves among the roaring winds and whipping sand, and called it home. Now, fifty years later, they still survive. But the years have changed them. Though they are still many different races, almost all have dark, deeply tanned skin from years of abuse by sand and sun. The small tent that the first Irredeemables called home has grown, the quilt made larger by sewing in the clothes of the deceased. The children have grown, the originals have died, and more children have been born. Though the children are few, they are the future.

The Irredeemables are led by a single person, called The President. The President can be voted in and out with little ceremony, and they wear the pelt of the lion. The pelt still has a head and mane, which tucks over the head of the wearer like a cloak. The President makes small decisions, like where to hunt, where to sleep, and holds meetings with votes for the larger issues. Their assistant is formally called The Vice President, but the name is shorted to simply 'The Vice'. The Vice helps with more trivial matters, and wears the pelt of some other, smaller cat, with white streaks running through the fur. They are often The President's closest friend. The rest of the group has an order among themselves, but all ultimately answer to The Vice, and then The President. The Dog Master is in charge of the group's five dogs. The dogs are named by The Dog Master, and they are the only one the dogs pay any heed to. They are probably sight hounds, due to the deep chest, tucked waist, long legs and large eyes, but their coats are all a mottled reddish brown. They are used for hunting, and are silent killers. The Hawk Master is in charge of a single hawk, named and trained by them. The hawk catches smaller prey, often used for feeding the dogs, and is well suited to its desert environment. The Healer, the sole long-term survivor of an abduction, is ironically called Fingers. She only has seven fingers, the other three are missing. She is mute as well. Nevertheless, Fingers has a knack with medicine, and uses the scarce, tough plants of the desert to treat everything from sunburn to broken bones.

The main food source for The Irredeemables is a sort of deer, red coated, lean, and long legged. The dogs are adept at hunting them, though scent tracking is difficult over the shifting sands. The weapons used to kill the quick deer are crudely made bows and arrows, and once the animal is down, a knife, typically made of stone or bone. Guns do not exist here. The animal is then brought back, its internal organs are fed to the dogs and hawk, and the rest of the meat is either eaten immediately, or dried and stored. The Irredeemables wear thick clothes, often made of hide or decaying fabric. They wrap scarves around their neck, noses, and mouths to protect against the dust when outside, but need nothing of the sort when they're in their tent.
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THE RANKS
The President (1/1) The highest rank. They are voted in and out, wear a lion's cloak, and are the leading voice on any matter.
The Vice (1/1) The President's closest friend. They handle trivial matters, are often weigh in on presidential issues.
The Healer {NPC} A master of plants, herbs, natural remedies, and human anatomy. The healer assists with births, deaths, and everything in between.
The Dog Master (1/1) The one in charge of the five dogs. They name, train, exercise, care for, and hunt with the hounds. They may breed as well, but must do so with caution. The dogs are thin enough as it is.
The Hawk Master (1/1) The one who names, trains, exercises, cares for, and hunts with the hawk.
The Hunt Master (1/1) The one who runs the hunt. They are well educated on the ways of both the deer and lions, and are responsible for everyone in their party. They often work closely with The Dog and Hawk Masters.
The Civilians (3/∞) The members of the group who hunt, scavenge, gather, look after the children, keep the tent in order, tend the fires, and cook. Any gender can do any task. There is no room for discrimination in survival.
The Children {NPCs} The youngest of the group. They are the future. There are only four, of ages ranging from three to fifteen. They stay inside or near the tent, and learn their jobs as apprentices. Once a child turns sixteen they are considered a civilian.
The Rouges {NPCs} The criminals who chose not to join The Irredeemables. They are mostly formed of the scum of the earth: the murderers, the cruel, the heartless, the selfish. They are a constant threat, and live as nomads, making hunting them down and killing them difficult.
The Special Characters (3/3) {must pm for role} The characters who play a crucial part in the plot. They will only go to literate role players capable of handling them. Role play samples are required unless we're familiar.
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THE RULES
1. Be kind. Always. Characters can fight, hate each other, wish for each others demise, but that should never be taken to the player.
2. No powerplaying or godmodding. Mary sues will not be accepted.
3. This role play is literate, at least two paragraphs a post, please. Occasional writer's block is understandable but should not become commonplace.
4. Never kill, marry, or severely injure another character without the player's explicit permission.
5. This role play is plotted. I may message you to propose a side plot with your character. If you don't like the idea, feel free to either decline or collaborate to edit it to your liking.
6. Relationships between your own characters are limited to a friendly/ familial relationship for the sake of building bonds with other role players.
7. If you come up with any plots or ideas, or experience any discrepancies within the role play, don't hesitate to reach out to me.
8. I'm currently on the hunt for a moderator experienced with role plays who would be willing to collaborate and help me struggle through my first plotted role play. Don't hesitate to reach out if you feel you fit the bill.
9. Children, in accordance with Lioden rules, are NPCs and will stay that way. I expect all Lioden rules to be followed, with properly sourced pictures (Pexels is a wonderful website) and adherent themes.
10. The original Irredeemables were criminals, but the current ones don't have to be. Many are the children of the originals or rogues who joined. The only original left is Fingers.
11. No character knows what lies beyond The Dome, what stalks them at night, or what abducts their members. It may not stay that way, but for now, that is the scope of forbidden knowledge.

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Edited on 05/06/19 @ 04:04:52 by Polopony (#96942)

Polo (#96942)

Maneater
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Posted on
2019-05-29 18:32:51


The woman screamed. Oh, how she screamed. But no one heard her. She writhed as a dark stain steadily opened its fingers across the blanket resting atop her legs. As Fingers rushed to her side the woman tried desperately to keep her away. The child was coming. At the same time, two men rushed into the tent, veils still pulled over their mouths, carrying an unconscious, naked boy between them. He was young, his face still clean and unmarred. They placed him on the ground and held fragrant herbs under his nose in an attempt to wake him. Just as the baby crowned, the boy seized, twisting and jerking as foam spilled forth from his gaping mouth.

Fingers rushed back and forth between the two. Finally, the baby arrived. A boy, healthy. But his skin was pale, so pale the blue veins that spider webbed across his forehead were visible as he shrieked. The unconscious boy suddenly stopped seizing. As Fingers placed the pale boy on his mother's chest, the woman's head fell sideways, her eyes glazing over. She was dead. Just as Fingers confirmed this, the naked boy's eyes rolled back in his head, his body went rigid, and he spoke in a booming voice that seemed too deep to have its roots in his chest. “The pale boy will rise, beware the dark eyes. Beware salvation, go to temptation.”

He fell unconscious once again, and woke up moments later. There is much debate as to what, exactly, this prophecy, and this child, means. The boy remembers nothing, not even speaking of the prophecy, and he caters to the fears of these people. Fingers has taken in the pale boy as a sort of ward, and a young woman acts as his wet nurse. Many are terrified of this strange child, so unlike his mother. So unlike them.




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Edited on 10/06/19 @ 10:08:07 by Polopony (#96942)

augustinus (#177194)

Maneater
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Posted on
2019-06-03 15:02:27
just did



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Delinquent (#93594)


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Posted on
2019-06-11 06:41:09
Bugsy sat outside the tent, a flock of children eagerly hurrying to sit a small distance away from her feet. Propping her elbow onto her knee, she leaned her face heavily into the palm of her hand, the other grasping a long, gnarled twig that was rife with decay and infestation. Though aware that the pale boy had caused mass panic and paranoia amongst them all, she simply couldn't help herself. "How about that boy, then?" Bugsy began, testing her audience's already waning resolve. Immediately, they began to squirm, a few scampering off to rid themselves of her words. She need only mention the word 'boy', and they were whipped up into a small frenzy, picking at loose skin and fidgeting as if the ground they sat on was molten hot. "I wonder how he's doing," Bugsy paused, beginning to draw long, intricate lines into the sand, "I bet he's ever so lonely, how about one of you go keep him company?" She proposed, quirking an eyebrow. A ripple of shudders broke out amongst the crowd, accompanied by a fierce shaking of the head. "He's quite pale, isn't he? Ah, you know what else has blue blood?" Bugsy questioned, pausing for another long, torturous moment, "Bugs! Scorpions, Spiders!" She shrieked, watching each child's eyes go wide with fear. "Oh no, maybe he'll become one! A mix of beast and boy!" She exclaimed with false concern, "And, since you all avoid him so much, you'll be the first to get snatched!" Bugsy warned, waving her stick around with wild abandon. After prodding and poking her audience until they were riddled with stark terror, she resumed her story. "And what shall he do once he catches you?" Bugsy crowed, getting to her feet, "He'll eat you! And snap your bones! Just. Like. This." She took the stick in both hands, snapping it on her knee, brandishing the two halves for all to see. The children blanched, before scattering from their meeting place, squawking and stumbling like a chicken without it's head.

Left in the dust that had been kicked up by the children's fussing, Bugsy erupted into a bout of cacophonous laughter, holding her sides as if she might split at the seams.



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Tinyboops (Clean) (#113796)

Sweetheart
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Posted on
2019-06-12 05:38:50
Molly was just outside the tent, leaning against a large warm rock. Held between their feet was the leg of a “deer” from a recent hunt. Their hand worked quickly to strip the skin and other usable bits from the leg before the sun began to bake it. The legs next to them, already processed, were beginning to give off a horrible odor. Molly pulled their scarf up and around their nose but it did little to help. Just a bit away, they could hear Bugsy telling the children about the “pale boy”. By the sounds the children were making, they certainly weren’t enjoying the horrid tale she was spinning.

As the final piece of sinew snapped off, Molly sighed and shook their hand out. The knife had made calluses on their hand from years of repeated use, however that didn’t mean their hand still wouldn’t cramp. After some stretches, they picked up the sinew and skin and laid it out on the rock behind them. The bones, on the other hand, would need to go to someone who could use them— before they cooked in the sun. Molly looked up as the children around Bugsy screamed and ran off, leaving only a cackling Bugsy in their wake.

With a sharp whistle, they tried to get Bugsy’s attention. “Hey Bugsy! Can you come here a second?”



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Delinquent (#93594)


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Posted on
2019-06-12 08:53:53
As Bugsy's laughter ebbed away into something less impish, she became increasingly aware of a shrill, piercing sound that broke her out of her stupor. Quickly whipping her head around, with a clear lack of concern for the well-being of her neck, she searched for the source of the noise. Purple scarf. Missing arm. Molly. Intrigued, Bugsy scurried over, shrugging off the loose sand from her cloak. Scuttling closer, she tentatively took a few cautious steps to stand at their side, peering at their handiwork.

"What is it?" She asked curiously, eyes gleaming with interest. After all, the desert was commonly devoid of fun things to do, so conversing with Molly was a welcome respite. As long as it wasn't work related, of course. Work was far too tiring, and for whatever work she did, the desert easily made it all for nothing. Bugsy wrinkled her nose, pulled out of her thoughts. The scent of things being baked by the sun. Pungent, unlikable. "I hope that's not you." She jested, tinkering with her hood so that it shaded her face, allowing her to see what Molly was doing with greater efficiency.




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Cervicorn [G1 Ice
Ennedi] (#33076)

Lone Wanderer
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Posted on
2019-06-14 00:47:39

Vincent Pierce | 24 Years Old | Male | Dog Master
Location: Tent | Mentions: Fingers (Directly) / Bugsy, Molly (Indirectly)


Every footstep felt labored as Vincent meandered across winding dunes, the sweltering heat creating beads of sweat on his concealed skin. Thick garments bleached to hues of light cream did little to ease his suffering, yet were an absolute necessity. One of few people among the Irredeemables with impossibly pale skin, it was of utmost importance he never exposed himself to the 'sun's harsh, unrelenting rays, perhaps even more so than his companions, most of whom possessed darker, weathered complexions. He envied them at times, longing for something to bind him to these people. Instead, everything about him screamed outsider, from the vibrant orange of his hair to pallid skin and a gaze amber as a setting sun.

A dark visor shielded his eyes, a sizable crack splitting through the left lens. Despite the flaw, it worked well enough, so long as he 'didn't stare directly into the sky. Combined with a faded blue bandana covering his mouth and nose, Vincent still very much looked the part of a rogue, he imagined. Lithe shapes moved around him, the oldest of the five at the front while the yearlings trotted dutifully at his sides. The hounds nearly blended in with their surroundings, dark eyes and black noses all that stood out among the russet sands they tread upon. Their tongues hung out of their mouths, their reddish pelts glistening with perspiration. Despite their exhaustion, the tails spiraled in contented wags, and Vincent reflected, not for the first time, how blissful being a dog must be. Regardless of their circumstances, they were rarely unhappy. Their work gave them purpose, and Vincent's attention was all they craved in the form of human contact. It wasn't hard to please them.

What felt like an eternity later, the tent's silhouette appeared in the distance. The yearlings put on a burst of speed, breaking from the pack in their eagerness to return home. Azalea and Orchid were the friendliest of the hounds, more likely than the adults to tolerate petting and prodding from the children, though Vincent tried to keep them from them all the same. It would only take one bite to seal their fate or end a child's life prematurely. Whistling sharply, he called them back. Both faltered, narrow faces swiveling back to stare at him. Orchid obeyed immediately, pivoting on his heels and galloping back toward him. Azalea remained where she stood, one paw raised mid-air. After a moment, however, she rejoined her brother, and he rewarded both with small dried scraps of meat he kept in his pockets.

A group of screaming children raced past once he reached the tent, the dogs' gleaming eyes following them as if the sight of smaller creatures screaming and fleeing evoked something predatory in them. Another sharp whistle recaptured their attention, and the dogs heeded, their interest in pursuing the aforementioned youngsters fading. They dispersed soon after, seeking out shade before flopping onto their sides, their heavy panting subsiding into soft snores before long. All Vincent had to show for all their hard work was the hare hanging loosely from his left hand by the ears, a deep tear in its throat coated with congealing blood, but he hadn't expected they would find much without the assistance of the hawk master. This trip out into the dissolute had been a momentary escape from the trouble currently plaguing his community. Hunting cleared his mind, brought him some sense of control and stability. He was able to think with a clear mind now, and concluded all he could feel for the pale boy, and the odd stranger was a mixture of pity and concern.

Not so long ago, he was nothing if not a stranger, inspiring mistrust and fear in those around him. Even still, he knew some of them found his presence unnerving. Considering he had a habit of merely lingering without speaking, standing off to the side unless summoned, he supposed such reactions were fair. One last glance assured the dogs were behaving before roaming around the tent, spotting Bugsy and Molly not far from the entrance. He would nod at them, offer a silent wave if they should take notice, before disappearing inside. Seeking out Fingers, he removed the visor and handkerchief before addressing her. "How is the boy, and the stranger?" He didn't expect a verbal answer of course, but hoped she might bring him to them. "I caught this for them," he added with an awkward cough, holding up the hare carcass for inspection. "It's not much, but I figure maybe the fur can be crafted into something for the child, and we can all use the meat."




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Edited on 14/06/19 @ 00:50:21 by Vespertine [MAIN] (#33076)

Polo (#96942)

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Posted on
2019-06-18 16:03:41


Ramona | Vice | 21 | Location: The Desert | Mentions: Elias

Thin fingers picked at themselves, lifting dead skin and drawing a small bead of blood. It was a nervous tick of hers, even though she wasn't quite so nervous in the company of her best friend. The lions, even though this wasn't their time of day to be out and about, were a decent excuse for the roiling in her stomach. She wasn't usually this anxious. Something must be wrong. Maybe rogues had stormed the camp in their absence? She waved the thought away. The sun sat, fat and lazy above their heads, spewing heat onto Ramona's cactus cloth shirt, baking her. Sweat wormed its way down her face, but she'd become use to these. It was the desert, what else could she expect? Instead, she mentally cursed the sun, sending a joking smile Elias' way. "Maybe the sun should come to challenge us, eh? Then I bet it wouldn't be so hot." She spoke with a touch of an accent, probably Latino, but nations had long ago become naught but a passing memory, or stories for most.

Mindlessly, Mona smeared the small bead of blood around her finger, leaving a trail of red across her sand bitten skin. Her mind was nowhere in particular, meandering lazily from thought to thought. She payed no attention to their destination, and gave no mind to where they would return. The worm of fear in her gut had settled, or perhaps she'd grown used to it as the two trekked through the sand, side by side in the scorching sun. Suddenly, she stopped. Curious prints had been left in the sand just to the right of the pair. Ramona approached them, studying them carefully.

They had been pressed into the sand and preserved by pure luck. The constantly shifting footing of the desert had covered a rather flat rock with about an inch and a half of dust. One clear mark was left in the sand, a stark shape to muse over. It was a sort of circle, with a 'v' in the middle. Odd. Very odd. Ramona had never seen anything like it. The prints of a lion were bigger than this, with four distinct toes and a round pad. The trail of the deer they hunted were two toed prints, and much smaller. As the wind had calmed, Ramona pulled down the veil covering her mouth and turned to Elias. "What do you think it is?"




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