The Enclave Rework
So, I've had bits and pieces of this idea for a while, but a bit of a tumblr post and a bit of talking with my friends finally pushed me to make it. Like one of my other suggestions, the July Celestial Stone Rework this is aimed at fixing the state the economy is currently in. While the item economy is booming, lions are... stagnating. That's because there's not enough incentive to remove 'valuable' lions from the economy. While the celestial stone is one way to remove already grown lions from the economy, what if we could start with the source, the cubs?
P.S. If you guys like this suggestion, take a look at this suggestion that deals with Enclave pricing.
The Big Idea
The whole of this rework would aim at revitalizing the lion aspect of the economy. This would be done through gorilla quests similar to the Difficult+ level of quests, and adding more things that the gorilla can request, such as breed-only eye colors like draconid. And if the gorilla can request those things, the frequency needs to be severely adjusted. It also aims at making the enclave more convenient. Let's go ahead and get started.
NOTE: Combo Bases would be excluded. No reason to have the gorilla ask for combo base cubs
Fixing The Economy
When you hear about the economy, what do you think about as being a problem? Is it the overabundance of rosette lions, or how about the fact that breed-only eye colors are basically meaningless now due to how wide spread Dawn, Starshine, and Draconid eyes are?
This is what this part entails. The Gorilla should be able to ask for breed only traits at ANY level.
My point is, the gorilla enclave should be a sink for cubs and a way to remove lions from the economy. It should have a similar purpose that the January event has- to remove silver beetles from the economy and protect against inflation, but only in this case, it would be preventing lion prices from dropping drastically. And the gorilla did work, to the point where the Dun mane color only has 57 non-king lions in game with it at the time of this post. Meanwhile, a breed only mane, let's use Citrine for an example, has 1,000 non-king lions with it. There's a problem here. A massive, massive problem. There should not be 1,754% (please correct me if my math is off) MORE lions with a Citrine mane than a Dun mane, especially since Citrine is breed-only, while dun can come from any NCL or Rolled King.
TL;DR: Make the gorilla able to request breed-only traits, and exclude Custom traits from the damn thing entirely. Noctis Pelage has more lions with the marking in a single slot than Noctis Cover has entirely in game, in all ten slots.
Quality of Life Changes
First and foremost, yes, this includes the awfully sought after change you were all wondering about- under this rework, Enclave Quests WILL change at rollover instead of every 24 hours. No other daily feature on the site is measured by hours, it all resets at rollover. Even wet/dry seasons change at rollover. There's no reason why Enclave Quests should be every 24 hours.
Next up is adjusting the cost of the items- there's no reason for Lion Meat to cost as much as the Feline Apps- Lion Meat sells for 2-5GB based off the time of year, Enclave Apps sell for up to 60GB.
MT should also be transferrable between accounts. Every other “limited” currency is. The not transferring it block doesn’t make much sense, given how most of the items (other than Jolly Pose + Apps) can be obtained other ways year round. (thank you booty scouting and serval for reminding me to add this)
The price of skipping a quest should also be reduced- given how limited some mane colors are in game (cough, Dun), it'll be hard to find any lion in TC with that mane color, much less a cub in game with it. I think it should be dropped to about 50-75sb.
TL;DR: Reset at rollover instead of every 24h, item cost adjustment, 'skip quest' cost reduce, MT transfer between accounts.
Closing
If you've read all of this, thank you for paying attention to my rambling. I'm a newer player on Lioden, but I've noticed all of these problems just specifically with Gorilla Enclave. It's annoying when you're given a quest that has no lions on TC for it, and then you have to pay more than most fodder cubs are even worth, and then risk having to pay it again because the Gorilla only asks for NCL or Custom manes, even though almost no one puts those on their kings willingly, which then means the amount of cubs with them born are reduced with each coming generation (as soon as I get the money, I plan on changing my King's mane to Dun, after I found out how bad the problem is while making this post).
As with all of my suggestions, if you have any ideas or criticism, please let me know. I know this would be a fair bit of coding, but if we don't do something about the economy now we will be paying for it later on when it completely stagnates. I don't have a happy note to end this on, just that something needs to be done before it basically becomes 'itemden'.
Additional Ideas
- The ability to send multiple cubs per day. One daily quest which awards Monkey Teeth, and then a place to send fodder cubs for small rewards, such as small amounts of SB or even high-use carcasses. From #41669
- A timed cub sink, similar to the Lioness Quest, where you are rewarded for foddering a certain amount of cubs within the time limit. From #70500
THREE YEARS LATER EDIT WOAAAAH
wow. i'm not a new player anymore.. i still stand by this suggestion though. enclave is so bad at its job of removing cubs from the economy it's almost laughable. while you're here, check out my other fodder suggestion, the collector and the clan based off of it