Posted by Territory Tile Bonuses

Nelly (#83269)

Deathlord of the Jungle
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Posted on
2016-08-07 13:34:39
Before you comment, I am aware this was previously suggested here. Since that topic is old and underdeveloped, I decided to create a new thread because I have ideas of my own that are unique to the ones listed in the linked thread. If this was suggested elsewhere, or if something is planned for these (or if something like this is even implemented and I just missed it), please let me know.
Special thanks to Josephine #83827 for helping me brainstorm.


If you don't support this suggestion, please post why. Even if it is just "I don't like the idea". Although it isn't required to, every bit of feedback is appreciated. Thanks!

So the territory tiles on the territory page do not do much of anything except look pretty. I've had the idea of giving certain tiles certain bonuses for a while, and tonight I decided to work on that.
Bonuses brainstormed are as followed (last modified 8/22/2016):

Grassy: +5 SB every rollover.
Plains: +5% chance of impressing a lion.
Waterhole: +5% hunting success rate in dry season.
Drylake: +5% hunting success rate in wet season.
Rocky: +5% chance of winning PVP defends.
Marshlands: +5% chance of an extra cub in litters (not exceeding four cubs).
Desert: +5% chance of winning PVP attacks.
Jungle: +3% EXP gain for completed quests.
Savannah: +1% impression when completing impression related events.
River: Once per day for 5 energy, you may search the shores of the river. You will find 0-3 amusement items.
Shrubland: +2% gain for cub/adol training AND broodmothers gain a small stat bonus when leveled up.
All territory types will give a +5% EXP gain and chance of gaining an additional stat for when lionesses hunt in the same tile type your pride lives on. If you live in Savannah and you hunt in Savannah, the gains will be applied. If you assign one lion to hunt in Savannah, one lion at random will get the gain. If you assign all five, all lions will get the gains.
This doesn't mean you're safe to freely hunt on other tiles if you don't care about this. If you hunt on a foreign tile, your lionesses have a -5% EXP gain and stat gain rate. Unfamiliar lands, they're not really used to it. Pretty much the opposite as hunting on familiar lands.

Now to go over some questions I'm sure you may have.

Q: Why does Plains get nothing?
A: With this suggestion implemented, all new players will be forced to live with the Plains tile. When their first king retires, they will be given the option to choose a new tile. You can still live on Plains if you wish, though. Even with Plains being updated, all new players will start on Plains.

Q: How do we swap tiles?
A: In order to swap tiles, you must use a "mask"-like item. One will be available for SB and the other for GB. The SB one will give you a random tile (excluding the one you currently have), and the GB one will let you pick the tile you have. Alternatively, you may switch your tile for free when you retire a king. Whenever you switch tiles, you will have a 14 day cooldown period.

Q: Shrubland...?
A: I'll expand on this. Say you have a lioness with 50% fertility. You live in Shrubland. Now all of your lionesses have a passive +1% fertility. Your 50% lioness is now a 51% lioness for breeding only. She will have the chance of being successfully bred as any other 51% lioness, however when the game rolls her cubs' mutations it will roll for 50% fertility instead of 51%.


These are of course ideas, so I'd love to hear your feedback! If you don't like a bonus idea, please say why. If you have any bonus ideas, I'd love to hear them! Do try to keep them unique from personality types, though.



This suggestion has 91 supports and 17 NO supports.



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Edited on 22/08/16 @ 11:02:41 by Nelly (#83269)

Tau (#31025)

King of the Jungle
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Posted on
2016-08-08 13:21:30
I just had an idea....

What about Marshlands giving a karma buff? Not a buff TO Karma, but maybe a 5% additional chance of having karma interactions? It would be affected by your lion's karma, of course, but he would have a slightly higher chance to find karma-related interactions?

I'm trying to think of a bonus for territories that appeals to everyone. Breeders, PvPer, Explorers/Levelers, Karma Lovers...

That way there's something for everyone that's balanced and isn't too big an advantage but not too small either.



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Nelly (#83269)

Deathlord of the Jungle
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Posted on
2016-08-08 13:23:25
Might as well toss the idea in: Beetle bonuses? I don't deal with battle beetles, so I don't know what type of bonuses would be appropriate, but if someone does have battle beetles and can think of something, that could work as well.



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Tau (#31025)

King of the Jungle
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Posted on
2016-08-08 13:38:47
Hmm, doing more thinking and trying to come up with ideas...

I just realized there’s a personality that gives bonuses to impression so if you want them to be a bit different, might have to stay away from that. Confident gives +1% extra impression when claiming a lioness already.

So, here's what I'm thinking about now? Again, not saying these are the best. I'm open to thoughts and just trying to help with the idea, which I do like a lot.

Plains (default) = 5% additional chance of impressing wandering lionesses (bonus to newbies to help them, also good for karma builders!)

Grassy = +5-10 SB a day (let the admins decide the amount) just for lots of prey/life so extra beetles?

Savannah = 5% to finding karma interactions (if your male is good, neutral, or evil will determine the interactions of course)

Marshlands/Shrublands = (For the Breeders) Marshlands =5% chance of one more cub (not over four) in a litter & maybe doesn’t stack with breeding items to keep it from being too overpowered? Shrublands = 5% additional survival for cubs or maybe 5% additional levels for broodmothers for raising tough cubs?

Water Hole/Dry Lake = 5% additional success in hunting (Waterhole = Dry Season, Dry Lake = Wet Season). Success meaning an additional carcass, not the exp bonus that you suggested for hunting on familiar ground.

Rocky/Desert = 5% PvP bonus (Rocky = defending, Desert = attacking)

Jungle = 3% exp from snake quests

River = 5% chance to find toys/feathers/food? Items tend to wash up on the river banks and such?

Also, since the tiles in hunting are kind of random (like sometimes you'll only get 1 WaterHole, but the next day you might get 6), what about a building bonus toward staying in the territory? Like...10% familiarity with the territory so if you stay the full 10 days, you have 100% chance of getting 5+ tiles of your "home territory" so you can use the advantage?



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Nelly (#83269)

Deathlord of the Jungle
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Posted on
2016-08-08 13:54:05
Confident gives impression, yes, but the original idea gave +1% extra for any events, not just for claiming a lioness.

Maybe a tile can give broodmothers stats when they level up? Not sure if they gain stats from watching cubs, but if they don't then maybe 1-10 stats upon leveling up would work fine since they don't hunt. Probably not the most beneficial thing, but it's something.



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Tau (#31025)

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Posted on
2016-08-08 13:56:16
I know, but it's still pretty close to the Personality trait. Maybe +1% to impressions from fights? But I'm not sure how that makes sense for one territory vs. another. Plus, isn't there a personality that gives exp bonuses to fights?

That might be an idea. A chance for a Broodmother to gain a stat would probably be nice. They don't gain anything now from levels.



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Nelly (#83269)

Deathlord of the Jungle
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Posted on
2016-08-08 14:00:28
It might fit better to have +1% impression from fights as a personality.

What about a bonus that gives extra percentages for cub/adol training? Like an extra 1-2%?



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Tau (#31025)

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Posted on
2016-08-08 14:07:01
Hmmm, there are already a bunch of events (like this one) that have bonuses to cub/adolescent training. So I don't know that it would be necessary.

I kind of like the idea of the stats to broodmothers since they really get nothing for leveling at all.

So....

GENERAL
Plains (default) = 5% additional chance of impressing NCLs
Grassy = +5-10 SB a day
Jungle = 3% exp from snake quests
River = 5% chance to find toys/feathers/food? Items tend to wash up on the river banks and such?

KARMA
Savannah = 5% to finding karma interactions

BREEDERS
Marshlands = 5% chance of an additional cub in a litter (only to unbuffed litters?)
Shrublands = 5% chance for 1-2 stats for Broodmothers upon leveling?

HUNTERS/SEASONAL
Water Hole = 5% additional success in hunting in the Dry Season
Dry Lake = 5% additional success in hunting in the Wet Season

PVP
Rocky = 5% chance to defend against PVP attacks
Desert = 5% chance to win a PvP attack (when attacking)



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Nelly (#83269)

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Posted on
2016-08-08 14:11:32
You know what would be cool for your River idea? Once per day, for 5 energy, you can search the shores of the River. You can get up to 3 amusement items from this.



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Tau (#31025)

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Posted on
2016-08-08 14:19:01
That's a good idea too. Definitely be useful to people with newer prides or big ones.



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Nelly (#83269)

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Posted on
2016-08-08 14:26:04
Awesome. So now we have Marshlands, Shrubland, and Savannah unfinalized.

The karma event increase could work, but I think it wouldn't hurt to brainstorm a bit more. For the broodmother idea, it may not be that valuable and people would avoid living there. As for the Marshland idea, I'm still rather leaning towards no for having the small increase of cubs. If the community wants it though, then I wouldn't be against it.

We have to remember to make each tile valuable in some way. We can't make one significantly less in value, because then it's pointless.



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Tau (#31025)

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Posted on
2016-08-08 14:31:40
I agree. That's why I was trying to think of a bonus that would appeal to everyone. Some people love karma building so I thought the karma buff might be nice.

You might be right with the cub bonus, but I don't really think the 1% fertility thing would be super valuable either. If it was 10% it would be, but that's kind of too big compared to the others. Plus the game has chasteberry, tackweed, Black Stallions, and all those for fertility.

You might be right about the Broodmother thing too, although I do see a lot of threads wishing the Broodmothers got something for the levels, which is why I suggested it. It wouldn't matter much to "pretty" breeders, but stat breeders might find it useful? A lot of people with huge prides have a lot of Broodmothers and would probably like very much if they got at least a decent chance for stats too.

I'm open to other ideas. I'm not saying mine are perfect. I'm just brainstorming and trying to think of ones that make sense while being balanced with the rest.



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Nelly (#83269)

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Posted on
2016-08-08 14:47:51
All the items you listed is different from mine. Pretty sure, minus black stallion, make the mutation roll use the new fertility and not the original fertility, while my fertility idea did not affect mutation rolls. Even a +1% would be a nice boost to breeders since technically you'd have a higher chance of successfully breeding a lioness.

If broodmothers got some giant stat bonus to make up for not hunting then I could see that being a bonus. Not the best in the world, but it isn't the worst if you don't care about the other ones.



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Tau (#31025)

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Posted on
2016-08-08 14:54:31
Tackweed and Chasteberry both either lower or raise fertility for ease of breeding. Plus, again, 1% isn't really going to be much effect or use. 3% instead of 2% is still a pain in the butt, and 98% isn't much better than 97% on the other hand. I'm not saying a fertility buff is bad exactly, but why would a territory give a female better fertility? And 1% is such a small way either way (particularly if it doesn't effect mutations) that it seems to me like no one would really use it.

And I see what you're saying, but on the other hand, if just being a broodmother with one cub gave a female as much of a bonus as hunting, no one would need to bother hunting. They could just breed, have her protect her own cubs, and level without the work of hunting. That's why I was suggesting just a small stat buff to help Broodmothers gain something from levels.



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Josephine (#83287)

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Posted on
2016-08-08 16:51:42
That's a good idea, Josephine. Having "levels" of switching? Maybe matching up "biomes" so a cheap one for switching withing your biome (like Plains to Grassy?) versus a total chance like...Marshlands to Desert?

Yes, I was thinking something like that. Perhaps divide them by biomes/characteristics, and have the switch options (varying on price) depend on that. A randomized "mask" (or whatever it would be called in this case) could give you any type of tile, aside from the one you had, and be far cheaper than a "mask" that would allow you to pick a much more specific tile of your liking.

And I see what you're saying, but on the other hand, if just being a broodmother with one cub gave a female as much of a bonus as hunting, no one would need to bother hunting. They could just breed, have her protect her own cubs, and level without the work of hunting. That's why I was suggesting just a small stat buff to help Broodmothers gain something from levels.

I'll have to agree; I don't think any stat gain to broodmothers should rival or surpass the stat gains of huntresses. I've never really kept track of the stat gains and level ups of my huntresses, but I'd guess perhaps the maximum amount of stats a broodmother could gain each time they level should be lower than 10% of what a huntress would gain in the x amount of hunts it'd take them to reach that same level.

That's an arbitrary percentage on my part, of course, but I do hope you see the point I'm trying to convey.



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Nelly (#83269)

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Posted on
2016-08-09 01:09:54
1% could go a long way. :P

No matter what, you're going to have to hunt, unless you spend all of your SB on food bundles. Broodmothers are also limited based on your territory space, which is another reason why I'm a bit iffy on including something like that. Of course, broodmothers could just get stats like kings get, since overall they do level slower than hunting lionesses.



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