Posted by Territory Tile Bonuses

Nelly (#83269)

Deathlord of the Jungle
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Posted on
2016-08-07 13:34:39
Before you comment, I am aware this was previously suggested here. Since that topic is old and underdeveloped, I decided to create a new thread because I have ideas of my own that are unique to the ones listed in the linked thread. If this was suggested elsewhere, or if something is planned for these (or if something like this is even implemented and I just missed it), please let me know.
Special thanks to Josephine #83827 for helping me brainstorm.


If you don't support this suggestion, please post why. Even if it is just "I don't like the idea". Although it isn't required to, every bit of feedback is appreciated. Thanks!

So the territory tiles on the territory page do not do much of anything except look pretty. I've had the idea of giving certain tiles certain bonuses for a while, and tonight I decided to work on that.
Bonuses brainstormed are as followed (last modified 8/22/2016):

Grassy: +5 SB every rollover.
Plains: +5% chance of impressing a lion.
Waterhole: +5% hunting success rate in dry season.
Drylake: +5% hunting success rate in wet season.
Rocky: +5% chance of winning PVP defends.
Marshlands: +5% chance of an extra cub in litters (not exceeding four cubs).
Desert: +5% chance of winning PVP attacks.
Jungle: +3% EXP gain for completed quests.
Savannah: +1% impression when completing impression related events.
River: Once per day for 5 energy, you may search the shores of the river. You will find 0-3 amusement items.
Shrubland: +2% gain for cub/adol training AND broodmothers gain a small stat bonus when leveled up.
All territory types will give a +5% EXP gain and chance of gaining an additional stat for when lionesses hunt in the same tile type your pride lives on. If you live in Savannah and you hunt in Savannah, the gains will be applied. If you assign one lion to hunt in Savannah, one lion at random will get the gain. If you assign all five, all lions will get the gains.
This doesn't mean you're safe to freely hunt on other tiles if you don't care about this. If you hunt on a foreign tile, your lionesses have a -5% EXP gain and stat gain rate. Unfamiliar lands, they're not really used to it. Pretty much the opposite as hunting on familiar lands.

Now to go over some questions I'm sure you may have.

Q: Why does Plains get nothing?
A: With this suggestion implemented, all new players will be forced to live with the Plains tile. When their first king retires, they will be given the option to choose a new tile. You can still live on Plains if you wish, though. Even with Plains being updated, all new players will start on Plains.

Q: How do we swap tiles?
A: In order to swap tiles, you must use a "mask"-like item. One will be available for SB and the other for GB. The SB one will give you a random tile (excluding the one you currently have), and the GB one will let you pick the tile you have. Alternatively, you may switch your tile for free when you retire a king. Whenever you switch tiles, you will have a 14 day cooldown period.

Q: Shrubland...?
A: I'll expand on this. Say you have a lioness with 50% fertility. You live in Shrubland. Now all of your lionesses have a passive +1% fertility. Your 50% lioness is now a 51% lioness for breeding only. She will have the chance of being successfully bred as any other 51% lioness, however when the game rolls her cubs' mutations it will roll for 50% fertility instead of 51%.


These are of course ideas, so I'd love to hear your feedback! If you don't like a bonus idea, please say why. If you have any bonus ideas, I'd love to hear them! Do try to keep them unique from personality types, though.



This suggestion has 91 supports and 17 NO supports.



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Edited on 22/08/16 @ 11:02:41 by Nelly (#83269)

Tau (#31025)

King of the Jungle
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Posted on
2016-08-09 12:06:20
1% isn't really that big of a help honestly. Speaking from experience, I have a 2% girl and a 7% girl and they're both about equal amounts of pain in the butt to breed. I don't really see a 1% chance as a big enough help in most cases to make that territory an advantage over others.

As to having to hunt to eat, not really? I mean, it depends on pride size, but I have....my king, 5 girls, their cubs, and 2 sub-males (soon to be just 1). My king and sub-male can pretty much keep everyone fed between exploring and patrolling, even though I'm one of the rare folks that feeds every day. I actually make a decent little income selling large food bundles to people with big prides that just don't have the time or interest in hunting.

And I wouldn't be opposed to Broodmothers gaining stats like kings. A certain number of stats per level isn't too terribly high, compared to hunting lionesses. I know my lionesses get out 10+ times a day if at all possible and it gives them a pretty good daily boost of stats.



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PeachMilk 🍑 lil
Low Rider (#8330)


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Posted on
2016-08-09 12:08:27
Support! as for marshlands... if you have ever watched some of the documentaries featuring marshlands its a prey rich territory... even through the dry season thanks to the water... so maybe a small prey increase bonus? like a small chance on catching larger prey or something

also there should be a month cool down of switching tiles to avoid bonus abuse ^^



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Edited on 09/08/16 @ 19:09:13 by TigerLilly♡ ⋆The Floofy⋆ (#8330)

Tau (#31025)

King of the Jungle
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Posted on
2016-08-09 12:12:56
@Tigerlily

That would probably be close to the bonus idea of 5% chance to catch a second carcass. It's a good idea though!

I'm trying to help think of bonuses that fit the territory and are kind of unique. That's why I was thinking Marshlands might be good for a small chance of one more cub in a litter. Rich lands with lots of prey makes for lionesses having more babies.



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PeachMilk 🍑 lil
Low Rider (#8330)


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Posted on
2016-08-09 12:15:54
ohh lovely idea Baobab :D I like that one to c:



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Ms. Honeybee {Check
my branch} (#15625)

Divine
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Posted on
2016-08-09 12:19:48
I love this idea!

@Tigerlilly, I think the Marshlands with prey bonus would be a good idea, especially if a lioness has a hard time catching prey *sneaks glance at my lionesses*



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Edited on 09/08/16 @ 19:21:07 by Duna {Llamas love my hair} (#15625)

Nelly (#83269)

Deathlord of the Jungle
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Posted on
2016-08-09 12:24:16
There's three no votes now, and I'm getting pretty irritated. It helps no one to just vote no support and go on your way. Please if you do not support this suggestion post why. Even if you don't like the idea overall.

I'm going to throw your extra cub idea in for Marshlands, and for Shrubland, maybe the broodmother stats and extra cub training percentage? Or maybe extra stats for cubs from cub training? You've mentioned the lands are kinda tough and you raise tough cubs, but I don't want a tile to just have the broodmother bonus because it is limited.



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Nelly (#83269)

Deathlord of the Jungle
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Posted on
2016-08-13 07:14:43
After some consideration, I've changed Shrubland to have +2% gain for cub/adol training and for broodmothers to get a small stat increase when they level up. The Q/A for original Shrubland will stay in the OP in case people want to see that be added to a tile.



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Fart (#25392)

Holy
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Posted on
2016-08-16 03:26:35
This is a really cool idea, but it would be hard to keep the bonuses balanced. Some of these would be fun and helpful but small bonuses, whereas others (like the current Shrubland bonus) would make it basically necessary to pick that tile, because they add a function that the game is otherwise completely lacking.

But to be fair, I have this same complaint for personalities. Some king personalities just give you a modest bonus, and some (like Heartless and Protective) completely trivialize game features. So maybe this doesn't matter to the staff or most players?



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Edited on 16/08/16 @ 10:32:56 by Fledgling (#25392)

Nelly (#83269)

Deathlord of the Jungle
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Posted on
2016-08-16 04:08:30
Yeah, think of these like personalities but for territory tiles. You pick a personality based on what bonus you want, and you pick a tile based on what bonus you want.

For example, my current king sued to have the no energy loss for sending lions to the nature reserve personality (Protective?). I changed his to the Loner personality because I wanted him to be a Deathlord, so the bonus wasn't necessary. The current Shrubland bonus would help those who have a lot of cubs. Training would get done more quick and broodmothers will level up faster giving them stat bonuses. I was thinking maybe Shrubland could just give an increase to stats gained from Cub Training, if that makes it better.

Although, this is why Suggestion threads exist in the first place. An idea is laid out and people discuss them. It's very rare that a first draft suggestion is the final version.



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Nelly (#83269)

Deathlord of the Jungle
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Posted on
2016-08-22 03:27:33
Apologies for the double post but I've just wanted to apologize for being a bit rough in regards to silent no supporters. It's a little discouraging having people no support but saying nothing, but I suppose that should be taken as overall they don't like the idea. Sorry again, hope that didn't make me have any bad terms with anyone.

On another note - I'm going to be putting the current Marshlands and Savannah tiles as "finalized", and have added some "mask" ideas to the OP.



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Maiq the Hoarder (#92244)

Sensual
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Posted on
2016-09-18 10:00:43
I was 'meh' about it until I got to nerfing experience gain when hunting on other tiles. That got a down vote. I don't want questing to slow my girls leveling down. They've been three days trying to catch a Gazelle for Murphy before.



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Mystery (#38000)

Sinister
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Posted on
2016-09-18 10:15:18
I'll support, because it seems like an interesting idea. However, I don't really like the idea of having the -5% stat gain if you hunt on "foreign" tiles. It seems a bit unfair to players who like questing (they might have to hunt on a foreign tile to take down certain prey). And, it wouldn't be beneficial to use the "choose for me" option for hunting. Yes, I know that people could just be more careful when choosing hunting tiles, or not use the "choose for me" option.

Maybe instead in the drop of exp, your ladies could have a slightly greater chance of being unsuccessful in their hunt? I mean, that would make more sense to me. If lionesses are hunting in less familiar territory, they wouldn't exactly know their way around, where to look for prey, etc. If you think about it in the real world, a lioness wouldn't "lose" experience by bringing down prey in an unfamiliar territory, would she? It just might be more difficult to do so. I don't know, just a thought. :)



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Silver (#447664)

Divine
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Posted on
2024-05-02 04:53:53
It sounds like an interesting idea, and I do support it, but I feel that for the newer players, it would be sort of unfair yk? Like, doesn’t matter what personality your king has, he’ll always have a buff from it. But shouldn’t there be at least a little bit of help for players? At least to where they can choose their starting tile, and then change it later on. If you get what I’m trying to say.



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